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spirv_glsl.cpp
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Author
2020-08-21
Overhaul how we deal with reserved identifiers.
Hans-Kristian Arntzen
2020-08-20
HLSL: Deal with partially filled 16-byte word in cbuffers.
Hans-Kristian Arntzen
2020-08-20
HLSL: Fix bug in is_packing_standard for cbuffer.
Hans-Kristian Arntzen
2020-07-29
Ensure that we use primary alias type when emitting flattened members.
Hans-Kristian Arntzen
2020-07-29
GLSL: Be more aggressive about using type_alias.
Hans-Kristian Arntzen
2020-07-29
Only rewrite type aliases for the base type.
Hans-Kristian Arntzen
2020-07-28
GLSL: Add option to force flattening IO blocks.
Hans-Kristian Arntzen
2020-07-06
MSL: Workaround broken vector -> scalar access chain in MSL.
Hans-Kristian Arntzen
2020-07-06
GLSL: Support I/O flattening with arrays as final type.
Hans-Kristian Arntzen
2020-07-03
GLSL: Support multi-level struct flattening for I/O.
Hans-Kristian Arntzen
2020-07-01
Run format_all.sh.
Hans-Kristian Arntzen
2020-06-30
GLSL: Fix nested legacy switch workarounds.
Hans-Kristian Arntzen
2020-06-29
Merge pull request #1410 from KhronosGroup/fix-1406
2020-06-29
Hans-Kristian Arntzen
2020-06-29
GLSL: Implement switch on ESSL 1.0.
Hans-Kristian Arntzen
2020-06-29
GLSL: Use for-loop fallback instead of do/while for legacy ESSL.
Hans-Kristian Arntzen
2020-06-29
Implement context-sensitive expression read tracking.
Hans-Kristian Arntzen
2020-06-29
Fix bug with control dependent expression tracking.
Hans-Kristian Arntzen
2020-06-23
HLSL: Workaround FXC bugs with degenerate switch blocks.
Hans-Kristian Arntzen
2020-06-19
Fix duplicated initialization for loop variables with initializers.
Hans-Kristian Arntzen
2020-06-18
MSL: Deal with loading non-value-type arrays.
Hans-Kristian Arntzen
2020-06-18
MSL: Improve handling of array types in buffer objects.
Hans-Kristian Arntzen
2020-06-16
MSL: Fix up input variables' vector lengths in all stages.
Chip Davis
2020-06-12
GLSL: Require GL_ARB_draw_instanced for gl_InstanceID in GLSL < 1.40
rdb
2020-06-08
GLSL: Handle the rest of GL_ARB_sparse_texture_clamp.
Hans-Kristian Arntzen
2020-06-08
GLSL: Support uint code for sparse residency query.
Hans-Kristian Arntzen
2020-06-08
Refactor texture fetch function generation.
Hans-Kristian Arntzen
2020-06-04
GLSL: Implement sparse feedback.
Hans-Kristian Arntzen
2020-05-28
Do not mask writes to remapped variables in all cases.
Hans-Kristian Arntzen
2020-05-22
GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL.
Hans-Kristian Arntzen
2020-05-20
GLSL: Support ray payloads and hit attributes declared as Block.
Hans-Kristian Arntzen
2020-05-20
GLSL: Add some more focused RT test shaders.
Hans-Kristian Arntzen
2020-05-08
Support gl_InstanceID in RT shaders.
Hans-Kristian Arntzen
2020-04-27
Implement OpAtomicLoad/OpAtomicStore.
Hans-Kristian Arntzen
2020-04-22
GLSL: Support f16x2 <-> f32 bitcast.
Hans-Kristian Arntzen
2020-04-21
Merge pull request #1336 from KhronosGroup/fix-1333
Hans-Kristian Arntzen
2020-04-21
Be a bit more careful what nonuniform state is propagated.
Hans-Kristian Arntzen
2020-04-21
Handle RayQueryKHR type.
Hans-Kristian Arntzen
2020-04-21
Merge pull request #1328 from devshgraphicsprogramming/patch-1
Hans-Kristian Arntzen
2020-04-21
Merge pull request #1335 from KhronosGroup/fix-1325
Hans-Kristian Arntzen
2020-04-21
Fix issue #1327
Mateusz Kielan
2020-04-21
GLSL/HLSL: Support packUint2x32 and unpackUint2x32
Asuka
2020-04-21
MSL: Deal correctly with initializers on Private variables.
Hans-Kristian Arntzen
2020-04-07
MSL: Do not use base expression with PhysicalTypeID OpCompositeExtract.
Hans-Kristian Arntzen
2020-04-03
Expose a query if samplers or images are comparison resources.
Hans-Kristian Arntzen
2020-04-03
Do not add NonWritable/NonReadable decorations for regular images.
Hans-Kristian Arntzen
2020-03-26
Add support for forcefully zero-initialized variables.
Hans-Kristian Arntzen
2020-03-19
GLSL: Implement GL_EXT_shader_framebuffer_fetch.
Hans-Kristian Arntzen
2020-03-19
Run format_all.sh.
Hans-Kristian Arntzen
2020-03-19
GLSL/HLSL: Fix nonuniform qualifier for SSBO atomics.
Hans-Kristian Arntzen
2020-03-19
GLSL/HLSL: Implement nonuniform qualifier for image atomics.
Hans-Kristian Arntzen
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