Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-29 | Add missing copyright headers. | Jon Leech | |
2019-12-03 | Share test shader script | Dan Sinclair | |
This CL adds the ability to pass options to test_shader.sh. The update_test_shaders.sh script is then changed to call test_shaders.sh with the --update flag. This removes the duplication of code between test_shaders.sh and update_test_shaders.sh. | |||
2019-12-03 | Roll SPIRV-Tools, SPIRV-Headers and GLSLang | Dan Sinclair | |
This CL updates the three depdencies and updates the tests to handle the new validation errors which are produced. | |||
2019-10-24 | Moved all UE4 test shaders into 'shaders-ue4/' folder. | Lukas Hermanns | |
2019-04-12 | Support running {,update_}test_shader.sh with CMake builds. | Hans-Kristian Arntzen | |
Make path to spirv-cross configurable so we can be a bit more flexible with build systems used to update tests. | |||
2018-10-27 | Add Windows support in Travis CI. | Hans-Kristian Arntzen | |
- Add new Windows support - Use CMake/CTest instead of Make + shell scripts - Use --parallel in CTest - Fix CTest on Windows - Cleanups in test_shaders.py - Force specific commit for SPIRV-Headers - Fix Inf/NaN odd-ball case by moving to ASM | |||
2018-06-20 | Add reflection specific test cases, add reflection testing to test_shaders.sh | Brad Davis | |
2018-03-13 | Refactor out noopt shaders to their own folders. | Hans-Kristian Arntzen | |
Makes maintenance easier with less clutter. | |||
2017-12-27 | MSL test shader refactoring to avoid optimization crashes. | Bill Hollings | |
2017-12-12 | Add current directory to PATH when running test scripts. | Hans-Kristian Arntzen | |
2017-12-11 | Use t-namespace for ByteAddressBuffer. | Hans-Kristian Arntzen | |
FXC caught it, but not glslang, hm ... | |||
2017-12-06 | Support mediump in desktop Vulkan GLSL. | Hans-Kristian Arntzen | |
2017-12-05 | Add some convenience scripts for running tests. | Hans-Kristian Arntzen | |