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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float gl_ClipDistance_0 [[user(clip0)]];
float gl_ClipDistance_1 [[user(clip1)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float gl_ClipDistance[2] = {};
gl_ClipDistance[0] = in.gl_ClipDistance_0;
gl_ClipDistance[1] = in.gl_ClipDistance_1;
out.FragColor = float4((1.0 - gl_ClipDistance[0]) - gl_ClipDistance[1]);
return out;
}
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