Welcome to mirror list, hosted at ThFree Co, Russian Federation.

builtin-control-point-initializer.asm.tesc « tesc « asm « shaders-msl-no-opt « reference - github.com/KhronosGroup/SPIRV-Cross.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 56f5e40e922cb6f92d120acf10d801522452d05f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"

#include <metal_stdlib>
#include <simd/simd.h>

using namespace metal;

template<typename T, size_t Num>
struct spvUnsafeArray
{
    T elements[Num ? Num : 1];
    
    thread T& operator [] (size_t pos) thread
    {
        return elements[pos];
    }
    constexpr const thread T& operator [] (size_t pos) const thread
    {
        return elements[pos];
    }
    
    device T& operator [] (size_t pos) device
    {
        return elements[pos];
    }
    constexpr const device T& operator [] (size_t pos) const device
    {
        return elements[pos];
    }
    
    constexpr const constant T& operator [] (size_t pos) const constant
    {
        return elements[pos];
    }
    
    threadgroup T& operator [] (size_t pos) threadgroup
    {
        return elements[pos];
    }
    constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
    {
        return elements[pos];
    }
};

struct _RESERVED_IDENTIFIER_FIXUP_gl_PerVertex
{
    float4 _RESERVED_IDENTIFIER_FIXUP_gl_Position;
    float _RESERVED_IDENTIFIER_FIXUP_gl_PointSize;
    float _RESERVED_IDENTIFIER_FIXUP_gl_ClipDistance[1];
    float _RESERVED_IDENTIFIER_FIXUP_gl_CullDistance[1];
};

struct Verts
{
    float a;
    float2 b;
};

constant spvUnsafeArray<float, 1> _40 = spvUnsafeArray<float, 1>({ 0.0 });
constant spvUnsafeArray<float, 1> _41 = spvUnsafeArray<float, 1>({ 0.0 });

struct main0_out
{
    float Verts_a;
    float2 Verts_b;
    float4 gl_Position;
};

kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]])
{
    spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_gl_PerVertex, 4> _18 = spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_gl_PerVertex, 4>({ _RESERVED_IDENTIFIER_FIXUP_gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray<float, 1>({ 0.0 }), spvUnsafeArray<float, 1>({ 0.0 }) }, _RESERVED_IDENTIFIER_FIXUP_gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray<float, 1>({ 0.0 }), spvUnsafeArray<float, 1>({ 0.0 }) }, _RESERVED_IDENTIFIER_FIXUP_gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray<float, 1>({ 0.0 }), spvUnsafeArray<float, 1>({ 0.0 }) }, _RESERVED_IDENTIFIER_FIXUP_gl_PerVertex{ float4(0.0), 0.0, spvUnsafeArray<float, 1>({ 0.0 }), spvUnsafeArray<float, 1>({ 0.0 }) } });
    spvUnsafeArray<Verts, 4> _28 = spvUnsafeArray<Verts, 4>({ Verts{ 0.0, float2(0.0) }, Verts{ 0.0, float2(0.0) }, Verts{ 0.0, float2(0.0) }, Verts{ 0.0, float2(0.0) } });
    
    device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4];
    gl_out[gl_InvocationID].gl_Position = _18[gl_InvocationID]._RESERVED_IDENTIFIER_FIXUP_gl_Position;
    gl_out[gl_InvocationID].Verts_a = _28[gl_InvocationID].a;
    gl_out[gl_InvocationID].Verts_b = _28[gl_InvocationID].b;
    gl_out[gl_InvocationID].gl_Position = float4(1.0);
    gl_out[gl_InvocationID].Verts_a = float(gl_InvocationID);
}