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// Package config provides configuration management utilities for the 3x-ui panel,
// including version information, logging levels, database paths, and environment variable handling.
package config
import (
_ "embed"
"fmt"
"io"
"os"
"path/filepath"
"runtime"
"strings"
)
//go:embed version
var version string
//go:embed name
var name string
// LogLevel represents the logging level for the application.
type LogLevel string
// Logging level constants
const (
Debug LogLevel = "debug"
Info LogLevel = "info"
Notice LogLevel = "notice"
Warning LogLevel = "warning"
Error LogLevel = "error"
)
// GetVersion returns the version string of the 3x-ui application.
func GetVersion() string {
return strings.TrimSpace(version)
}
// GetName returns the name of the 3x-ui application.
func GetName() string {
return strings.TrimSpace(name)
}
// GetLogLevel returns the current logging level based on environment variables or defaults to Info.
func GetLogLevel() LogLevel {
if IsDebug() {
return Debug
}
logLevel := os.Getenv("XUI_LOG_LEVEL")
if logLevel == "" {
return Info
}
return LogLevel(logLevel)
}
// IsDebug returns true if debug mode is enabled via the XUI_DEBUG environment variable.
func IsDebug() bool {
return os.Getenv("XUI_DEBUG") == "true"
}
// GetBinFolderPath returns the path to the binary folder, defaulting to "bin" if not set via XUI_BIN_FOLDER.
func GetBinFolderPath() string {
binFolderPath := os.Getenv("XUI_BIN_FOLDER")
if binFolderPath == "" {
binFolderPath = "bin"
}
return binFolderPath
}
func getBaseDir() string {
exePath, err := os.Executable()
if err != nil {
return "."
}
exeDir := filepath.Dir(exePath)
exeDirLower := strings.ToLower(filepath.ToSlash(exeDir))
if strings.Contains(exeDirLower, "/appdata/local/temp/") || strings.Contains(exeDirLower, "/go-build") {
wd, err := os.Getwd()
if err != nil {
return "."
}
return wd
}
return exeDir
}
// GetDBFolderPath returns the path to the database folder based on environment variables or platform defaults.
func GetDBFolderPath() string {
dbFolderPath := os.Getenv("XUI_DB_FOLDER")
if dbFolderPath != "" {
return dbFolderPath
}
if runtime.GOOS == "windows" {
return getBaseDir()
}
return "/etc/x-ui"
}
// GetDBPath returns the full path to the database file.
func GetDBPath() string {
return fmt.Sprintf("%s/%s.db", GetDBFolderPath(), GetName())
}
// GetLogFolder returns the path to the log folder based on environment variables or platform defaults.
func GetLogFolder() string {
logFolderPath := os.Getenv("XUI_LOG_FOLDER")
if logFolderPath != "" {
return logFolderPath
}
if runtime.GOOS == "windows" {
return filepath.Join(".", "log")
}
return "/var/log/x-ui"
}
func copyFile(src, dst string) error {
in, err := os.Open(src)
if err != nil {
return err
}
defer in.Close()
out, err := os.Create(dst)
if err != nil {
return err
}
defer out.Close()
_, err = io.Copy(out, in)
if err != nil {
return err
}
return out.Sync()
}
func init() {
if runtime.GOOS != "windows" {
return
}
if os.Getenv("XUI_DB_FOLDER") != "" {
return
}
oldDBFolder := "/etc/x-ui"
oldDBPath := fmt.Sprintf("%s/%s.db", oldDBFolder, GetName())
newDBFolder := GetDBFolderPath()
newDBPath := fmt.Sprintf("%s/%s.db", newDBFolder, GetName())
_, err := os.Stat(newDBPath)
if err == nil {
return // new exists
}
_, err = os.Stat(oldDBPath)
if os.IsNotExist(err) {
return // old does not exist
}
_ = copyFile(oldDBPath, newDBPath) // ignore error
}
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