// SoftEther VPN Source Code - Stable Edition Repository // Mayaqua Kernel // // SoftEther VPN Server, Client and Bridge are free software under the Apache License, Version 2.0. // // Copyright (c) Daiyuu Nobori. // Copyright (c) SoftEther VPN Project, University of Tsukuba, Japan. // Copyright (c) SoftEther Corporation. // Copyright (c) all contributors on SoftEther VPN project in GitHub. // // All Rights Reserved. // // http://www.softether.org/ // // This stable branch is officially managed by Daiyuu Nobori, the owner of SoftEther VPN Project. // Pull requests should be sent to the Developer Edition Master Repository on https://github.com/SoftEtherVPN/SoftEtherVPN // // License: The Apache License, Version 2.0 // https://www.apache.org/licenses/LICENSE-2.0 // // DISCLAIMER // ========== // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN, UNDER // JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY, MERGE, PUBLISH, // DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS SOFTWARE, THAT ANY // JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS SOFTWARE OR ITS CONTENTS, // AGAINST US (SOFTETHER PROJECT, SOFTETHER CORPORATION, DAIYUU NOBORI OR OTHER // SUPPLIERS), OR ANY JURIDICAL DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND // OF USING, COPYING, MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, // AND/OR SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND // CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO EXCLUSIVE // JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO, JAPAN. YOU MUST WAIVE // ALL DEFENSES OF LACK OF PERSONAL JURISDICTION AND FORUM NON CONVENIENS. // PROCESS MAY BE SERVED ON EITHER PARTY IN THE MANNER AUTHORIZED BY APPLICABLE // LAW OR COURT RULE. // // USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS YOU HAVE // A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY CRIMINAL LAWS OR CIVIL // RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS SOFTWARE IN OTHER COUNTRIES IS // COMPLETELY AT YOUR OWN RISK. THE SOFTETHER VPN PROJECT HAS DEVELOPED AND // DISTRIBUTED THIS SOFTWARE TO COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING // CIVIL RIGHTS INCLUDING PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER // COUNTRIES' LAWS OR CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. // WE HAVE NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR // INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+ COUNTRIES // AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE WORLD, WITH // DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY COUNTRIES' LAWS, REGULATIONS // AND CIVIL RIGHTS TO MAKE THE SOFTWARE COMPLY WITH ALL COUNTRIES' LAWS BY THE // PROJECT. EVEN IF YOU WILL BE SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A // PUBLIC SERVANT IN YOUR COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE // LIABLE TO RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL // RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT JUST A // STATEMENT FOR WARNING AND DISCLAIMER. // // READ AND UNDERSTAND THE 'WARNING.TXT' FILE BEFORE USING THIS SOFTWARE. // SOME SOFTWARE PROGRAMS FROM THIRD PARTIES ARE INCLUDED ON THIS SOFTWARE WITH // LICENSE CONDITIONS WHICH ARE DESCRIBED ON THE 'THIRD_PARTY.TXT' FILE. // // // SOURCE CODE CONTRIBUTION // ------------------------ // // Your contribution to SoftEther VPN Project is much appreciated. // Please send patches to us through GitHub. // Read the SoftEther VPN Patch Acceptance Policy in advance: // http://www.softether.org/5-download/src/9.patch // // // DEAR SECURITY EXPERTS // --------------------- // // If you find a bug or a security vulnerability please kindly inform us // about the problem immediately so that we can fix the security problem // to protect a lot of users around the world as soon as possible. // // Our e-mail address for security reports is: // softether-vpn-security [at] softether.org // // Please note that the above e-mail address is not a technical support // inquiry address. If you need technical assistance, please visit // http://www.softether.org/ and ask your question on the users forum. // // Thank you for your cooperation. // // // NO MEMORY OR RESOURCE LEAKS // --------------------------- // // The memory-leaks and resource-leaks verification under the stress // test has been passed before release this source code. // OS.c // Operating system dependent code #include #include #include #include #include #include #include #include #include #undef Lock #undef Unlock // Dispatch table static OS_DISPATCH_TABLE *os = NULL; // Convert OS type to a string char *OsTypeToStr(UINT type) { switch (type) { case 0: return "Unsupported OS by SoftEther VPN\0\n"; case OSTYPE_WINDOWS_95: return "Windows 95\0\n"; case OSTYPE_WINDOWS_98: return "Windows 98\0\n"; case OSTYPE_WINDOWS_ME: return "Windows Millennium Edition\0\n"; case OSTYPE_WINDOWS_UNKNOWN: return "Windows 9x Unknown Version\0\n"; case OSTYPE_WINDOWS_NT_4_WORKSTATION: return "Windows NT 4.0 Workstation\0\n"; case OSTYPE_WINDOWS_NT_4_SERVER: return "Windows NT 4.0 Server\0\n"; case OSTYPE_WINDOWS_NT_4_SERVER_ENTERPRISE: return "Windows NT 4.0 Server, Enterprise Edition\0\n"; case OSTYPE_WINDOWS_NT_4_BACKOFFICE: return "BackOffice Server 4.5\0\n"; case OSTYPE_WINDOWS_NT_4_SMS: return "Small Business Server 4.5\0\n"; case OSTYPE_WINDOWS_2000_PROFESSIONAL: return "Windows 2000 Professional\0\n"; case OSTYPE_WINDOWS_2000_SERVER: return "Windows 2000 Server\0\n"; case OSTYPE_WINDOWS_2000_ADVANCED_SERVER: return "Windows 2000 Advanced Server\0\n"; case OSTYPE_WINDOWS_2000_DATACENTER_SERVER: return "Windows 2000 Datacenter Server\0\n"; case OSTYPE_WINDOWS_2000_BACKOFFICE: return "BackOffice Server 2000\0\n"; case OSTYPE_WINDOWS_2000_SBS: return "Small Business Server 2000\0\n"; case OSTYPE_WINDOWS_XP_HOME: return "Windows XP Home Edition\0\n"; case OSTYPE_WINDOWS_XP_PROFESSIONAL: return "Windows XP Professional\0\n"; case OSTYPE_WINDOWS_2003_WEB: return "Windows Server 2003 Web Edition\0\n"; case OSTYPE_WINDOWS_2003_STANDARD: return "Windows Server 2003 Standard Edition\0\n"; case OSTYPE_WINDOWS_2003_ENTERPRISE: return "Windows Server 2003 Enterprise Edition\0\n"; case OSTYPE_WINDOWS_2003_DATACENTER: return "Windows Server 2003 Datacenter Edition\0\n"; case OSTYPE_WINDOWS_2003_BACKOFFICE: return "BackOffice Server 2003\0\n"; case OSTYPE_WINDOWS_2003_SBS: return "Small Business Server 2003\0\n"; case OSTYPE_WINDOWS_LONGHORN_PROFESSIONAL: return "Windows Vista\0\n"; case OSTYPE_WINDOWS_LONGHORN_SERVER: return "Windows Server 2008\0\n"; case OSTYPE_WINDOWS_7: return "Windows 7\0\n"; case OSTYPE_WINDOWS_SERVER_2008_R2: return "Windows Server 2008 R2\0\n"; case OSTYPE_WINDOWS_8: return "Windows 8\0\n"; case OSTYPE_WINDOWS_SERVER_8: return "Windows Server 2012\0\n"; case OSTYPE_WINDOWS_81: return "Windows 8.1\0\n"; case OSTYPE_WINDOWS_SERVER_81: return "Windows Server 2012 R2\0\n"; case OSTYPE_WINDOWS_10: return "Windows 10\0\n"; case OSTYPE_WINDOWS_SERVER_10: return "Windows Server 2016 / 2019 / 2022\0\n"; case OSTYPE_WINDOWS_11: return "Windows 11\0\n"; case OSTYPE_WINDOWS_12: return "Windows 12 or later\0\n"; case OSTYPE_WINDOWS_SERVER_11: return "Newer than Windows Server 2022\0\n"; case OSTYPE_UNIX_UNKNOWN: return "UNIX System\0\n"; case OSTYPE_LINUX: return "Linux\0\n"; case OSTYPE_SOLARIS: return "Sun Solaris\0\n"; case OSTYPE_CYGWIN: return "Gnu Cygwin\0\n"; case OSTYPE_BSD: return "BSD System\0\n"; case OSTYPE_MACOS_X: return "Mac OS X\0\n"; } return "Unknown OS"; } // Initialization void OSInit() { // Get the dispatch table #ifdef OS_WIN32 os = Win32GetDispatchTable(); #else // OS_WIN32 os = UnixGetDispatchTable(); #endif // OS_WIN32 // Calling the OS-specific initialization function os->Init(); } // Release void OSFree() { os->Free(); } // Get the memory information void OSGetMemInfo(MEMINFO *info) { // Validate arguments if (info == NULL) { return; } os->GetMemInfo(info); } // Yield void OSYield() { os->Yield(); } // Start a Single instance void *OSNewSingleInstance(char *instance_name) { return os->NewSingleInstance(instance_name); } void OSFreeSingleInstance(void *data) { os->FreeSingleInstance(data); } // Raise the priority void OSSetHighPriority() { os->SetHighPriority(); } // Restore the priority void OSRestorePriority() { os->RestorePriority(); } // Get the product ID char* OSGetProductId() { return os->GetProductId(); } // Check whether the OS is supported bool OSIsSupportedOs() { return os->IsSupportedOs(); } // Getting OS information void OSGetOsInfo(OS_INFO *info) { os->GetOsInfo(info); } // Show an alert void OSAlert(char *msg, char *caption) { os->Alert(msg, caption); } void OSAlertW(wchar_t *msg, wchar_t *caption) { os->AlertW(msg, caption); } // Run a process bool OSRun(char *filename, char *arg, bool hide, bool wait) { return os->Run(filename, arg, hide, wait); } bool OSRunW(wchar_t *filename, wchar_t *arg, bool hide, bool wait) { return os->RunW(filename, arg, hide, wait); } // Get the Thread ID UINT OSThreadId() { return os->ThreadId(); } // Rename bool OSFileRename(char *old_name, char *new_name) { return os->FileRename(old_name, new_name); } bool OSFileRenameW(wchar_t *old_name, wchar_t *new_name) { return os->FileRenameW(old_name, new_name); } // Get the file size UINT64 OSFileSize(void *pData) { return os->FileSize(pData); } // Seek the file bool OSFileSeek(void *pData, UINT mode, int offset) { return os->FileSeek(pData, mode, offset); } // Delete the file bool OSFileDelete(char *name) { return os->FileDelete(name); } bool OSFileDeleteW(wchar_t *name) { return os->FileDeleteW(name); } // Create a directory bool OSMakeDir(char *name) { return os->MakeDir(name); } bool OSMakeDirW(wchar_t *name) { return os->MakeDirW(name); } // Delete the directory bool OSDeleteDir(char *name) { return os->DeleteDir(name); } bool OSDeleteDirW(wchar_t *name) { return os->DeleteDirW(name); } // Open the file void *OSFileOpen(char *name, bool write_mode, bool read_lock) { return os->FileOpen(name, write_mode, read_lock); } void *OSFileOpenW(wchar_t *name, bool write_mode, bool read_lock) { return os->FileOpenW(name, write_mode, read_lock); } // Create a file void *OSFileCreate(char *name) { return os->FileCreate(name); } void *OSFileCreateW(wchar_t *name) { return os->FileCreateW(name); } // Write to a file bool OSFileWrite(void *pData, void *buf, UINT size) { return os->FileWrite(pData, buf, size); } // Read from a file bool OSFileRead(void *pData, void *buf, UINT size) { return os->FileRead(pData, buf, size); } // Close the file void OSFileClose(void *pData, bool no_flush) { os->FileClose(pData, no_flush); } // Flush to the file void OSFileFlush(void *pData) { os->FileFlush(pData); } // Get the call stack CALLSTACK_DATA *OSGetCallStack() { return os->GetCallStack(); } // Get the symbol information bool OSGetCallStackSymbolInfo(CALLSTACK_DATA *s) { return os->GetCallStackSymbolInfo(s); } // Wait for the termination of the thread bool OSWaitThread(THREAD *t) { return os->WaitThread(t); } // Release of thread void OSFreeThread(THREAD *t) { os->FreeThread(t); } // Thread initialization bool OSInitThread(THREAD *t) { return os->InitThread(t); } // Memory allocation void *OSMemoryAlloc(UINT size) { return os->MemoryAlloc(size); } // Memory reallocation void *OSMemoryReAlloc(void *addr, UINT size) { return os->MemoryReAlloc(addr, size); } // Memory release void OSMemoryFree(void *addr) { os->MemoryFree(addr); } // Get the system timer UINT OSGetTick() { return os->GetTick(); } // Get the System Time void OSGetSystemTime(SYSTEMTIME *system_time) { os->GetSystemTime(system_time); } // 32bit increment void OSInc32(UINT *value) { os->Inc32(value); } // 32bit decrement void OSDec32(UINT *value) { os->Dec32(value); } // Sleep the thread void OSSleep(UINT time) { os->Sleep(time); } // Create a Lock LOCK *OSNewLock() { return os->NewLock(); } // Lock bool OSLock(LOCK *lock) { return os->Lock(lock); } // Unlock void OSUnlock(LOCK *lock) { os->Unlock(lock); } // Delete the lock void OSDeleteLock(LOCK *lock) { os->DeleteLock(lock); } // Event initialization void OSInitEvent(EVENT *event) { os->InitEvent(event); } // Set event void OSSetEvent(EVENT *event) { os->SetEvent(event); } // Reset event void OSResetEvent(EVENT *event) { os->ResetEvent(event); } // Wait for event bool OSWaitEvent(EVENT *event, UINT timeout) { return os->WaitEvent(event, timeout); } // Release of the event void OSFreeEvent(EVENT *event) { os->FreeEvent(event); }