#version 450 layout(rgba32f, binding = 0) uniform writeonly image1D uImage1D; layout(rg32f, binding = 1) uniform writeonly image2D uImage2D; layout(r32f, binding = 2) uniform readonly image2DArray uImage2DArray; layout(rgba8, binding = 3) uniform writeonly image3D uImage3D; layout(rgba8_snorm, binding = 6) uniform writeonly imageBuffer uImageBuffer; // There is no RWTexture2DMS. void main() { int a = imageSize(uImage1D); ivec2 b = imageSize(uImage2D); ivec3 c = imageSize(uImage2DArray); ivec3 d = imageSize(uImage3D); int e = imageSize(uImageBuffer); }