#version 310 es precision mediump float; precision highp int; const float _17[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0); layout(location = 0) out vec4 FragColor; void main() { for (mediump int i = 0; i < 4; i++, FragColor += vec4(_17[i])) { } }