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AgeCommit message (Collapse)Author
2021-06-29Add missing copyright headers.Jon Leech
2019-12-03Share test shader scriptDan Sinclair
This CL adds the ability to pass options to test_shader.sh. The update_test_shaders.sh script is then changed to call test_shaders.sh with the --update flag. This removes the duplication of code between test_shaders.sh and update_test_shaders.sh.
2019-12-03Roll SPIRV-Tools, SPIRV-Headers and GLSLangDan Sinclair
This CL updates the three depdencies and updates the tests to handle the new validation errors which are produced.
2019-10-24Moved all UE4 test shaders into 'shaders-ue4/' folder.Lukas Hermanns
2019-04-12Support running {,update_}test_shader.sh with CMake builds.Hans-Kristian Arntzen
Make path to spirv-cross configurable so we can be a bit more flexible with build systems used to update tests.
2018-10-27Add Windows support in Travis CI.Hans-Kristian Arntzen
- Add new Windows support - Use CMake/CTest instead of Make + shell scripts - Use --parallel in CTest - Fix CTest on Windows - Cleanups in test_shaders.py - Force specific commit for SPIRV-Headers - Fix Inf/NaN odd-ball case by moving to ASM
2018-06-20Add reflection specific test cases, add reflection testing to test_shaders.shBrad Davis
2018-03-13Refactor out noopt shaders to their own folders.Hans-Kristian Arntzen
Makes maintenance easier with less clutter.
2017-12-27MSL test shader refactoring to avoid optimization crashes.Bill Hollings
2017-12-12Add current directory to PATH when running test scripts.Hans-Kristian Arntzen
2017-12-11Use t-namespace for ByteAddressBuffer.Hans-Kristian Arntzen
FXC caught it, but not glslang, hm ...
2017-12-06Support mediump in desktop Vulkan GLSL.Hans-Kristian Arntzen
2017-12-05Add some convenience scripts for running tests.Hans-Kristian Arntzen