#include #include using namespace metal; struct spvDescriptorSetBuffer0 { sampler uSampler [[id(8)]]; texture2d uTex [[id(9)]]; }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], float4 uSub [[color(1)]]) { main0_out out = {}; out.FragColor = uSub + spvDescriptorSet0.uTex.sample(spvDescriptorSet0.uSampler, float2(0.5)); return out; }