// CoreUtil // // Copyright (C) 2012-2014 Daiyuu Nobori. All Rights Reserved. // Copyright (C) 2012-2014 SoftEther VPN Project at University of Tsukuba. All Rights Reserved. // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License version 2 // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE // AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE. // // // THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN, // UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY, // MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS // SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS // SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER // CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL // DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING, // MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR // SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND // CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO // EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO, // JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION // AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN // THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE. // // USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS // YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY // CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS // SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE // SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO // COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING // PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR // CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE // NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR // INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+ // COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE // WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY // COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE // COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE // SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR // COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO // RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL // RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT // JUST A STATEMENT FOR WARNING AND DISCLAIMER. // // // SOURCE CODE CONTRIBUTION // ------------------------ // // Your contribution to SoftEther VPN Project is much appreciated. // Please send patches to us through GitHub. // Read the SoftEther VPN Patch Acceptance Policy in advance: // http://www.softether.org/5-download/src/9.patch // // // DEAR SECURITY EXPERTS // --------------------- // // If you find a bug or a security vulnerability please kindly inform us // about the problem immediately so that we can fix the security problem // to protect a lot of users around the world as soon as possible. // // Our e-mail address for security reports is: // softether-vpn-security [at] softether.org // // Please note that the above e-mail address is not a technical support // inquiry address. If you need technical assistance, please visit // http://www.softether.org/ and ask your question on the users forum. // // Thank you for your cooperation. // // // NO MEMORY OR RESOURCE LEAKS // --------------------------- // // The memory-leaks and resource-leaks verification under the stress // test has been passed before release this source code. using System; using System.Threading; using System.Data; using System.Data.Sql; using System.Data.SqlClient; using System.Data.SqlTypes; using System.Text; using System.Configuration; using System.Collections; using System.Collections.Generic; using System.Security.Cryptography; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.IO; using System.Drawing; using System.Drawing.Imaging; using System.Drawing.Drawing2D; using System.Diagnostics; using System.Web.Mail; using System.Net; using System.Net.Sockets; using System.Net.NetworkInformation; using System.Net.Mail; using System.Net.Mime; using CoreUtil; #pragma warning disable 0618 namespace CoreUtil { class WorkerQueuePrivate { object lockObj = new object(); List thread_list; ThreadProc thread_proc; int num_worker_threads; Queue taskQueue = new Queue(); Exception raised_exception = null; void worker_thread(object param) { while (true) { object task = null; lock (lockObj) { if (taskQueue.Count == 0) { return; } task = taskQueue.Dequeue(); } try { this.thread_proc(task); } catch (Exception ex) { if (raised_exception == null) { raised_exception = ex; } Console.WriteLine(ex.Message); } } } public WorkerQueuePrivate(ThreadProc thread_proc, int num_worker_threads, object[] tasks) { thread_list = new List(); int i; this.thread_proc = thread_proc; this.num_worker_threads = num_worker_threads; foreach (object task in tasks) { taskQueue.Enqueue(task); } raised_exception = null; for (i = 0; i < num_worker_threads; i++) { ThreadObj t = new ThreadObj(worker_thread); thread_list.Add(t); } foreach (ThreadObj t in thread_list) { t.WaitForEnd(); } if (raised_exception != null) { throw raised_exception; } } } public static class Tick64 { static object lock_obj = new object(); static uint last_value = 0; static bool is_first = true; static uint num_round = 0; public static long Value { get { unchecked { lock (lock_obj) { uint current_value = (uint)(System.Environment.TickCount + 3864700935); if (is_first) { last_value = current_value; is_first = false; } if (last_value > current_value) { num_round++; } last_value = current_value; ulong ret = 4294967296UL * (ulong)num_round + current_value; return (long)ret; } } } } public static uint ValueUInt32 { get { unchecked { return (uint)((ulong)Value); } } } } public class Event { EventWaitHandle h; public const int Infinite = Timeout.Infinite; public Event() { init(false); } public Event(bool manualReset) { init(manualReset); } void init(bool manualReset) { h = new EventWaitHandle(false, (manualReset ? EventResetMode.ManualReset : EventResetMode.AutoReset)); } public void Set() { h.Set(); } public bool Wait() { return Wait(Infinite); } public bool Wait(int millisecs) { return h.WaitOne(millisecs, false); } static EventWaitHandle[] toArray(Event[] events) { List list = new List(); foreach (Event e in events) { list.Add(e.h); } return list.ToArray(); } public static bool WaitAll(Event[] events) { return WaitAll(events, Infinite); } public static bool WaitAll(Event[] events, int millisecs) { if (events.Length <= 64) { return waitAllInner(events, millisecs); } else { return waitAllMulti(events, millisecs); } } static bool waitAllMulti(Event[] events, int millisecs) { int numBlocks = (events.Length + 63) / 64; List[] list = new List[numBlocks]; int i; for (i = 0; i < numBlocks; i++) { list[i] = new List(); } for (i = 0; i < events.Length; i++) { list[i / 64].Add(events[i]); } double start = Time.NowDouble; double giveup = start + (double)millisecs / 1000.0; foreach (List o in list) { double now = Time.NowDouble; if (now <= giveup || millisecs < 0) { int waitmsecs; if (millisecs >= 0) { waitmsecs = (int)((giveup - now) * 1000.0); } else { waitmsecs = Timeout.Infinite; } bool ret = waitAllInner(o.ToArray(), waitmsecs); if (ret == false) { return false; } } else { return false; } } return true; } static bool waitAllInner(Event[] events, int millisecs) { if (events.Length == 1) { return events[0].Wait(millisecs); } return EventWaitHandle.WaitAll(toArray(events), millisecs, false); } public static bool WaitAny(Event[] events) { return WaitAny(events, Infinite); } public static bool WaitAny(Event[] events, int millisecs) { if (events.Length == 1) { return events[0].Wait(millisecs); } return ((WaitHandle.WaitTimeout == EventWaitHandle.WaitAny(toArray(events), millisecs, false)) ? false : true); } public IntPtr Handle { get { return h.Handle; } } } public class ThreadData { static LocalDataStoreSlot slot = Thread.AllocateDataSlot(); public readonly SortedDictionary DataList = new SortedDictionary(); public static ThreadData CurrentThreadData { get { return GetCurrentThreadData(); } } public static ThreadData GetCurrentThreadData() { ThreadData t; try { t = (ThreadData)Thread.GetData(slot); } catch { t = null; } if (t == null) { t = new ThreadData(); Thread.SetData(slot, t); } return t; } } public delegate void ThreadProc(object userObject); public class ThreadObj { static int defaultStackSize = 100000; static LocalDataStoreSlot currentObjSlot = Thread.AllocateDataSlot(); public const int Infinite = Timeout.Infinite; ThreadProc proc; Thread thread; EventWaitHandle waitInit; EventWaitHandle waitEnd; EventWaitHandle waitInitForUser; public Thread Thread { get { return thread; } } object userObject; public ThreadObj(ThreadProc threadProc) { init(threadProc, null, 0); } public ThreadObj(ThreadProc threadProc, int stacksize) { init(threadProc, null, stacksize); } public ThreadObj(ThreadProc threadProc, object userObject) { init(threadProc, userObject, 0); } public ThreadObj(ThreadProc threadProc, object userObject, int stacksize) { init(threadProc, userObject, stacksize); } void init(ThreadProc threadProc, object userObject, int stacksize) { if (stacksize == 0) { stacksize = defaultStackSize; } this.proc = threadProc; this.userObject = userObject; waitInit = new EventWaitHandle(false, EventResetMode.AutoReset); waitEnd = new EventWaitHandle(false, EventResetMode.ManualReset); waitInitForUser = new EventWaitHandle(false, EventResetMode.ManualReset); this.thread = new Thread(new ParameterizedThreadStart(commonThreadProc), stacksize); this.thread.Start(this); waitInit.WaitOne(); } public static int DefaultStackSize { get { return defaultStackSize; } set { defaultStackSize = value; } } void commonThreadProc(object obj) { Thread.SetData(currentObjSlot, this); waitInit.Set(); try { this.proc(this.userObject); } finally { waitEnd.Set(); } } public static ThreadObj GetCurrentThreadObj() { return (ThreadObj)Thread.GetData(currentObjSlot); } public static void NoticeInited() { GetCurrentThreadObj().waitInitForUser.Set(); } public void WaitForInit() { waitInitForUser.WaitOne(); } public void WaitForEnd(int timeout) { waitEnd.WaitOne(timeout, false); } public void WaitForEnd() { waitEnd.WaitOne(); } public static void Sleep(int millisec) { if (millisec == 0x7fffffff) { millisec = ThreadObj.Infinite; } Thread.Sleep(millisec); } public static void Yield() { Thread.Sleep(0); } public static void ProcessWorkQueue(ThreadProc thread_proc, int num_worker_threads, object[] tasks) { WorkerQueuePrivate q = new WorkerQueuePrivate(thread_proc, num_worker_threads, tasks); } } }