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// Package websocket provides WebSocket hub for real-time updates and notifications.
package websocket
import (
"context"
"encoding/json"
"runtime"
"sync"
"time"
"github.com/mhsanaei/3x-ui/v2/logger"
)
// MessageType represents the type of WebSocket message
type MessageType string
const (
MessageTypeStatus MessageType = "status" // Server status update
MessageTypeTraffic MessageType = "traffic" // Traffic statistics update
MessageTypeInbounds MessageType = "inbounds" // Inbounds list update
MessageTypeNotification MessageType = "notification" // System notification
MessageTypeXrayState MessageType = "xray_state" // Xray state change
MessageTypeOutbounds MessageType = "outbounds" // Outbounds list update
MessageTypeInvalidate MessageType = "invalidate" // Lightweight signal telling frontend to re-fetch data via REST
)
// Message represents a WebSocket message
type Message struct {
Type MessageType `json:"type"`
Payload any `json:"payload"`
Time int64 `json:"time"`
}
// Client represents a WebSocket client connection
type Client struct {
ID string
Send chan []byte
Hub *Hub
Topics map[MessageType]bool // Subscribed topics
closeOnce sync.Once // Ensures Send channel is closed exactly once
}
// Hub maintains the set of active clients and broadcasts messages to them
type Hub struct {
// Registered clients
clients map[*Client]bool
// Inbound messages from clients
broadcast chan []byte
// Register requests from clients
register chan *Client
// Unregister requests from clients
unregister chan *Client
// Mutex for thread-safe operations
mu sync.RWMutex
// Context for graceful shutdown
ctx context.Context
cancel context.CancelFunc
// Worker pool for parallel broadcasting
workerPoolSize int
}
// NewHub creates a new WebSocket hub
func NewHub() *Hub {
ctx, cancel := context.WithCancel(context.Background())
// Calculate optimal worker pool size (CPU cores * 2, but max 100)
workerPoolSize := runtime.NumCPU() * 2
if workerPoolSize > 100 {
workerPoolSize = 100
}
if workerPoolSize < 10 {
workerPoolSize = 10
}
return &Hub{
clients: make(map[*Client]bool),
broadcast: make(chan []byte, 2048), // Increased from 256 to 2048 for high load
register: make(chan *Client, 100), // Buffered channel for fast registration
unregister: make(chan *Client, 100), // Buffered channel for fast unregistration
ctx: ctx,
cancel: cancel,
workerPoolSize: workerPoolSize,
}
}
// Run starts the hub's main loop
func (h *Hub) Run() {
defer func() {
if r := recover(); r != nil {
logger.Error("WebSocket hub panic recovered:", r)
// Restart the hub loop
go h.Run()
}
}()
for {
select {
case <-h.ctx.Done():
// Graceful shutdown: close all clients
h.mu.Lock()
for client := range h.clients {
client.closeOnce.Do(func() {
close(client.Send)
})
}
h.clients = make(map[*Client]bool)
h.mu.Unlock()
logger.Info("WebSocket hub stopped gracefully")
return
case client := <-h.register:
if client == nil {
continue
}
h.mu.Lock()
h.clients[client] = true
count := len(h.clients)
h.mu.Unlock()
logger.Debugf("WebSocket client connected: %s (total: %d)", client.ID, count)
case client := <-h.unregister:
if client == nil {
continue
}
h.mu.Lock()
if _, ok := h.clients[client]; ok {
delete(h.clients, client)
client.closeOnce.Do(func() {
close(client.Send)
})
}
count := len(h.clients)
h.mu.Unlock()
logger.Debugf("WebSocket client disconnected: %s (total: %d)", client.ID, count)
case message := <-h.broadcast:
if message == nil {
continue
}
// Optimization: quickly copy client list and release lock
h.mu.RLock()
clientCount := len(h.clients)
if clientCount == 0 {
h.mu.RUnlock()
continue
}
// Pre-allocate memory for client list
clients := make([]*Client, 0, clientCount)
for client := range h.clients {
clients = append(clients, client)
}
h.mu.RUnlock()
// Parallel broadcast using worker pool
h.broadcastParallel(clients, message)
}
}
}
// broadcastParallel sends message to all clients in parallel for maximum performance
func (h *Hub) broadcastParallel(clients []*Client, message []byte) {
if len(clients) == 0 {
return
}
// For small number of clients, use simple parallel sending
if len(clients) < h.workerPoolSize {
var wg sync.WaitGroup
for _, client := range clients {
wg.Add(1)
go func(c *Client) {
defer wg.Done()
defer func() {
if r := recover(); r != nil {
// Channel may be closed, safely ignore
logger.Debugf("WebSocket broadcast panic recovered for client %s: %v", c.ID, r)
}
}()
select {
case c.Send <- message:
default:
// Client's send buffer is full, disconnect
logger.Debugf("WebSocket client %s send buffer full, disconnecting", c.ID)
h.Unregister(c)
}
}(client)
}
wg.Wait()
return
}
// For large number of clients, use worker pool for optimal performance
clientChan := make(chan *Client, len(clients))
for _, client := range clients {
clientChan <- client
}
close(clientChan)
// Use a local WaitGroup to avoid blocking hub shutdown
var wg sync.WaitGroup
wg.Add(h.workerPoolSize)
for i := 0; i < h.workerPoolSize; i++ {
go func() {
defer wg.Done()
for client := range clientChan {
func() {
defer func() {
if r := recover(); r != nil {
// Channel may be closed, safely ignore
logger.Debugf("WebSocket broadcast panic recovered for client %s: %v", client.ID, r)
}
}()
select {
case client.Send <- message:
default:
// Client's send buffer is full, disconnect
logger.Debugf("WebSocket client %s send buffer full, disconnecting", client.ID)
h.Unregister(client)
}
}()
}
}()
}
// Wait for all workers to finish
wg.Wait()
}
// Broadcast sends a message to all connected clients
func (h *Hub) Broadcast(messageType MessageType, payload any) {
if h == nil {
return
}
if payload == nil {
logger.Warning("Attempted to broadcast nil payload")
return
}
// Skip all work if no clients are connected
if h.GetClientCount() == 0 {
return
}
msg := Message{
Type: messageType,
Payload: payload,
Time: getCurrentTimestamp(),
}
data, err := json.Marshal(msg)
if err != nil {
logger.Error("Failed to marshal WebSocket message:", err)
return
}
// If message exceeds size limit, send a lightweight invalidate notification
// instead of dropping it entirely — the frontend will re-fetch via REST API
const maxMessageSize = 10 * 1024 * 1024 // 10MB
if len(data) > maxMessageSize {
logger.Debugf("WebSocket message too large (%d bytes) for type %s, sending invalidate signal", len(data), messageType)
h.broadcastInvalidate(messageType)
return
}
// Non-blocking send with timeout to prevent delays
select {
case h.broadcast <- data:
case <-time.After(100 * time.Millisecond):
logger.Warning("WebSocket broadcast channel is full, dropping message")
case <-h.ctx.Done():
// Hub is shutting down
}
}
// BroadcastToTopic sends a message only to clients subscribed to the specific topic
func (h *Hub) BroadcastToTopic(messageType MessageType, payload any) {
if h == nil {
return
}
if payload == nil {
logger.Warning("Attempted to broadcast nil payload to topic")
return
}
// Skip all work if no clients are connected
if h.GetClientCount() == 0 {
return
}
msg := Message{
Type: messageType,
Payload: payload,
Time: getCurrentTimestamp(),
}
data, err := json.Marshal(msg)
if err != nil {
logger.Error("Failed to marshal WebSocket message:", err)
return
}
// If message exceeds size limit, send a lightweight invalidate notification
const maxMessageSize = 10 * 1024 * 1024 // 10MB
if len(data) > maxMessageSize {
logger.Debugf("WebSocket message too large (%d bytes) for type %s, sending invalidate signal", len(data), messageType)
h.broadcastInvalidate(messageType)
return
}
h.mu.RLock()
// Filter clients by topics and quickly release lock
subscribedClients := make([]*Client, 0)
for client := range h.clients {
if len(client.Topics) == 0 || client.Topics[messageType] {
subscribedClients = append(subscribedClients, client)
}
}
h.mu.RUnlock()
// Parallel send to subscribed clients
if len(subscribedClients) > 0 {
h.broadcastParallel(subscribedClients, data)
}
}
// GetClientCount returns the number of connected clients
func (h *Hub) GetClientCount() int {
h.mu.RLock()
defer h.mu.RUnlock()
return len(h.clients)
}
// Register registers a new client with the hub
func (h *Hub) Register(client *Client) {
if h == nil || client == nil {
return
}
select {
case h.register <- client:
case <-h.ctx.Done():
// Hub is shutting down
}
}
// Unregister unregisters a client from the hub
func (h *Hub) Unregister(client *Client) {
if h == nil || client == nil {
return
}
select {
case h.unregister <- client:
case <-h.ctx.Done():
// Hub is shutting down
}
}
// Stop gracefully stops the hub and closes all connections
func (h *Hub) Stop() {
if h == nil {
return
}
if h.cancel != nil {
h.cancel()
}
}
// broadcastInvalidate sends a lightweight invalidate message to all clients,
// telling them to re-fetch the specified data type via REST API.
// This is used when the full payload exceeds the WebSocket message size limit.
func (h *Hub) broadcastInvalidate(originalType MessageType) {
msg := Message{
Type: MessageTypeInvalidate,
Payload: map[string]string{"type": string(originalType)},
Time: getCurrentTimestamp(),
}
data, err := json.Marshal(msg)
if err != nil {
logger.Error("Failed to marshal invalidate message:", err)
return
}
// Non-blocking send with timeout
select {
case h.broadcast <- data:
case <-time.After(100 * time.Millisecond):
logger.Warning("WebSocket broadcast channel is full, dropping invalidate message")
case <-h.ctx.Done():
}
}
// getCurrentTimestamp returns current Unix timestamp in milliseconds
func getCurrentTimestamp() int64 {
return time.Now().UnixMilli()
}
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