// SoftEther VPN Source Code - Stable Edition Repository // Mayaqua Kernel // // SoftEther VPN Server, Client and Bridge are free software under GPLv2. // // Copyright (c) Daiyuu Nobori. // Copyright (c) SoftEther VPN Project, University of Tsukuba, Japan. // Copyright (c) SoftEther Corporation. // // All Rights Reserved. // // http://www.softether.org/ // // Author: Daiyuu Nobori, Ph.D. // Comments: Tetsuo Sugiyama, Ph.D. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License version 2 // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE // AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE. // // // THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN, // UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY, // MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS // SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS // SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER // CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL // DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING, // MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR // SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND // CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO // EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO, // JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION // AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN // THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE. // // USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS // YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY // CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS // SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE // SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO // COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING // PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR // CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE // NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR // INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+ // COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE // WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY // COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE // COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE // SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR // COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO // RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL // RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT // JUST A STATEMENT FOR WARNING AND DISCLAIMER. // // // SOURCE CODE CONTRIBUTION // ------------------------ // // Your contribution to SoftEther VPN Project is much appreciated. // Please send patches to us through GitHub. // Read the SoftEther VPN Patch Acceptance Policy in advance: // http://www.softether.org/5-download/src/9.patch // // // DEAR SECURITY EXPERTS // --------------------- // // If you find a bug or a security vulnerability please kindly inform us // about the problem immediately so that we can fix the security problem // to protect a lot of users around the world as soon as possible. // // Our e-mail address for security reports is: // softether-vpn-security [at] softether.org // // Please note that the above e-mail address is not a technical support // inquiry address. If you need technical assistance, please visit // http://www.softether.org/ and ask your question on the users forum. // // Thank you for your cooperation. // // // NO MEMORY OR RESOURCE LEAKS // --------------------------- // // The memory-leaks and resource-leaks verification under the stress // test has been passed before release this source code. // Tick64.c // 64-bit real-time clock program #include #ifdef WIN32 #include #endif // WIN32 #include #include #include #include #include #include #include #include #include static TICK64 *tk64 = NULL; static EVENT *halt_tick_event = NULL; // Get the high-resolution time UINT64 TickHighres64() { UINT64 ret = 0; #ifdef OS_WIN32 ret = (UINT64)(MsGetHiResTimeSpan(MsGetHiResCounter()) * 1000.0f); #else // OS_WIN32 return Tick64(); #endif // OS_WIN32 return ret; } // Convert the Tick value to time UINT64 Tick64ToTime64(UINT64 tick) { UINT64 ret = 0; if (tick == 0) { return 0; } LockList(tk64->AdjustTime); { INT i; for (i = ((INT)LIST_NUM(tk64->AdjustTime) - 1); i >= 0; i--) { ADJUST_TIME *t = LIST_DATA(tk64->AdjustTime, i); if (t->Tick <= tick) { ret = t->Time + (tick - t->Tick); break; } } } UnlockList(tk64->AdjustTime); if (ret == 0) { ret++; } return ret; } // Convert the Tick value to time UINT64 TickToTime(UINT64 tick) { return Tick64ToTime64(tick); } // Get the Tick value UINT64 Tick64() { #ifdef OS_WIN32 return Win32FastTick64(); #else // OS_WIN32 UINT64 tick64; if (tk64 == NULL) { return 0; } Lock(tk64->TickLock); { tick64 = tk64->Tick; } Unlock(tk64->TickLock); return tick64; #endif // OS_WIN32 } // Real-time clock measuring thread void Tick64Thread(THREAD *thread, void *param) { UINT n = 0; bool first = false; bool create_first_entry = true; UINT tick_span; // Validate arguments if (thread == NULL) { return; } #ifdef OS_WIN32 // Raise the priority of the Win32 thread MsSetThreadPriorityRealtime(); tick_span = TICK64_SPAN_WIN32; #else // OS_WIN32 // Raise the priority of a POSIX threads UnixSetThreadPriorityRealtime(); tick_span = TICK64_SPAN; #endif // OS_WIN32 while (true) { UINT tick; UINT64 tick64; #ifndef OS_WIN32 tick = TickRealtime(); // Get the current system clock if (tk64->LastTick > tick) { if ((tk64->LastTick - tick) >= (UINT64)0x0fffffff) { // The Tick has gone lap around tk64->RoundCount++; } else { // tick skewed (System administrator might change hardware clock) // Normally, the clock skew appears as sub-seconds error tick = tk64->LastTick; } } tk64->LastTick = tick; tick64 = (UINT64)tk64->RoundCount * (UINT64)4294967296LL + (UINT64)tick; Lock(tk64->TickLock); { if (tk64->TickStart == 0) { tk64->TickStart = tick64; } tick64 = tk64->Tick = tick64 - tk64->TickStart + (UINT64)1; } Unlock(tk64->TickLock); #else // OS_WIN32 tick64 = Win32FastTick64(); tick = (UINT)tick64; #endif // OS_WIN32 if (create_first_entry) { ADJUST_TIME *t = ZeroMalloc(sizeof(ADJUST_TIME)); t->Tick = tick64; t->Time = SystemTime64(); tk64->Tick64WithTime64 = tick64; tk64->Time64 = t->Time; Add(tk64->AdjustTime, t); // Notify the completion of the initialization NoticeThreadInit(thread); create_first_entry = false; } // Time correction n += tick_span; if (n >= 1000 || first == false) { UINT64 now = SystemTime64(); if (now < tk64->Time64 || Diff64((now - tk64->Time64) + tk64->Tick64WithTime64, tick64) >= tick_span) { ADJUST_TIME *t = ZeroMalloc(sizeof(ADJUST_TIME)); LockList(tk64->AdjustTime); { t->Tick = tick64; t->Time = now; Add(tk64->AdjustTime, t); Debug("Adjust Time: Tick = %I64u, Time = %I64u\n", t->Tick, t->Time); // To prevent consuming memory infinite on a system that clock is skewd if (LIST_NUM(tk64->AdjustTime) > MAX_ADJUST_TIME) { // Remove the second ADJUST_TIME *t2 = LIST_DATA(tk64->AdjustTime, 1); Delete(tk64->AdjustTime, t2); Debug("NUM_ADJUST TIME: %u\n", LIST_NUM(tk64->AdjustTime)); Free(t2); } } UnlockList(tk64->AdjustTime); tk64->Time64 = now; tk64->Tick64WithTime64 = tick64; } first = true; n = 0; } if (tk64->Halt) { break; } #ifdef OS_WIN32 Wait(halt_tick_event, tick_span); #else // OS_WIN32 SleepThread(tick_span); #endif // OS_WIN32 } } // Get the absolute value of the difference between the two 64 bit integers UINT64 Diff64(UINT64 a, UINT64 b) { if (a > b) { return a - b; } else { return b - a; } } // Initialization of the Tick64 void InitTick64() { if (tk64 != NULL) { // Already initialized return; } halt_tick_event = NewEvent(); // Initialize the structure tk64 = ZeroMalloc(sizeof(TICK64)); tk64->TickLock = NewLock(); tk64->AdjustTime = NewList(NULL); // Creating a thread tk64->Thread = NewThread(Tick64Thread, NULL); WaitThreadInit(tk64->Thread); } // Release of the Tick64 void FreeTick64() { UINT i; if (tk64 == NULL) { // Uninitialized return; } // Termination process tk64->Halt = true; Set(halt_tick_event); WaitThread(tk64->Thread, INFINITE); ReleaseThread(tk64->Thread); // Releasing process for (i = 0;i < LIST_NUM(tk64->AdjustTime);i++) { ADJUST_TIME *t = LIST_DATA(tk64->AdjustTime, i); Free(t); } ReleaseList(tk64->AdjustTime); DeleteLock(tk64->TickLock); Free(tk64); tk64 = NULL; ReleaseEvent(halt_tick_event); halt_tick_event = NULL; }