#version 450 layout(location = 0) in vec4 vA; layout(location = 1) in vec4 vB; layout(location = 2) in vec4 vC; void main() { precise vec4 _15 = vA * vB; precise vec4 _19 = vA + vB; precise vec4 _23 = vA - vB; precise vec4 _30 = _15 + vC; precise vec4 _34 = _15 + _19; precise vec4 _36 = _34 + _23; precise vec4 _38 = _36 + _30; gl_Position = _38; }