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test_shaders.py
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Author
2020-11-23
MSL: Adjust FragCoord for sample-rate shading.
Chip Davis
2020-11-21
MSL: Expand subgroup support.
Chip Davis
2020-11-03
HLSL: Add option to flatten matrix vertex input semantics.
Hans-Kristian Arntzen
2020-10-15
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
Chip Davis
2020-10-13
MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.
Chip Davis
2020-09-02
MSL: Support layered input attachments.
Chip Davis
2020-09-02
MSL: Don't set the layer for multiview if the device doesn't support it.
Chip Davis
2020-07-28
GLSL: Add option to force flattening IO blocks.
Hans-Kristian Arntzen
2020-07-24
Enabling setting a fixed sampleMask in Metal fragment shaders.
Tomek Ponitka
2020-07-24
MSL: Add support for processing more than one patch per workgroup.
Chip Davis
2020-07-01
test: Use --hlsl-dx9-compatible when attempting to compile SM 3.0 shaders.
Hans-Kristian Arntzen
2020-06-29
GLSL: Use for-loop fallback instead of do/while for legacy ESSL.
Hans-Kristian Arntzen
2020-06-16
MSL: Fix up input variables' vector lengths in all stages.
Chip Davis
2020-06-04
HLSL: Add native support for 16-bit types.
Hans-Kristian Arntzen
2020-04-27
Work around odd deadlock in test_shaders.py in --parallel mode.
Hans-Kristian Arntzen
2020-04-20
MSL: Allow removing clip distance user varyings.
Hans-Kristian Arntzen
2020-04-13
MSL: Add options to control emission of fragment outputs.
Chip Davis
2020-04-03
HLSL: Add support for treating NonWritable UAV texture as SRV instead.
Hans-Kristian Arntzen
2020-03-26
Add support for forcefully zero-initialized variables.
Hans-Kristian Arntzen
2020-03-19
GLSL: Implement GL_EXT_shader_framebuffer_fetch.
Hans-Kristian Arntzen
2020-03-04
Add test for disable-storage-image-qualifier-deduction.
Hans-Kristian Arntzen
2020-03-04
HLSL: Add option to always treat SSBO as UAV, even with readonly.
Hans-Kristian Arntzen
2020-02-24
MSL: Add a workaround path to force native arrays for everything.
Hans-Kristian Arntzen
2020-01-25
MSL: Support inline uniform blocks in argument buffers.
Chip Davis
2020-01-16
Update license headers to 2020.
2020-01-16
Hans-Kristian Arntzen
2020-01-16
MSL: Add support for force-activating IAB resources.
Hans-Kristian Arntzen
2020-01-06
Basic implementation of OpCopyLogical.
Hans-Kristian Arntzen
2019-11-26
Add licensing header to test_shaders.py
Sarah Mashayekhi
2019-11-05
Move all .invalid shaders into no-opt folders.
Dan Sinclair
2019-11-05
Only run spirv-opt if the spirv is valid.
Dan Sinclair
2019-10-22
Merge remote-tracking branch 'upstream/master'
Lukas Hermanns
2019-10-21
Removed bounds checks in favor of SPIRV-Tools pass '--graphics-robust-access'
Lukas Hermanns
2019-10-14
MSL: Add opt-in support for huge IABs.
Hans-Kristian Arntzen
2019-10-09
Added '--msl-invariant-float-math' option and new test case for it.
Lukas Hermanns
2019-10-09
Merge remote-tracking branch 'upstream/master'
Lukas Hermanns
2019-10-04
Do not value compare JSON files for regression purposes.
Hans-Kristian Arntzen
2019-09-27
Further updates for pull request #1162; also added two test cases for spvCube...
Lukas Hermanns
2019-09-18
Update external/ to SPIR-V 1.5
Ryan Harrison
2019-09-06
MSL: Support dynamic offsets for buffers in argument buffers.
Chip Davis
2019-07-25
Vulkan GLSL: Support disabling samplerless texture function EXT.
Hans-Kristian Arntzen
2019-07-24
MSL: Adjust BuiltInWorkgroupId for vkCmdDispatchBase().
Chip Davis
2019-07-22
MSL: Add std140 and scalar matrix layouts.
Hans-Kristian Arntzen
2019-07-17
Test glsl.std450 more exhaustively.
Hans-Kristian Arntzen
2019-07-14
Support the SPV_KHR_device_group extension.
Chip Davis
2019-06-29
MSL: Support SPV_KHR_multiview.
Chip Davis
2019-06-18
Make sure args.msl22 is set in test_shaders.py.
Hans-Kristian Arntzen
2019-06-18
MSL: Fix path check in test_shaders.py.
Hans-Kristian Arntzen
2019-06-17
MSL: Conditionally validate MSL 2.2 shaders.
Hans-Kristian Arntzen
2019-06-12
Add MSL 2.2 path in test_shaders.py.
Hans-Kristian Arntzen
2019-05-28
Support emitting OpLine directive.
Hans-Kristian Arntzen
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