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+// SoftEther VPN Source Code
+// Cedar Communication Module
+//
+// SoftEther VPN Server, Client and Bridge are free software under GPLv2.
+//
+// Copyright (c) 2012-2014 Daiyuu Nobori.
+// Copyright (c) 2012-2014 SoftEther VPN Project, University of Tsukuba, Japan.
+// Copyright (c) 2012-2014 SoftEther Corporation.
+//
+// All Rights Reserved.
+//
+// http://www.softether.org/
+//
+// Author: Daiyuu Nobori
+// Comments: Tetsuo Sugiyama, Ph.D.
+//
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// version 2 as published by the Free Software Foundation.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License version 2
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+// THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE
+// AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE.
+//
+//
+// THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN,
+// UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY,
+// MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS
+// SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS
+// SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER
+// CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL
+// DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING,
+// MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR
+// SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND
+// CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO
+// EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO,
+// JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION
+// AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN
+// THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE.
+//
+// USE ONLY IN JAPAN. DO NOT USE IT IN OTHER COUNTRIES. IMPORTING THIS
+// SOFTWARE INTO OTHER COUNTRIES IS AT YOUR OWN RISK. SOME COUNTRIES
+// PROHIBIT ENCRYPTED COMMUNICATIONS. USING THIS SOFTWARE IN OTHER
+// COUNTRIES MIGHT BE RESTRICTED.
+//
+//
+// DEAR SECURITY EXPERTS
+// ---------------------
+//
+// If you find a bug or a security vulnerability please kindly inform us
+// about the problem immediately so that we can fix the security problem
+// to protect a lot of users around the world as soon as possible.
+//
+// Our e-mail address for security reports is:
+// softether-vpn-security [at] softether.org
+//
+// Please note that the above e-mail address is not a technical support
+// inquiry address. If you need technical assistance, please visit
+// http://www.softether.org/ and ask your question on the users forum.
+//
+// Thank you for your cooperation.
+
+
+// Connection.h
+// Header of Connection.c
+
+#ifndef CONNECTION_H
+#define CONNECTION_H
+
+// Magic number indicating that the packet is compressed
+#define CONNECTION_BULK_COMPRESS_SIGNATURE 0xDEADBEEFCAFEFACEULL
+
+#define KEEP_ALIVE_STRING "Internet Connection Keep Alive Packet"
+
+// KEEP CONNECT structure
+struct KEEP
+{
+ LOCK *lock; // Lock
+ bool Server; // Server mode
+ volatile bool Halt; // Stop flag
+ bool Enable; // Enable flag
+ char ServerName[MAX_HOST_NAME_LEN + 1]; // Server name
+ UINT ServerPort; // Server port number
+ bool UdpMode; // UDP mode
+ UINT Interval; // Packet transmission interval
+ THREAD *Thread; // Connection thread
+ EVENT *HaltEvent; // Stop event
+ CANCEL *Cancel; // Cancel
+};
+
+// SECURE_SIGN Structure
+struct SECURE_SIGN
+{
+ char SecurePublicCertName[MAX_SECURE_DEVICE_FILE_LEN + 1]; // Secure device certificate name
+ char SecurePrivateKeyName[MAX_SECURE_DEVICE_FILE_LEN + 1]; // Secure device secret key name
+ X *ClientCert; // Client certificate
+ UCHAR Random[SHA1_SIZE]; // Random value for signature
+ UCHAR Signature[128]; // Signed data
+ UINT UseSecureDeviceId;
+ UINT BitmapId; // Bitmap ID
+};
+
+// Function type declaration
+typedef bool (CHECK_CERT_PROC)(SESSION *s, CONNECTION *c, X *server_x, bool *expired);
+typedef bool (SECURE_SIGN_PROC)(SESSION *s, CONNECTION *c, SECURE_SIGN *sign);
+
+// RC4 key pair
+struct RC4_KEY_PAIR
+{
+ UCHAR ServerToClientKey[16];
+ UCHAR ClientToServerKey[16];
+};
+
+// Client Options
+struct CLIENT_OPTION
+{
+ wchar_t AccountName[MAX_ACCOUNT_NAME_LEN + 1]; // Connection setting name
+ char Hostname[MAX_HOST_NAME_LEN + 1]; // Host name
+ UINT Port; // Port number
+ UINT PortUDP; // UDP port number (0: Use only TCP)
+ UINT ProxyType; // Type of proxy
+ char ProxyName[MAX_HOST_NAME_LEN + 1]; // Proxy server name
+ UINT ProxyPort; // Port number of the proxy server
+ char ProxyUsername[MAX_PROXY_USERNAME_LEN + 1]; // Maximum user name length
+ char ProxyPassword[MAX_PROXY_PASSWORD_LEN + 1]; // Maximum password length
+ UINT NumRetry; // Automatic retries
+ UINT RetryInterval; // Retry interval
+ char HubName[MAX_HUBNAME_LEN + 1]; // HUB name
+ UINT MaxConnection; // Maximum number of concurrent TCP connections
+ bool UseEncrypt; // Use encrypted communication
+ bool UseCompress; // Use data compression
+ bool HalfConnection; // Use half connection in TCP
+ bool NoRoutingTracking; // Disable the routing tracking
+ char DeviceName[MAX_DEVICE_NAME_LEN + 1]; // VLAN device name
+ UINT AdditionalConnectionInterval; // Connection attempt interval when additional connection establish
+ UINT ConnectionDisconnectSpan; // Disconnection interval
+ bool HideStatusWindow; // Hide the status window
+ bool HideNicInfoWindow; // Hide the NIC status window
+ bool RequireMonitorMode; // Monitor port mode
+ bool RequireBridgeRoutingMode; // Bridge or routing mode
+ bool DisableQoS; // Disable the VoIP / QoS function
+ bool FromAdminPack; // For Administration Pack
+ bool NoTls1; // Do not use TLS 1.0
+ bool NoUdpAcceleration; // Do not use UDP acceleration mode
+ UCHAR HostUniqueKey[SHA1_SIZE]; // Host unique key
+};
+
+// Client authentication data
+struct CLIENT_AUTH
+{
+ UINT AuthType; // Authentication type
+ char Username[MAX_USERNAME_LEN + 1]; // User name
+ UCHAR HashedPassword[SHA1_SIZE]; // Hashed passwords
+ char PlainPassword[MAX_PASSWORD_LEN + 1]; // Password
+ X *ClientX; // Client certificate
+ K *ClientK; // Client private key
+ char SecurePublicCertName[MAX_SECURE_DEVICE_FILE_LEN + 1]; // Secure device certificate name
+ char SecurePrivateKeyName[MAX_SECURE_DEVICE_FILE_LEN + 1]; // Secure device secret key name
+ CHECK_CERT_PROC *CheckCertProc; // Server certificate confirmation procedure
+ SECURE_SIGN_PROC *SecureSignProc; // Security signing procedure
+};
+
+// TCP socket data structure
+struct TCPSOCK
+{
+ SOCK *Sock; // Socket
+ FIFO *RecvFifo; // Reception buffer
+ FIFO *SendFifo; // Transmission buffer
+ UINT Mode; // Read mode
+ UINT WantSize; // Requested data size
+ UINT NextBlockNum; // Total number of blocks that can be read next
+ UINT NextBlockSize; // Block size that is planned to read next
+ UINT CurrentPacketNum; // Current packet number
+ UINT64 LastCommTime; // Last communicated time
+ UINT64 LastRecvTime; // Time the last data received
+ UINT LateCount; // The number of delay occurences
+ UINT Direction; // Direction
+ UINT64 NextKeepAliveTime; // Next time to send a KeepAlive packet
+ RC4_KEY_PAIR Rc4KeyPair; // RC4 key pair
+ CRYPT *SendKey; // Transmission key
+ CRYPT *RecvKey; // Reception key
+ UINT64 DisconnectTick; // Time to disconnect this connection
+ UINT64 EstablishedTick; // Establishment time
+};
+
+// TCP communication data structure
+struct TCP
+{
+ LIST *TcpSockList; // TCP socket list
+};
+
+// UDP communication data structure
+struct UDP
+{
+ SOCK *s; // UDP socket (for transmission)
+ IP ip; // Destination IP address
+ UINT port; // Destination port number
+ UINT64 NextKeepAliveTime; // Next time to send a KeepAlive packet
+ UINT64 Seq; // Packet sequence number
+ UINT64 RecvSeq;
+ QUEUE *BufferQueue; // Queue of buffer to be sent
+};
+
+// Data block
+struct BLOCK
+{
+ BOOL Compressed; // Compression flag
+ UINT Size; // Block size
+ UINT SizeofData; // Data size
+ UCHAR *Buf; // Buffer
+ bool PriorityQoS; // Priority packet for VoIP / QoS function
+ UINT Ttl; // TTL value (Used only in ICMP NAT of Virtual.c)
+ UINT Param1; // Parameter 1
+};
+
+// Connection structure
+struct CONNECTION
+{
+ LOCK *lock; // Lock
+ REF *ref; // Reference counter
+ CEDAR *Cedar; // Cedar
+ struct SESSION *Session; // Session
+ UINT Protocol; // Protocol
+ SOCK *FirstSock; // Socket for negotiation
+ SOCK *TubeSock; // Socket for in-process communication
+ TCP *Tcp; // TCP communication data structure
+ UDP *Udp; // UDP communication data structure
+ bool ServerMode; // Server mode
+ UINT Status; // Status
+ char *Name; // Connection name
+ THREAD *Thread; // Thread
+ volatile bool Halt; // Stop flag
+ UCHAR Random[SHA1_SIZE]; // Random number for Authentication
+ UINT ServerVer; // Server version
+ UINT ServerBuild; // Server build number
+ UINT ClientVer; // Client version
+ UINT ClientBuild; // Client build number
+ char ServerStr[MAX_SERVER_STR_LEN + 1]; // Server string
+ char ClientStr[MAX_CLIENT_STR_LEN + 1]; // Client string
+ UINT Err; // Error value
+ bool ClientConnectError_NoSavePassword; // Don't save the password for the specified user name
+ QUEUE *ReceivedBlocks; // Block queue that is received
+ QUEUE *SendBlocks; // Block queue planned to be sent
+ QUEUE *SendBlocks2; // Send queue (high priority)
+ COUNTER *CurrentNumConnection; // Counter of the number of current connections
+ LIST *ConnectingThreads; // List of connected threads
+ LIST *ConnectingSocks; // List of the connected sockets
+ bool flag1; // Flag 1
+ UCHAR *RecvBuf; // Receive buffer
+ char ServerName[MAX_HOST_NAME_LEN + 1]; // Server name
+ UINT ServerPort; // Port number
+ bool RestoreServerNameAndPort; // Flag to restore the server name and port number to original
+ bool UseTicket; // Ticket using flag
+ UCHAR Ticket[SHA1_SIZE]; // Ticket
+ UINT CurrentSendQueueSize; // Total size of the transmission queue
+ X *ServerX; // Server certificate
+ X *ClientX; // Client certificate
+ char *CipherName; // Encryption algorithm name
+ UINT64 ConnectedTick; // Time it is connected
+ IP ClientIp; // Client IP address
+ char ClientHostname[MAX_HOST_NAME_LEN + 1]; // Client host name
+ UINT Type; // Type
+ bool DontUseTls1; // Do not use TLS 1.0
+ void *hWndForUI; // Parent window
+ bool IsInProc; // In-process
+ char InProcPrefix[64]; // Prefix
+ UINT AdditionalConnectionFailedCounter; // Additional connection failure counter
+ UINT64 LastCounterResetTick; // Time the counter was reset finally
+ bool WasSstp; // Processed the SSTP
+ bool WasDatProxy; // DAT proxy processed
+ UCHAR CToken_Hash[SHA1_SIZE]; // CTOKEN_HASH
+};
+
+
+
+// Function prototypes
+
+CONNECTION *NewClientConnection(SESSION *s);
+CONNECTION *NewClientConnectionEx(SESSION *s, char *client_str, UINT client_ver, UINT client_build);
+CONNECTION *NewServerConnection(CEDAR *cedar, SOCK *s, THREAD *t);
+void ReleaseConnection(CONNECTION *c);
+void CleanupConnection(CONNECTION *c);
+int CompareConnection(void *p1, void *p2);
+void StopConnection(CONNECTION *c, bool no_wait);
+void ConnectionAccept(CONNECTION *c);
+void StartTunnelingMode(CONNECTION *c);
+void EndTunnelingMode(CONNECTION *c);
+void DisconnectTcpSockets(CONNECTION *c);
+void ConnectionReceive(CONNECTION *c, CANCEL *c1, CANCEL *c2);
+void ConnectionSend(CONNECTION *c);
+TCPSOCK *NewTcpSock(SOCK *s);
+void FreeTcpSock(TCPSOCK *ts);
+BLOCK *NewBlock(void *data, UINT size, int compress);
+void FreeBlock(BLOCK *b);
+void StopAllAdditionalConnectThread(CONNECTION *c);
+UINT GenNextKeepAliveSpan(CONNECTION *c);
+void SendKeepAlive(CONNECTION *c, TCPSOCK *ts);
+void DisconnectUDPSockets(CONNECTION *c);
+void PutUDPPacketData(CONNECTION *c, void *data, UINT size);
+void SendDataWithUDP(SOCK *s, CONNECTION *c);
+void InsertReveicedBlockToQueue(CONNECTION *c, BLOCK *block);
+void InitTcpSockRc4Key(TCPSOCK *ts, bool server_mode);
+UINT TcpSockRecv(SESSION *s, TCPSOCK *ts, void *data, UINT size);
+UINT TcpSockSend(SESSION *s, TCPSOCK *ts, void *data, UINT size);
+void WriteSendFifo(SESSION *s, TCPSOCK *ts, void *data, UINT size);
+void WriteRecvFifo(SESSION *s, TCPSOCK *ts, void *data, UINT size);
+CLIENT_AUTH *CopyClientAuth(CLIENT_AUTH *a);
+BUF *NewKeepPacket(bool server_mode);
+void KeepThread(THREAD *thread, void *param);
+KEEP *StartKeep();
+void StopKeep(KEEP *k);
+void InRpcSecureSign(SECURE_SIGN *t, PACK *p);
+void OutRpcSecureSign(PACK *p, SECURE_SIGN *t);
+void FreeRpcSecureSign(SECURE_SIGN *t);
+void NormalizeEthMtu(BRIDGE *b, CONNECTION *c, UINT packet_size);
+UINT GetMachineRand();
+
+
+
+#endif // CONNECTION_H
+
+// Developed by SoftEther VPN Project at University of Tsukuba in Japan.
+// Department of Computer Science has dozens of overly-enthusiastic geeks.
+// Join us: http://www.tsukuba.ac.jp/english/admission/