// SoftEther VPN Source Code // Cedar Communication Module // // SoftEther VPN Server, Client and Bridge are free software under GPLv2. // // Copyright (c) Daiyuu Nobori, Ph.D.. // Copyright (c) SoftEther VPN Project, University of Tsukuba, Japan. // Copyright (c) SoftEther Corporation. // // All Rights Reserved. // // http://www.softether.org/ // // Author: Daiyuu Nobori // Comments: Tetsuo Sugiyama, Ph.D. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License version 2 // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE // AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE. // // // THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN, // UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY, // MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS // SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS // SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER // CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL // DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING, // MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR // SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND // CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO // EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO, // JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION // AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN // THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE. // // USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS // YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY // CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS // SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE // SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO // COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING // PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR // CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE // NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR // INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+ // COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE // WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY // COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE // COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE // SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR // COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO // RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL // RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT // JUST A STATEMENT FOR WARNING AND DISCLAIMER. // // // SOURCE CODE CONTRIBUTION // ------------------------ // // Your contribution to SoftEther VPN Project is much appreciated. // Please send patches to us through GitHub. // Read the SoftEther VPN Patch Acceptance Policy in advance: // http://www.softether.org/5-download/src/9.patch // // // DEAR SECURITY EXPERTS // --------------------- // // If you find a bug or a security vulnerability please kindly inform us // about the problem immediately so that we can fix the security problem // to protect a lot of users around the world as soon as possible. // // Our e-mail address for security reports is: // softether-vpn-security [at] softether.org // // Please note that the above e-mail address is not a technical support // inquiry address. If you need technical assistance, please visit // http://www.softether.org/ and ask your question on the users forum. // // Thank you for your cooperation. // // // NO MEMORY OR RESOURCE LEAKS // --------------------------- // // The memory-leaks and resource-leaks verification under the stress // test has been passed before release this source code. // Listener.h // Header of Listener.c #ifndef LISTENER_H #define LISTENER_H // Function to call when receiving a new connection typedef void (NEW_CONNECTION_PROC)(CONNECTION *c); // Listener structure struct LISTENER { LOCK *lock; // Lock REF *ref; // Reference counter CEDAR *Cedar; // Cedar UINT Protocol; // Protocol UINT Port; // Port number THREAD *Thread; // Operating thread SOCK *Sock; // Socket EVENT *Event; // Event volatile bool Halt; // Halting flag UINT Status; // State THREAD_PROC *ThreadProc; // Thread procedure void *ThreadParam; // Thread parameters bool LocalOnly; // Can be connected only from localhost bool ShadowIPv6; // Flag indicating that the shadow IPv6 listener LISTENER *ShadowListener; // Reference to managing shadow IPv6 listener bool DisableDos; // Disable the DoS attack detection volatile UINT *NatTGlobalUdpPort; // NAT-T global UDP port number UCHAR RandPortId; // NAT-T UDP random port ID bool EnableConditionalAccept; // The flag of whether to enable the Conditional Accept }; // Parameters of TCPAcceptedThread struct TCP_ACCEPTED_PARAM { LISTENER *r; SOCK *s; }; // UDP entry struct UDP_ENTRY { UINT SessionKey32; // 32bit session key SESSION *Session; // Reference to the session }; // Dynamic listener struct DYNAMIC_LISTENER { UINT Protocol; // Protocol UINT Port; // Port LOCK *Lock; // Lock CEDAR *Cedar; // Cedar bool *EnablePtr; // A pointer to the flag of the valid / invalid state LISTENER *Listener; // Listener }; // Function prototype LISTENER *NewListener(CEDAR *cedar, UINT proto, UINT port); LISTENER *NewListenerEx(CEDAR *cedar, UINT proto, UINT port, THREAD_PROC *proc, void *thread_param); LISTENER *NewListenerEx2(CEDAR *cedar, UINT proto, UINT port, THREAD_PROC *proc, void *thread_param, bool local_only); LISTENER *NewListenerEx3(CEDAR *cedar, UINT proto, UINT port, THREAD_PROC *proc, void *thread_param, bool local_only, bool shadow_ipv6); LISTENER *NewListenerEx4(CEDAR *cedar, UINT proto, UINT port, THREAD_PROC *proc, void *thread_param, bool local_only, bool shadow_ipv6, volatile UINT *natt_global_udp_port, UCHAR rand_port_id); LISTENER *NewListenerEx5(CEDAR *cedar, UINT proto, UINT port, THREAD_PROC *proc, void *thread_param, bool local_only, bool shadow_ipv6, volatile UINT *natt_global_udp_port, UCHAR rand_port_id, bool enable_ca); void ReleaseListener(LISTENER *r); void CleanupListener(LISTENER *r); void ListenerThread(THREAD *thread, void *param); void ListenerTCPMainLoop(LISTENER *r); void StopListener(LISTENER *r); int CompareListener(void *p1, void *p2); void TCPAccepted(LISTENER *r, SOCK *s); void EnableDosProtect(); void DisableDosProtect(); void TCPAcceptedThread(THREAD *t, void *param); void ListenerUDPMainLoop(LISTENER *r); void UDPReceivedPacket(CEDAR *cedar, SOCK *s, IP *ip, UINT port, void *data, UINT size); int CompareUDPEntry(void *p1, void *p2); void CleanupUDPEntry(CEDAR *cedar); void AddUDPEntry(CEDAR *cedar, SESSION *session); void DelUDPEntry(CEDAR *cedar, SESSION *session); SESSION *GetSessionFromUDPEntry(CEDAR *cedar, UINT key32); UINT GetMaxConnectionsPerIp(); void SetMaxConnectionsPerIp(UINT num); UINT GetMaxUnestablishedConnections(); void SetMaxUnestablishedConnections(UINT num); DYNAMIC_LISTENER *NewDynamicListener(CEDAR *c, bool *enable_ptr, UINT protocol, UINT port); void ApplyDynamicListener(DYNAMIC_LISTENER *d); void FreeDynamicListener(DYNAMIC_LISTENER *d); bool ListenerRUDPRpcRecvProc(RUDP_STACK *r, UDPPACKET *p); void ListenerSetProcRecvRpcEnable(bool b); #endif // LISTENER_H