#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(float4 uSub [[color(1)]], texture2d uTex [[texture(9)]], sampler uSampler [[sampler(8)]]) { main0_out out = {}; out.FragColor = uSub + uTex.sample(uSampler, float2(0.5)); return out; }