#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer SSBO2 { uint outputs[]; } _10; layout(binding = 0, std430) buffer SSBO { uint inputs[]; } _23; void main() { _10.outputs[gl_GlobalInvocationID.x] = _23.inputs[gl_GlobalInvocationID.x] / 29u; }