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authorRutwik Choughule <rutwik.choughule@gmail.com>2022-05-20 11:18:00 +0300
committerCharles Giessen <46324611+charles-lunarg@users.noreply.github.com>2022-05-21 05:05:21 +0300
commit3772b036e00ce823aae05bddbbbbf19d796bce21 (patch)
treea7a432ddcfcb8db91f1cbbea308def1e397b9c1b
parentdb0fb163d7453e90fc8e63d4dbe216604bf23686 (diff)
docs: Fix typo in MoltenVK url
-rw-r--r--docs/LoaderInterfaceArchitecture.md2
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diff --git a/docs/LoaderInterfaceArchitecture.md b/docs/LoaderInterfaceArchitecture.md
index fbf1e9c1b..d381cfb94 100644
--- a/docs/LoaderInterfaceArchitecture.md
+++ b/docs/LoaderInterfaceArchitecture.md
@@ -71,7 +71,7 @@ loader.
At the bottom of the stack sits the drivers.
A driver can control one or more physical devices capable of rendering Vulkan,
implement a conversion from Vulkan into a native graphics API (like
-[MoltenVk](https://github.com/KhronosGroup/MoltenVK], or implement a fully
+[MoltenVk](https://github.com/KhronosGroup/MoltenVK), or implement a fully
software path that can be executed on a CPU to simulate a Vulkan device (like
[SwiftShader](https://github.com/google/swiftshader) or LavaPipe).
Remember, Vulkan-capable hardware may be graphics-based, compute-based, or