// SoftEther VPN Source Code - Stable Edition Repository // Cedar Communication Module // // SoftEther VPN Server, Client and Bridge are free software under the Apache License, Version 2.0. // // Copyright (c) Daiyuu Nobori. // Copyright (c) SoftEther VPN Project, University of Tsukuba, Japan. // Copyright (c) SoftEther Corporation. Copyright (c) all contributors on SoftEther VPN project in GitHub. // // All Rights Reserved. // // http://www.softether.org/ // // This stable branch is officially managed by Daiyuu Nobori, the owner of SoftEther VPN Project. // Pull requests should be sent to the Developer Edition Master Repository on https://github.com/SoftEtherVPN/SoftEtherVPN // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License version 2 // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE // AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE. // // // THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN, // UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY, // MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS // SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS // SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER // CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL // DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING, // MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR // SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND // CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO // EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO, // JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION // AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN // THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE. // // USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS // YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY // CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS // SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE // SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO // COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING // PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR // CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE // NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR // INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+ // COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE // WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY // COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE // COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE // SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR // COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO // RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL // RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT // JUST A STATEMENT FOR WARNING AND DISCLAIMER. // // // SOURCE CODE CONTRIBUTION // ------------------------ // // Your contribution to SoftEther VPN Project is much appreciated. // Please send patches to us through GitHub. // Read the SoftEther VPN Patch Acceptance Policy in advance: // http://www.softether.org/5-download/src/9.patch // // // DEAR SECURITY EXPERTS // --------------------- // // If you find a bug or a security vulnerability please kindly inform us // about the problem immediately so that we can fix the security problem // to protect a lot of users around the world as soon as possible. // // Our e-mail address for security reports is: // softether-vpn-security [at] softether.org // // Please note that the above e-mail address is not a technical support // inquiry address. If you need technical assistance, please visit // http://www.softether.org/ and ask your question on the users forum. // // Thank you for your cooperation. // // // NO MEMORY OR RESOURCE LEAKS // --------------------------- // // The memory-leaks and resource-leaks verification under the stress // test has been passed before release this source code. // Link.c // Inter-HUB Link #include "CedarPch.h" // Link server thread void LinkServerSessionThread(THREAD *t, void *param) { LINK *k = (LINK *)param; CONNECTION *c; SESSION *s; POLICY *policy; wchar_t name[MAX_SIZE]; // Validate arguments if (t == NULL || param == NULL) { return; } // Create a server connection c = NewServerConnection(k->Cedar, NULL, t); c->Protocol = CONNECTION_HUB_LINK_SERVER; // Create a policy policy = ZeroMalloc(sizeof(POLICY)); Copy(policy, k->Policy, sizeof(POLICY)); // Create a server session s = NewServerSession(k->Cedar, c, k->Hub, LINK_USER_NAME, policy); s->LinkModeServer = true; s->Link = k; c->Session = s; ReleaseConnection(c); // User name s->Username = CopyStr(LINK_USER_NAME_PRINT); k->ServerSession = s; AddRef(k->ServerSession->ref); // Notify the initialization completion NoticeThreadInit(t); UniStrCpy(name, sizeof(name), k->Option->AccountName); HLog(s->Hub, "LH_LINK_START", name, s->Name); // Main function of session SessionMain(s); HLog(s->Hub, "LH_LINK_STOP", name); ReleaseSession(s); } // Initialize the packet adapter bool LinkPaInit(SESSION *s) { LINK *k; THREAD *t; // Validate arguments if (s == NULL || (k = (LINK *)s->PacketAdapter->Param) == NULL) { return false; } if (k->Halting || (*k->StopAllLinkFlag)) { return false; } // Create a transmission packet queue k->SendPacketQueue = NewQueue(); // Creat a link server thread t = NewThread(LinkServerSessionThread, (void *)k); WaitThreadInit(t); k->LastServerConnectionReceivedBlocksNum = 0; k->CurrentSendPacketQueueSize = 0; ReleaseThread(t); return true; } // Get the cancel object CANCEL *LinkPaGetCancel(SESSION *s) { LINK *k; // Validate arguments if (s == NULL || (k = (LINK *)s->PacketAdapter->Param) == NULL) { return NULL; } return NULL; } // Get the next packet UINT LinkPaGetNextPacket(SESSION *s, void **data) { LINK *k; UINT ret = 0; // Validate arguments if (s == NULL || data == NULL || (k = (LINK *)s->PacketAdapter->Param) == NULL) { return INFINITE; } if (k->Halting || (*k->StopAllLinkFlag)) { return INFINITE; } // Examine whether there are packets in the queue LockQueue(k->SendPacketQueue); { BLOCK *block = GetNext(k->SendPacketQueue); if (block != NULL) { // There was a packet *data = block->Buf; ret = block->Size; k->CurrentSendPacketQueueSize -= block->Size; // Discard the memory for the structure Free(block); } } UnlockQueue(k->SendPacketQueue); return ret; } // Write the received packet bool LinkPaPutPacket(SESSION *s, void *data, UINT size) { LINK *k; BLOCK *block = NULL; SESSION *server_session; CONNECTION *server_connection; bool ret = true; bool halting = false; // Validate arguments if (s == NULL || (k = (LINK *)s->PacketAdapter->Param) == NULL) { return false; } halting = (k->Halting || (*k->StopAllLinkFlag)); server_session = k->ServerSession; server_connection = server_session->Connection; k->Flag1++; if ((k->Flag1 % 32) == 0) { // Ommit for performance UINT current_num; int diff; current_num = GetQueueNum(server_connection->ReceivedBlocks); diff = (int)current_num - (int)k->LastServerConnectionReceivedBlocksNum; k->LastServerConnectionReceivedBlocksNum = current_num; CedarAddQueueBudget(k->Cedar, diff); } // Since the packet arrives from the HUB of the link destination, // deliver it to the ReceivedBlocks of the server session if (data != NULL) { if (halting == false) { block = NewBlock(data, size, 0); } if (k->LockFlag == false) { UINT current_num; int diff; k->LockFlag = true; LockQueue(server_connection->ReceivedBlocks); current_num = GetQueueNum(server_connection->ReceivedBlocks); diff = (int)current_num - (int)k->LastServerConnectionReceivedBlocksNum; k->LastServerConnectionReceivedBlocksNum = current_num; CedarAddQueueBudget(k->Cedar, diff); } if (halting == false) { if (CedarGetFifoBudgetBalance(k->Cedar) == 0) { FreeBlock(block); } else { InsertReveicedBlockToQueue(server_connection, block, true); } } } else { UINT current_num; int diff; current_num = GetQueueNum(server_connection->ReceivedBlocks); diff = (int)current_num - (int)k->LastServerConnectionReceivedBlocksNum; k->LastServerConnectionReceivedBlocksNum = current_num; CedarAddQueueBudget(k->Cedar, diff); if (k->LockFlag) { k->LockFlag = false; UnlockQueue(server_connection->ReceivedBlocks); } // Issue the Cancel, since finished store all packets when the data == NULL Cancel(server_session->Cancel1); if (k->Hub != NULL && k->Hub->Option != NULL && k->Hub->Option->YieldAfterStorePacket) { YieldCpu(); } } if (halting) { ret = false; } return ret; } // Release the packet adapter void LinkPaFree(SESSION *s) { LINK *k; // Validate arguments if (s == NULL || (k = (LINK *)s->PacketAdapter->Param) == NULL) { return; } CedarAddQueueBudget(k->Cedar, -((int)k->LastServerConnectionReceivedBlocksNum)); k->LastServerConnectionReceivedBlocksNum = 0; // Stop the server session StopSession(k->ServerSession); ReleaseSession(k->ServerSession); // Release the transmission packet queue LockQueue(k->SendPacketQueue); { BLOCK *block; while (block = GetNext(k->SendPacketQueue)) { FreeBlock(block); } } UnlockQueue(k->SendPacketQueue); ReleaseQueue(k->SendPacketQueue); k->CurrentSendPacketQueueSize = 0; } // Packet adapter PACKET_ADAPTER *LinkGetPacketAdapter() { return NewPacketAdapter(LinkPaInit, LinkPaGetCancel, LinkPaGetNextPacket, LinkPaPutPacket, LinkPaFree); } // Release all links void ReleaseAllLink(HUB *h) { LINK **kk; UINT num, i; // Validate arguments if (h == NULL) { return; } LockList(h->LinkList); { num = LIST_NUM(h->LinkList); kk = ToArray(h->LinkList); DeleteAll(h->LinkList); } UnlockList(h->LinkList); for (i = 0;i < num;i++) { LINK *k = kk[i]; ReleaseLink(k); } Free(kk); } // Release the link void ReleaseLink(LINK *k) { // Validate arguments if (k == NULL) { return; } if (Release(k->ref) == 0) { CleanupLink(k); } } // Clean-up the link void CleanupLink(LINK *k) { // Validate arguments if (k == NULL) { return; } DeleteLock(k->lock); if (k->ClientSession) { ReleaseSession(k->ClientSession); } Free(k->Option); CiFreeClientAuth(k->Auth); Free(k->Policy); if (k->ServerCert != NULL) { FreeX(k->ServerCert); } Free(k); } // Make the link on-line void SetLinkOnline(LINK *k) { // Validate arguments if (k == NULL) { return; } if (k->NoOnline) { return; } if (k->Offline == false) { return; } k->Offline = false; StartLink(k); } // Make the link off-line void SetLinkOffline(LINK *k) { // Validate arguments if (k == NULL) { return; } if (k->Offline) { return; } StopLink(k); k->Offline = true; } // Delete the link void DelLink(HUB *hub, LINK *k) { // Validate arguments if (hub == NULL || k == NULL) { return; } LockList(hub->LinkList); { if (Delete(hub->LinkList, k)) { ReleaseLink(k); } } UnlockList(hub->LinkList); } // Start all links void StartAllLink(HUB *h) { // Validate arguments if (h == NULL) { return; } LockList(h->LinkList); { UINT i; for (i = 0;i < LIST_NUM(h->LinkList);i++) { LINK *k = (LINK *)LIST_DATA(h->LinkList, i); if (k->Offline == false) { StartLink(k); } } } UnlockList(h->LinkList); } // Stop all links void StopAllLink(HUB *h) { LINK **link_list; UINT num_link; UINT i; // Validate arguments if (h == NULL) { return; } h->StopAllLinkFlag = true; LockList(h->LinkList); { link_list = ToArray(h->LinkList); num_link = LIST_NUM(h->LinkList); for (i = 0;i < num_link;i++) { AddRef(link_list[i]->ref); } } UnlockList(h->LinkList); for (i = 0;i < num_link;i++) { StopLink(link_list[i]); ReleaseLink(link_list[i]); } Free(link_list); h->StopAllLinkFlag = false; } // Start the link void StartLink(LINK *k) { PACKET_ADAPTER *pa; // Validate arguments if (k == NULL) { return; } LockLink(k); { if (k->Started || k->Halting) { UnlockLink(k); return; } k->Started = true; Inc(k->Cedar->CurrentActiveLinks); } UnlockLink(k); // Connect the client session pa = LinkGetPacketAdapter(); pa->Param = (void *)k; LockLink(k); { k->ClientSession = NewClientSession(k->Cedar, k->Option, k->Auth, pa); } UnlockLink(k); } // Stop the link void StopLink(LINK *k) { // Validate arguments if (k == NULL) { return; } LockLink(k); { if (k->Started == false) { UnlockLink(k); return; } k->Started = false; k->Halting = true; Dec(k->Cedar->CurrentActiveLinks); } UnlockLink(k); if (k->ClientSession != NULL) { // Disconnect the client session StopSession(k->ClientSession); LockLink(k); { ReleaseSession(k->ClientSession); k->ClientSession = NULL; } UnlockLink(k); } LockLink(k); { k->Halting = false; } UnlockLink(k); } // Lock the link void LockLink(LINK *k) { // Validate arguments if (k == NULL) { return; } Lock(k->lock); } // Unlock the link void UnlockLink(LINK *k) { // Validate arguments if (k == NULL) { return; } Unlock(k->lock); } // Normalize the policy for the link void NormalizeLinkPolicy(POLICY *p) { // Validate arguments if (p == NULL) { return; } p->Access = true; p->NoBridge = p->NoRouting = p->MonitorPort = false; p->MaxConnection = 32; p->TimeOut = 20; p->FixPassword = false; } // Create a Link LINK *NewLink(CEDAR *cedar, HUB *hub, CLIENT_OPTION *option, CLIENT_AUTH *auth, POLICY *policy) { CLIENT_OPTION *o; LINK *k; CLIENT_AUTH *a; // Validate arguments if (cedar == NULL || hub == NULL || option == NULL || auth == NULL || policy == NULL) { return NULL; } if (hub->Halt) { return NULL; } if (LIST_NUM(hub->LinkList) >= MAX_HUB_LINKS) { return NULL; } if (UniIsEmptyStr(option->AccountName)) { return NULL; } // Limitation of authentication method if (auth->AuthType != CLIENT_AUTHTYPE_ANONYMOUS && auth->AuthType != CLIENT_AUTHTYPE_PASSWORD && auth->AuthType != CLIENT_AUTHTYPE_PLAIN_PASSWORD && auth->AuthType != CLIENT_AUTHTYPE_CERT) { // Authentication method other than anonymous authentication, password authentication, plain password, certificate authentication cannot be used return NULL; } // Copy of the client options (for modification) o = ZeroMalloc(sizeof(CLIENT_OPTION)); Copy(o, option, sizeof(CLIENT_OPTION)); StrCpy(o->DeviceName, sizeof(o->DeviceName), LINK_DEVICE_NAME); o->RequireBridgeRoutingMode = true; // Request the bridge mode o->RequireMonitorMode = false; // Not to require the monitor mode o->NumRetry = INFINITE; // Retry the connection infinitely o->RetryInterval = 10; // Retry interval is 10 seconds o->NoRoutingTracking = true; // Stop the routing tracking // Copy the authentication data a = CopyClientAuth(auth); a->SecureSignProc = NULL; a->CheckCertProc = NULL; // Link object k = ZeroMalloc(sizeof(LINK)); k->StopAllLinkFlag = &hub->StopAllLinkFlag; k->lock = NewLock(); k->ref = NewRef(); k->Cedar = cedar; k->Option = o; k->Auth = a; k->Hub = hub; // Copy the policy k->Policy = ZeroMalloc(sizeof(POLICY)); Copy(k->Policy, policy, sizeof(POLICY)); // Normalize the policy NormalizeLinkPolicy(k->Policy); // Register in the link list of the HUB LockList(hub->LinkList); { Add(hub->LinkList, k); AddRef(k->ref); } UnlockList(hub->LinkList); return k; }