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sample-mask-in-and-out.fixed-sample-mask.frag « frag « shaders-msl « opt « reference - github.com/KhronosGroup/SPIRV-Cross.git - Unnamed repository; edit this file 'description' to name the repository.
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#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct main0_out
{
    float4 FragColor [[color(0)]];
    uint gl_SampleMask [[sample_mask]];
};

fragment main0_out main0(uint gl_SampleMaskIn [[sample_mask]])
{
    main0_out out = {};
    out.FragColor = float4(1.0);
    out.gl_SampleMask = gl_SampleMaskIn;
    out.gl_SampleMask &= 34;
    return out;
}