#include #include using namespace metal; constant uint _3_tmp [[function_constant(0)]]; constant uint _3 = is_function_constant_defined(_3_tmp) ? _3_tmp : 1u; constant uint _4_tmp [[function_constant(2)]]; constant uint _4 = is_function_constant_defined(_4_tmp) ? _4_tmp : 3u; constant uint3 gl_WorkGroupSize = uint3(_3, 2u, _4); struct _6 { float _m0[1]; }; kernel void main0(device _6& _8 [[buffer(0)]], device _6& _9 [[buffer(1)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) { _8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x]; uint3 _23 = gl_WorkGroupSize; }