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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 v0;
float4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[2];
float gl_ClipDistance_0;
float gl_ClipDistance_1;
};
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvStageInputSize [[grid_size]], device main0_out* spvOut [[buffer(28)]])
{
float4 v1 = {};
device main0_out& out = spvOut[gl_GlobalInvocationID.y * spvStageInputSize.x + gl_GlobalInvocationID.x];
if (any(gl_GlobalInvocationID >= spvStageInputSize))
return;
out.v0 = float4(1.0);
v1 = float4(2.0);
out.gl_Position = float4(3.0);
out.gl_PointSize = 4.0;
out.gl_ClipDistance[0] = 1.0;
out.gl_ClipDistance[1] = 0.5;
out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
}
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