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static float FragColor;
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
float _mat3(float a)
{
return a + 1.0f;
}
float _RESERVED_IDENTIFIER_FIXUP_gl_Foo(int a)
{
return float(a) + 1.0f;
}
void frag_main()
{
float param = 2.0f;
int param_1 = 4;
FragColor = _mat3(param) + _RESERVED_IDENTIFIER_FIXUP_gl_Foo(param_1);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}
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