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write-outputs.mask-location-1.for-tess.vert « masking « shaders-msl « opt « reference - github.com/KhronosGroup/SPIRV-Cross.git - Unnamed repository; edit this file 'description' to name the repository.
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#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

struct main0_out
{
    float4 v0;
    float4 gl_Position;
    float gl_PointSize;
    float gl_ClipDistance[2];
    float gl_ClipDistance_0;
    float gl_ClipDistance_1;
};

kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvStageInputSize [[grid_size]], device main0_out* spvOut [[buffer(28)]])
{
    float4 v1 = {};
    device main0_out& out = spvOut[gl_GlobalInvocationID.y * spvStageInputSize.x + gl_GlobalInvocationID.x];
    if (any(gl_GlobalInvocationID >= spvStageInputSize))
        return;
    out.v0 = float4(1.0);
    v1 = float4(2.0);
    out.gl_Position = float4(3.0);
    out.gl_PointSize = 4.0;
    out.gl_ClipDistance[0] = 1.0;
    out.gl_ClipDistance[1] = 0.5;
    out.gl_ClipDistance_0 = out.gl_ClipDistance[0];
    out.gl_ClipDistance_1 = out.gl_ClipDistance[1];
}