#version 450 layout(set = 0, binding = 10, input_attachment_index = 1) uniform subpassInput uSub; layout(location = 0) out vec4 FragColor; layout(set = 0, binding = 9) uniform texture2D uTex; layout(set = 0, binding = 8) uniform sampler uSampler; void main() { FragColor = subpassLoad(uSub) + texture(sampler2D(uTex, uSampler), vec2(0.5)); }