/* * Copyright 2016-2021 Robert Konrad * SPDX-License-Identifier: Apache-2.0 OR MIT * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * At your option, you may choose to accept this material under either: * 1. The Apache License, Version 2.0, found at , or * 2. The MIT License, found at . */ #ifndef SPIRV_HLSL_HPP #define SPIRV_HLSL_HPP #include "spirv_glsl.hpp" #include namespace SPIRV_CROSS_NAMESPACE { // Interface which remaps vertex inputs to a fixed semantic name to make linking easier. struct HLSLVertexAttributeRemap { uint32_t location; std::string semantic; }; // Specifying a root constant (d3d12) or push constant range (vulkan). // // `start` and `end` denotes the range of the root constant in bytes. // Both values need to be multiple of 4. struct RootConstants { uint32_t start; uint32_t end; uint32_t binding; uint32_t space; }; // For finer control, decorations may be removed from specific resources instead with unset_decoration(). enum HLSLBindingFlagBits { HLSL_BINDING_AUTO_NONE_BIT = 0, // Push constant (root constant) resources will be declared as CBVs (b-space) without a register() declaration. // A register will be automatically assigned by the D3D compiler, but must therefore be reflected in D3D-land. // Push constants do not normally have a DecorationBinding set, but if they do, this can be used to ignore it. HLSL_BINDING_AUTO_PUSH_CONSTANT_BIT = 1 << 0, // cbuffer resources will be declared as CBVs (b-space) without a register() declaration. // A register will be automatically assigned, but must be reflected in D3D-land. HLSL_BINDING_AUTO_CBV_BIT = 1 << 1, // All SRVs (t-space) will be declared without a register() declaration. HLSL_BINDING_AUTO_SRV_BIT = 1 << 2, // All UAVs (u-space) will be declared without a register() declaration. HLSL_BINDING_AUTO_UAV_BIT = 1 << 3, // All samplers (s-space) will be declared without a register() declaration. HLSL_BINDING_AUTO_SAMPLER_BIT = 1 << 4, // No resources will be declared with register(). HLSL_BINDING_AUTO_ALL = 0x7fffffff }; using HLSLBindingFlags = uint32_t; // By matching stage, desc_set and binding for a SPIR-V resource, // register bindings are set based on whether the HLSL resource is a // CBV, UAV, SRV or Sampler. A single binding in SPIR-V might contain multiple // resource types, e.g. COMBINED_IMAGE_SAMPLER, and SRV/Sampler bindings will be used respectively. // On SM 5.0 and lower, register_space is ignored. // // To remap a push constant block which does not have any desc_set/binding associated with it, // use ResourceBindingPushConstant{DescriptorSet,Binding} as values for desc_set/binding. // For deeper control of push constants, set_root_constant_layouts() can be used instead. struct HLSLResourceBinding { spv::ExecutionModel stage = spv::ExecutionModelMax; uint32_t desc_set = 0; uint32_t binding = 0; struct Binding { uint32_t register_space = 0; uint32_t register_binding = 0; } cbv, uav, srv, sampler; }; class CompilerHLSL : public CompilerGLSL { public: struct Options { uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow // Allows the PointSize builtin, and ignores it, as PointSize is not supported in HLSL. bool point_size_compat = false; // Allows the PointCoord builtin, returns float2(0.5, 0.5), as PointCoord is not supported in HLSL. bool point_coord_compat = false; // If true, the backend will assume that VertexIndex and InstanceIndex will need to apply // a base offset, and you will need to fill in a cbuffer with offsets. // Set to false if you know you will never use base instance or base vertex // functionality as it might remove an internal cbuffer. bool support_nonzero_base_vertex_base_instance = false; // Forces a storage buffer to always be declared as UAV, even if the readonly decoration is used. // By default, a readonly storage buffer will be declared as ByteAddressBuffer (SRV) instead. // Alternatively, use set_hlsl_force_storage_buffer_as_uav to specify individually. bool force_storage_buffer_as_uav = false; // Forces any storage image type marked as NonWritable to be considered an SRV instead. // For this to work with function call parameters, NonWritable must be considered to be part of the type system // so that NonWritable image arguments are also translated to Texture rather than RWTexture. bool nonwritable_uav_texture_as_srv = false; // Enables native 16-bit types. Needs SM 6.2. // Uses half/int16_t/uint16_t instead of min16* types. // Also adds support for 16-bit load-store from (RW)ByteAddressBuffer. bool enable_16bit_types = false; // If matrices are used as IO variables, flatten the attribute declaration to use // TEXCOORD{N,N+1,N+2,...} rather than TEXCOORDN_{0,1,2,3}. // If add_vertex_attribute_remap is used and this feature is used, // the semantic name will be queried once per active location. bool flatten_matrix_vertex_input_semantics = false; }; explicit CompilerHLSL(std::vector spirv_) : CompilerGLSL(std::move(spirv_)) { } CompilerHLSL(const uint32_t *ir_, size_t size) : CompilerGLSL(ir_, size) { } explicit CompilerHLSL(const ParsedIR &ir_) : CompilerGLSL(ir_) { } explicit CompilerHLSL(ParsedIR &&ir_) : CompilerGLSL(std::move(ir_)) { } const Options &get_hlsl_options() const { return hlsl_options; } void set_hlsl_options(const Options &opts) { hlsl_options = opts; } // Optionally specify a custom root constant layout. // // Push constants ranges will be split up according to the // layout specified. void set_root_constant_layouts(std::vector layout); // Compiles and remaps vertex attributes at specific locations to a fixed semantic. // The default is TEXCOORD# where # denotes location. // Matrices are unrolled to vectors with notation ${SEMANTIC}_#, where # denotes row. // $SEMANTIC is either TEXCOORD# or a semantic name specified here. void add_vertex_attribute_remap(const HLSLVertexAttributeRemap &vertex_attributes); std::string compile() override; // This is a special HLSL workaround for the NumWorkGroups builtin. // This does not exist in HLSL, so the calling application must create a dummy cbuffer in // which the application will store this builtin. // The cbuffer layout will be: // cbuffer SPIRV_Cross_NumWorkgroups : register(b#, space#) { uint3 SPIRV_Cross_NumWorkgroups_count; }; // This must be called before compile(). // The function returns 0 if NumWorkGroups builtin is not statically used in the shader from the current entry point. // If non-zero, this returns the variable ID of a cbuffer which corresponds to // the cbuffer declared above. By default, no binding or descriptor set decoration is set, // so the calling application should declare explicit bindings on this ID before calling compile(). VariableID remap_num_workgroups_builtin(); // Controls how resource bindings are declared in the output HLSL. void set_resource_binding_flags(HLSLBindingFlags flags); // resource is a resource binding to indicate the HLSL CBV, SRV, UAV or sampler binding // to use for a particular SPIR-V description set // and binding. If resource bindings are provided, // is_hlsl_resource_binding_used() will return true after calling ::compile() if // the set/binding combination was used by the HLSL code. void add_hlsl_resource_binding(const HLSLResourceBinding &resource); bool is_hlsl_resource_binding_used(spv::ExecutionModel model, uint32_t set, uint32_t binding) const; // Controls which storage buffer bindings will be forced to be declared as UAVs. void set_hlsl_force_storage_buffer_as_uav(uint32_t desc_set, uint32_t binding); private: std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override; std::string image_type_hlsl(const SPIRType &type, uint32_t id); std::string image_type_hlsl_modern(const SPIRType &type, uint32_t id); std::string image_type_hlsl_legacy(const SPIRType &type, uint32_t id); void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override; void emit_hlsl_entry_point(); void emit_header() override; void emit_resources(); void declare_undefined_values() override; void emit_interface_block_globally(const SPIRVariable &type); void emit_interface_block_in_struct(const SPIRVariable &var, std::unordered_set &active_locations); void emit_interface_block_member_in_struct(const SPIRVariable &var, uint32_t member_index, uint32_t location, std::unordered_set &active_locations); void emit_builtin_inputs_in_struct(); void emit_builtin_outputs_in_struct(); void emit_texture_op(const Instruction &i, bool sparse) override; void emit_instruction(const Instruction &instruction) override; void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args, uint32_t count) override; void emit_buffer_block(const SPIRVariable &type) override; void emit_push_constant_block(const SPIRVariable &var) override; void emit_uniform(const SPIRVariable &var) override; void emit_modern_uniform(const SPIRVariable &var); void emit_legacy_uniform(const SPIRVariable &var); void emit_specialization_constants_and_structs(); void emit_composite_constants(); void emit_fixup() override; std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override; std::string layout_for_member(const SPIRType &type, uint32_t index) override; std::string to_interpolation_qualifiers(const Bitset &flags) override; std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override; bool emit_complex_bitcast(uint32_t result_type, uint32_t id, uint32_t op0) override; std::string to_func_call_arg(const SPIRFunction::Parameter &arg, uint32_t id) override; std::string to_sampler_expression(uint32_t id); std::string to_resource_binding(const SPIRVariable &var); std::string to_resource_binding_sampler(const SPIRVariable &var); std::string to_resource_register(HLSLBindingFlagBits flag, char space, uint32_t binding, uint32_t set); std::string to_initializer_expression(const SPIRVariable &var) override; void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override; void emit_access_chain(const Instruction &instruction); void emit_load(const Instruction &instruction); void read_access_chain(std::string *expr, const std::string &lhs, const SPIRAccessChain &chain); void read_access_chain_struct(const std::string &lhs, const SPIRAccessChain &chain); void read_access_chain_array(const std::string &lhs, const SPIRAccessChain &chain); void write_access_chain(const SPIRAccessChain &chain, uint32_t value, const SmallVector &composite_chain); void write_access_chain_struct(const SPIRAccessChain &chain, uint32_t value, const SmallVector &composite_chain); void write_access_chain_array(const SPIRAccessChain &chain, uint32_t value, const SmallVector &composite_chain); std::string write_access_chain_value(uint32_t value, const SmallVector &composite_chain, bool enclose); void emit_store(const Instruction &instruction); void emit_atomic(const uint32_t *ops, uint32_t length, spv::Op op); void emit_subgroup_op(const Instruction &i) override; void emit_block_hints(const SPIRBlock &block) override; void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, const std::string &qualifier, uint32_t base_offset = 0) override; const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override; void replace_illegal_names() override; bool is_hlsl_force_storage_buffer_as_uav(ID id) const; Options hlsl_options; // TODO: Refactor this to be more similar to MSL, maybe have some common system in place? bool requires_op_fmod = false; bool requires_fp16_packing = false; bool requires_uint2_packing = false; bool requires_explicit_fp16_packing = false; bool requires_unorm8_packing = false; bool requires_snorm8_packing = false; bool requires_unorm16_packing = false; bool requires_snorm16_packing = false; bool requires_bitfield_insert = false; bool requires_bitfield_extract = false; bool requires_inverse_2x2 = false; bool requires_inverse_3x3 = false; bool requires_inverse_4x4 = false; bool requires_scalar_reflect = false; bool requires_scalar_refract = false; bool requires_scalar_faceforward = false; struct TextureSizeVariants { // MSVC 2013 workaround. TextureSizeVariants() { srv = 0; for (auto &unorm : uav) for (auto &u : unorm) u = 0; } uint64_t srv; uint64_t uav[3][4]; } required_texture_size_variants; void require_texture_query_variant(uint32_t var_id); void emit_texture_size_variants(uint64_t variant_mask, const char *vecsize_qualifier, bool uav, const char *type_qualifier); enum TextureQueryVariantDim { Query1D = 0, Query1DArray, Query2D, Query2DArray, Query3D, QueryBuffer, QueryCube, QueryCubeArray, Query2DMS, Query2DMSArray, QueryDimCount }; enum TextureQueryVariantType { QueryTypeFloat = 0, QueryTypeInt = 16, QueryTypeUInt = 32, QueryTypeCount = 3 }; enum BitcastType { TypeNormal, TypePackUint2x32, TypeUnpackUint64 }; BitcastType get_bitcast_type(uint32_t result_type, uint32_t op0); void emit_builtin_variables(); bool require_output = false; bool require_input = false; SmallVector remap_vertex_attributes; uint32_t type_to_consumed_locations(const SPIRType &type) const; std::string to_semantic(uint32_t location, spv::ExecutionModel em, spv::StorageClass sc); uint32_t num_workgroups_builtin = 0; HLSLBindingFlags resource_binding_flags = 0; // Custom root constant layout, which should be emitted // when translating push constant ranges. std::vector root_constants_layout; void validate_shader_model(); std::string get_unique_identifier(); uint32_t unique_identifier_count = 0; std::unordered_map, InternalHasher> resource_bindings; void remap_hlsl_resource_binding(HLSLBindingFlagBits type, uint32_t &desc_set, uint32_t &binding); std::unordered_set force_uav_buffer_bindings; // Returns true for BuiltInSampleMask because gl_SampleMask[] is an array in SPIR-V, but SV_Coverage is a scalar in HLSL. bool builtin_translates_to_nonarray(spv::BuiltIn builtin) const override; std::vector composite_selection_workaround_types; }; } // namespace SPIRV_CROSS_NAMESPACE #endif