Welcome to
mirror list
, hosted at
ThFree Co
, Russian Federation.
github.com/KhronosGroup/SPIRV-Cross.git - Unnamed repository; edit this file 'description' to name the repository.
index
:
github.com/KhronosGroup/SPIRV-Cross.git
1560-reuse1
bitcast-builtin-compute
fix-1061
fix-1399
fix-1559
fix-1582
fix-1775
fix-1868
fix-1955-1956
fix-2009
fix-838
master
mesh-shaders
msl-dispatch-base
sdk-1.3.204
sdk-1.3.211
sdk-1.3.216
sdk-1.3.224
sdk-1.3.231
travis-windows
travis-windows-release
ue4-merge
Unnamed repository; edit this file 'description' to name the repository.
www-data
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
spirv_cross.cpp
Age
Commit message (
Expand
)
Author
2021-08-23
Track temporary access for OpArrayLength result.
Hans-Kristian Arntzen
2021-07-29
Handle value access in terminators.
Hans-Kristian Arntzen
2021-07-19
GLSL: Implement GL_EXT_ray_query.
Hans-Kristian Arntzen
2021-06-29
Finish adding SPDX tags and setup a reuse checked in Github Actions CI
Jon Leech
2021-04-20
MSL: Handle variable access in OpSelect.
Hans-Kristian Arntzen
2021-04-19
MSL: Fix copy of arrays to/from stage IO variables.
Hans-Kristian Arntzen
2021-04-19
Support reflecting builtins.
Hans-Kristian Arntzen
2021-04-19
Check SPIR-V 1.4 rules when reflecting resources.
Hans-Kristian Arntzen
2021-01-22
Check entry point variables in is_hidden_variables.
Hans-Kristian Arntzen
2021-01-15
Merge pull request #1594 from KhronosGroup/fix-1591
2021-01-15
Hans-Kristian Arntzen
2021-01-14
meta: Update copyright headers to 2021.
Hans-Kristian Arntzen
2021-01-14
Fix pathological complexity explosion for certain shaders.
Hans-Kristian Arntzen
2021-01-08
GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
Hans-Kristian Arntzen
2021-01-07
MSL: Make sure initialized output builtins are considered active.
Hans-Kristian Arntzen
2021-01-07
MSL: Always enable Outputs in vertex stages.
Hans-Kristian Arntzen
2020-12-01
Add MIT dual license for the SPIRV-Cross API.
Hans-Kristian Arntzen
2020-11-08
Run format_all.sh.
Hans-Kristian Arntzen
2020-11-05
MSL: Support pull-model interpolation on MSL 2.3+.
Chip Davis
2020-09-28
Merge pull request #1471 from KhronosGroup/fix-1467
Hans-Kristian Arntzen
2020-09-28
Work around MSVC warning.
Hans-Kristian Arntzen
2020-09-28
Allow flip_vert_y in all relevant stages.
Hans-Kristian Arntzen
2020-09-14
Implement a simple evaluator of specialization constants.
Hans-Kristian Arntzen
2020-07-01
Run format_all.sh.
Hans-Kristian Arntzen
2020-06-29
Implement context-sensitive expression read tracking.
Hans-Kristian Arntzen
2020-06-18
MSL: Deal with loading non-value-type arrays.
Hans-Kristian Arntzen
2020-06-18
MSL: Improve handling of array types in buffer objects.
Hans-Kristian Arntzen
2020-05-25
Handle physical pointers in reflection API.
Hans-Kristian Arntzen
2020-04-27
Fixed recursion in combined_decoration_for_member
Alexis Payen de la Garanderie
2020-04-21
Handle RayQueryKHR type.
Hans-Kristian Arntzen
2020-01-16
Update license headers to 2020.
2020-01-16
Hans-Kristian Arntzen
2020-01-06
Go through access chain path for OpCopyLogical.
Hans-Kristian Arntzen
2019-10-29
Fix broken access tracking for OpFunctionCall results.
Hans-Kristian Arntzen
2019-10-28
MSL: Ensure stable output for access chain CFG workarounds.
Hans-Kristian Arntzen
2019-10-26
MSL: Rewrite propagated depth comparison state handling.
Hans-Kristian Arntzen
2019-10-26
MSL: Do read-only lookups of access_chain_children.
Hans-Kristian Arntzen
2019-09-24
Updates for pull request #1162
Lukas Hermanns
2019-09-20
Merge branch 'ue4_dev'
Lukas Hermanns
2019-09-18
Rearranged all 'UE Change' comments to match to project's coding style.
Lukas Hermanns
2019-09-13
Adjustments after rebase of ue4_dev branch.
Lukas Hermanns
2019-09-12
Consider discard and demote as impure statements.
Hans-Kristian Arntzen
2019-09-11
The result of an AccessChain intrinsic in SPIRV can be referenced by multiple...
Mark Satterthwaite
2019-09-06
SPIRV doesn't distinguish depth textures from regular textures, but Metal doe...
Mark Satterthwaite
2019-09-06
Refactor into stronger types in public API.
Hans-Kristian Arntzen
2019-09-04
Deal with complex interlock cases in GLSL.
Hans-Kristian Arntzen
2019-09-04
Deal with call stacks when analyzing access.
Hans-Kristian Arntzen
2019-09-04
Analyze complex cases for fragment interlocks.
Hans-Kristian Arntzen
2019-09-02
Support the SPV_EXT_fragment_shader_interlock extension.
Chip Davis
2019-09-02
MSL: Add support for sampler Y'CbCr conversion.
Chip Davis
2019-08-28
Run format_all.sh.
Hans-Kristian Arntzen
2019-08-27
GLSL: Assume image and sampler can be RelaxedPrecision.
Hans-Kristian Arntzen
[next]