// SoftEther VPN Source Code // Cedar Communication Module // // SoftEther VPN Server, Client and Bridge are free software under GPLv2. // // Copyright (c) Daiyuu Nobori, Ph.D.. // Copyright (c) SoftEther VPN Project, University of Tsukuba, Japan. // Copyright (c) SoftEther Corporation. // // All Rights Reserved. // // http://www.softether.org/ // // Author: Daiyuu Nobori // Comments: Tetsuo Sugiyama, Ph.D. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License version 2 // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE // AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE. // // // THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN, // UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY, // MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS // SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS // SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER // CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL // DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING, // MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR // SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND // CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO // EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO, // JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION // AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN // THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE. // // USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS // YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY // CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS // SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE // SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO // COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING // PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR // CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE // NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR // INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+ // COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE // WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY // COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE // COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE // SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR // COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO // RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL // RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT // JUST A STATEMENT FOR WARNING AND DISCLAIMER. // // // SOURCE CODE CONTRIBUTION // ------------------------ // // Your contribution to SoftEther VPN Project is much appreciated. // Please send patches to us through GitHub. // Read the SoftEther VPN Patch Acceptance Policy in advance: // http://www.softether.org/5-download/src/9.patch // // // DEAR SECURITY EXPERTS // --------------------- // // If you find a bug or a security vulnerability please kindly inform us // about the problem immediately so that we can fix the security problem // to protect a lot of users around the world as soon as possible. // // Our e-mail address for security reports is: // softether-vpn-security [at] softether.org // // Please note that the above e-mail address is not a technical support // inquiry address. If you need technical assistance, please visit // http://www.softether.org/ and ask your question on the users forum. // // Thank you for your cooperation. // // // NO MEMORY OR RESOURCE LEAKS // --------------------------- // // The memory-leaks and resource-leaks verification under the stress // test has been passed before release this source code. // UdpAccel.h // Header of UdpAccel.c #ifndef UDPACCEL_H #define UDPACCEL_H // Constants #define UDP_ACCELERATION_COMMON_KEY_SIZE 20 // Common key size #define UDP_ACCELERATION_PACKET_KEY_SIZE 20 // Key size for the packet #define UDP_ACCELERATION_PACKET_IV_SIZE 20 // IV size for the packet #define UDP_ACCELERATION_TMP_BUF_SIZE 2048 // Temporary buffer size #define UDP_ACCELERATION_WINDOW_SIZE_MSEC (30 * 1000) // Receive window size (in milliseconds) #define UDP_ACCELERATION_SUPPORTED_MAX_PAYLOAD_SIZE 1600 // Maximum supported payload size #define UDP_ACCELERATION_MAX_PADDING_SIZE 32 // Maximum padding size #define UDP_ACCELERATION_REQUIRE_CONTINUOUS (10 * 1000) // Not to use if stable communication is not continued at least for this time // Time constant for Build 8534 or earlier #define UDP_ACCELERATION_KEEPALIVE_INTERVAL_MIN (1 * 1000) // Keep Alive Interval (minimum) #define UDP_ACCELERATION_KEEPALIVE_INTERVAL_MAX (3 * 1000) // Keep Alive Interval (maximum) #define UDP_ACCELERATION_KEEPALIVE_TIMEOUT (9 * 1000) // Time to disconnect time by non-communication // Time constant for Build 8535 or later #define UDP_ACCELERATION_KEEPALIVE_INTERVAL_MIN_FAST (500) // Keep Alive Interval (minimum) #define UDP_ACCELERATION_KEEPALIVE_INTERVAL_MAX_FAST (1000) // Keep Alive Interval (maximum) #define UDP_ACCELERATION_KEEPALIVE_TIMEOUT_FAST (2100) // Time to disconnect time by non-communication // Range of port numbers #define UDP_SERVER_PORT_LOWER 40000 // Minimum port #define UDP_SERVER_PORT_HIGHER 44999 // Maximum port // NAT-T port signature to be embedded in the Keep Alive of the session #define UDP_NAT_T_PORT_SIGNATURE_IN_KEEP_ALIVE "NATT_MY_PORT" // UDP Acceleration Mode struct UDP_ACCEL { CEDAR *Cedar; // Cedar bool NoNatT; // Not to communicate with the NAT-T server (To communicate with the query server instead) bool ClientMode; // Whether client mode bool IsInCedarPortList; // Whether included in the port list of the Cedar UINT64 Now; // Current time UCHAR MyKey[UDP_ACCELERATION_COMMON_KEY_SIZE]; // Submit-direction common key UCHAR YourKey[UDP_ACCELERATION_COMMON_KEY_SIZE]; // Receiving-direction common key SOCK *UdpSock; // UDP socket UINT MyPort; // My port number UINT YourPort; // Port number of the other party IP MyIp; // My IP address IP YourIp; // IP address of the other party IP YourIp2; // IP address of the other party (second) bool IsIPv6; // Whether it's an IPv6 UCHAR TmpBuf[UDP_ACCELERATION_TMP_BUF_SIZE]; // Temporary buffer UINT64 LastRecvYourTick; // Opponent's tick value of the last reception UINT64 LastRecvMyTick; // My tick value of the last reception QUEUE *RecvBlockQueue; // Reception block queue bool UseHMac; // Flag to use the HMAC bool PlainTextMode; // No encryption UINT64 LastSetSrcIpAndPortTick; // Opponent's tick ??value at the time of storing the IP address and port number of the opponent at the end UINT64 LastRecvTick; // Tick when data has received at the end UINT64 NextSendKeepAlive; // Next time to send a KeepAlive packet UCHAR NextIv[UDP_ACCELERATION_PACKET_IV_SIZE]; // IV to be used next UINT MyCookie; // My cookie UINT YourCookie; // Cookie of the other party bool Inited; // Initialized flag UINT Mss; // Optimal MSS UINT MaxUdpPacketSize; // Get the maximum transmittable UDP size LOCK *NatT_Lock; // Lock the IP address field of NAT-T server IP NatT_IP; // IP address of the NAT-T server THREAD *NatT_GetIpThread; // IP address acquisition thread of NAT-T server bool NatT_Halt; // Halting flag of IP address acquisition thread of NAT-T server EVENT *NatT_HaltEvent; // Halting event of IP address acquisition thread of NAT-T server UINT64 NextPerformNatTTick; // Time to communicate with NAT-T server next time UINT CommToNatT_NumFail; // Number of failures to communicate with NAT-T server UINT MyPortByNatTServer; // Self port number which is received from the NAT-T server bool MyPortByNatTServerChanged; // The self port number which is received from the NAT-T server changes UINT YourPortByNatTServer; // Port number of the opponent that was found via the NAT-T server bool YourPortByNatTServerChanged; // Port number of the opponent that was found via the NAT-T server has been changed bool FatalError; // A fatal error occurred bool NatT_IP_Changed; // IP address of the NAT-T server has changed UINT64 NatT_TranId; // Transaction ID to be exchanged with the NAT-T server bool IsReachedOnce; // It is true if it succeeds in mutual transmission and reception of packets at least once UINT64 CreatedTick; // Object creation time bool FastDetect; // Fast disconnection detection mode UINT64 FirstStableReceiveTick; // Start time of current stable continued receivable period bool UseSuperRelayQuery; // Use the super relay query bool UseUdpIpQuery; // Use the self IP address query by UDP IP UdpIpQueryHost; // Host for the self IP address query by UDP UINT UdpIpQueryPort; // Port number for self IP address for query by UDP UCHAR UdpIpQueryPacketData[16]; // Query packet data (final transmission) UINT UdpIpQueryPacketSize; // Query packet data size (final transmission) UCHAR UdpHostUniqueKey[SHA1_SIZE]; // Unique key for UDP self endpoint query }; // Function prototype UDP_ACCEL *NewUdpAccel(CEDAR *cedar, IP *ip, bool client_mode, bool random_port, bool no_nat_t); void FreeUdpAccel(UDP_ACCEL *a); bool UdpAccelInitClient(UDP_ACCEL *a, UCHAR *server_key, IP *server_ip, UINT server_port, UINT server_cookie, UINT client_cookie, IP *server_ip_2); bool UdpAccelInitServer(UDP_ACCEL *a, UCHAR *client_key, IP *client_ip, UINT client_port, IP *client_ip_2); void UdpAccelPoll(UDP_ACCEL *a); void UdpAccelSetTick(UDP_ACCEL *a, UINT64 tick64); BLOCK *UdpAccelProcessRecvPacket(UDP_ACCEL *a, UCHAR *buf, UINT size, IP *src_ip, UINT src_port); void UdpAccelCalcKey(UCHAR *key, UCHAR *common_key, UCHAR *iv); bool UdpAccelIsSendReady(UDP_ACCEL *a, bool check_keepalive); void UdpAccelSend(UDP_ACCEL *a, UCHAR *data, UINT data_size, bool compressed, UINT max_size, bool high_priority); void UdpAccelSendBlock(UDP_ACCEL *a, BLOCK *b); UINT UdpAccelCalcMss(UDP_ACCEL *a); void NatT_GetIpThread(THREAD *thread, void *param); #endif // UDPACCEL_H