Age | Commit message (Expand) | Author |
---|---|---|
2021-06-29 | Add missing copyright headers. | Jon Leech |
2019-12-03 | Share test shader script | Dan Sinclair |
2019-12-03 | Roll SPIRV-Tools, SPIRV-Headers and GLSLang | Dan Sinclair |
2019-10-24 | Moved all UE4 test shaders into 'shaders-ue4/' folder. | Lukas Hermanns |
2019-04-12 | Support running {,update_}test_shader.sh with CMake builds. | Hans-Kristian Arntzen |
2018-10-27 | Add Windows support in Travis CI. | Hans-Kristian Arntzen |
2018-06-20 | Add reflection specific test cases, add reflection testing to test_shaders.sh | Brad Davis |
2018-03-13 | Refactor out noopt shaders to their own folders. | Hans-Kristian Arntzen |
2017-12-27 | MSL test shader refactoring to avoid optimization crashes. | Bill Hollings |
2017-12-12 | Add current directory to PATH when running test scripts. | Hans-Kristian Arntzen |
2017-12-11 | Use t-namespace for ByteAddressBuffer. | Hans-Kristian Arntzen |
2017-12-06 | Support mediump in desktop Vulkan GLSL. | Hans-Kristian Arntzen |
2017-12-05 | Add some convenience scripts for running tests. | Hans-Kristian Arntzen |