// SoftEther VPN Source Code - Stable Edition Repository // Kernel Device Driver // // SoftEther VPN Server, Client and Bridge are free software under GPLv2. // // Copyright (c) Daiyuu Nobori. // Copyright (c) SoftEther VPN Project, University of Tsukuba, Japan. // Copyright (c) SoftEther Corporation. // // All Rights Reserved. // // http://www.softether.org/ // // Author: Daiyuu Nobori, Ph.D. // Comments: Tetsuo Sugiyama, Ph.D. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // version 2 as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License version 2 // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // THE LICENSE AGREEMENT IS ATTACHED ON THE SOURCE-CODE PACKAGE // AS "LICENSE.TXT" FILE. READ THE TEXT FILE IN ADVANCE TO USE THE SOFTWARE. // // // THIS SOFTWARE IS DEVELOPED IN JAPAN, AND DISTRIBUTED FROM JAPAN, // UNDER JAPANESE LAWS. YOU MUST AGREE IN ADVANCE TO USE, COPY, MODIFY, // MERGE, PUBLISH, DISTRIBUTE, SUBLICENSE, AND/OR SELL COPIES OF THIS // SOFTWARE, THAT ANY JURIDICAL DISPUTES WHICH ARE CONCERNED TO THIS // SOFTWARE OR ITS CONTENTS, AGAINST US (SOFTETHER PROJECT, SOFTETHER // CORPORATION, DAIYUU NOBORI OR OTHER SUPPLIERS), OR ANY JURIDICAL // DISPUTES AGAINST US WHICH ARE CAUSED BY ANY KIND OF USING, COPYING, // MODIFYING, MERGING, PUBLISHING, DISTRIBUTING, SUBLICENSING, AND/OR // SELLING COPIES OF THIS SOFTWARE SHALL BE REGARDED AS BE CONSTRUED AND // CONTROLLED BY JAPANESE LAWS, AND YOU MUST FURTHER CONSENT TO // EXCLUSIVE JURISDICTION AND VENUE IN THE COURTS SITTING IN TOKYO, // JAPAN. YOU MUST WAIVE ALL DEFENSES OF LACK OF PERSONAL JURISDICTION // AND FORUM NON CONVENIENS. PROCESS MAY BE SERVED ON EITHER PARTY IN // THE MANNER AUTHORIZED BY APPLICABLE LAW OR COURT RULE. // // USE ONLY IN JAPAN. DO NOT USE THIS SOFTWARE IN ANOTHER COUNTRY UNLESS // YOU HAVE A CONFIRMATION THAT THIS SOFTWARE DOES NOT VIOLATE ANY // CRIMINAL LAWS OR CIVIL RIGHTS IN THAT PARTICULAR COUNTRY. USING THIS // SOFTWARE IN OTHER COUNTRIES IS COMPLETELY AT YOUR OWN RISK. THE // SOFTETHER VPN PROJECT HAS DEVELOPED AND DISTRIBUTED THIS SOFTWARE TO // COMPLY ONLY WITH THE JAPANESE LAWS AND EXISTING CIVIL RIGHTS INCLUDING // PATENTS WHICH ARE SUBJECTS APPLY IN JAPAN. OTHER COUNTRIES' LAWS OR // CIVIL RIGHTS ARE NONE OF OUR CONCERNS NOR RESPONSIBILITIES. WE HAVE // NEVER INVESTIGATED ANY CRIMINAL REGULATIONS, CIVIL LAWS OR // INTELLECTUAL PROPERTY RIGHTS INCLUDING PATENTS IN ANY OF OTHER 200+ // COUNTRIES AND TERRITORIES. BY NATURE, THERE ARE 200+ REGIONS IN THE // WORLD, WITH DIFFERENT LAWS. IT IS IMPOSSIBLE TO VERIFY EVERY // COUNTRIES' LAWS, REGULATIONS AND CIVIL RIGHTS TO MAKE THE SOFTWARE // COMPLY WITH ALL COUNTRIES' LAWS BY THE PROJECT. EVEN IF YOU WILL BE // SUED BY A PRIVATE ENTITY OR BE DAMAGED BY A PUBLIC SERVANT IN YOUR // COUNTRY, THE DEVELOPERS OF THIS SOFTWARE WILL NEVER BE LIABLE TO // RECOVER OR COMPENSATE SUCH DAMAGES, CRIMINAL OR CIVIL // RESPONSIBILITIES. NOTE THAT THIS LINE IS NOT LICENSE RESTRICTION BUT // JUST A STATEMENT FOR WARNING AND DISCLAIMER. // // // SOURCE CODE CONTRIBUTION // ------------------------ // // Your contribution to SoftEther VPN Project is much appreciated. // Please send patches to us through GitHub. // Read the SoftEther VPN Patch Acceptance Policy in advance: // http://www.softether.org/5-download/src/9.patch // // // DEAR SECURITY EXPERTS // --------------------- // // If you find a bug or a security vulnerability please kindly inform us // about the problem immediately so that we can fix the security problem // to protect a lot of users around the world as soon as possible. // // Our e-mail address for security reports is: // softether-vpn-security [at] softether.org // // Please note that the above e-mail address is not a technical support // inquiry address. If you need technical assistance, please visit // http://www.softether.org/ and ask your question on the users forum. // // Thank you for your cooperation. // // // NO MEMORY OR RESOURCE LEAKS // --------------------------- // // The memory-leaks and resource-leaks verification under the stress // test has been passed before release this source code. // Neo.c // Driver main program #include #define NEO_DEVICE_DRIVER #include "Neo.h" // Whether Win8 extern bool g_is_win8; // Neo driver context static NEO_CTX static_ctx; NEO_CTX *ctx = &static_ctx; // Read the packet data from the transmit packet queue void NeoRead(void *buf) { NEO_QUEUE *q; UINT num; BOOL left; // Validate arguments if (buf == NULL) { return; } // Copy the packets one by one from the queue num = 0; left = TRUE; NeoLockPacketQueue(); { while (TRUE) { if (num >= NEO_MAX_PACKET_EXCHANGE) { if (ctx->PacketQueue == NULL) { left = FALSE; } break; } q = NeoGetNextQueue(); if (q == NULL) { left = FALSE; break; } NEO_SIZE_OF_PACKET(buf, num) = q->Size; NeoCopy(NEO_ADDR_OF_PACKET(buf, num), q->Buf, q->Size); num++; NeoFreeQueue(q); } } NeoUnlockPacketQueue(); NEO_NUM_PACKET(buf) = num; NEO_LEFT_FLAG(buf) = left; if (left == FALSE) { NeoReset(ctx->Event); } else { NeoSet(ctx->Event); } return; } // Process the received packet void NeoWrite(void *buf) { UINT num, i, size; void *packet_buf; // Validate arguments if (buf == NULL) { return; } // Number of packets num = NEO_NUM_PACKET(buf); if (num > NEO_MAX_PACKET_EXCHANGE) { // Number of packets is too many return; } if (num == 0) { // No packet return; } if (ctx->Halting != FALSE) { // Halting return; } if (ctx->Opened == FALSE) { // Not connected return; } for (i = 0;i < num;i++) { PACKET_BUFFER *p = ctx->PacketBuffer[i]; size = NEO_SIZE_OF_PACKET(buf, i); if (size > NEO_MAX_PACKET_SIZE) { size = NEO_MAX_PACKET_SIZE; } if (size < NEO_PACKET_HEADER_SIZE) { size = NEO_PACKET_HEADER_SIZE; } packet_buf = NEO_ADDR_OF_PACKET(buf, i); // Buffer copy NeoCopy(p->Buf, packet_buf, size); if (g_is_win8 == false) { // Adjust the buffer size NdisAdjustBufferLength(p->NdisBuffer, size); // Set the packet information NDIS_SET_PACKET_STATUS(p->NdisPacket, NDIS_STATUS_RESOURCES); NDIS_SET_PACKET_HEADER_SIZE(p->NdisPacket, NEO_PACKET_HEADER_SIZE); } else { NdisMEthIndicateReceive(ctx->NdisMiniport, ctx, p->Buf, NEO_PACKET_HEADER_SIZE, ((UCHAR *)p->Buf) + NEO_PACKET_HEADER_SIZE, size - NEO_PACKET_HEADER_SIZE, size - NEO_PACKET_HEADER_SIZE); NdisMEthIndicateReceiveComplete(ctx->NdisMiniport); } } // Notify that packets have received ctx->Status.NumPacketRecv += num; if (g_is_win8 == false) { NdisMIndicateReceivePacket(ctx->NdisMiniport, ctx->PacketBufferArray, num); } } // Get the number of queue items UINT NeoGetNumQueue() { return ctx->NumPacketQueue; } // Insert the queue void NeoInsertQueue(void *buf, UINT size) { NEO_QUEUE *p; // Validate arguments if (buf == NULL || size == 0) { return; } // Prevent the packet accumulation in large quantities in the queue if (ctx->NumPacketQueue > NEO_MAX_PACKET_QUEUED) { NeoFree(buf); return; } // Create a queue p = NeoMalloc(sizeof(NEO_QUEUE)); p->Next = NULL; p->Size = size; p->Buf = buf; // Append to the queue if (ctx->PacketQueue == NULL) { ctx->PacketQueue = p; } else { NEO_QUEUE *q = ctx->Tail; q->Next = p; } ctx->Tail = p; ctx->NumPacketQueue++; } // Get the next queued item NEO_QUEUE *NeoGetNextQueue() { NEO_QUEUE *q; if (ctx->PacketQueue == NULL) { // No item queued return NULL; } // Get the next queued item q = ctx->PacketQueue; ctx->PacketQueue = ctx->PacketQueue->Next; q->Next = NULL; ctx->NumPacketQueue--; if (ctx->PacketQueue == NULL) { ctx->Tail = NULL; } return q; } // Release the buffer queue void NeoFreeQueue(NEO_QUEUE *q) { // Validate arguments if (q == NULL) { return; } NeoFree(q->Buf); NeoFree(q); } // Lock the packet queue void NeoLockPacketQueue() { NeoLock(ctx->PacketQueueLock); } // Unlock the packet queue void NeoUnlockPacketQueue() { NeoUnlock(ctx->PacketQueueLock); } // Initialize the packet queue void NeoInitPacketQueue() { // Create a lock ctx->PacketQueueLock = NeoNewLock(); // Initialize the packet queue ctx->PacketQueue = NULL; ctx->NumPacketQueue = 0; ctx->Tail = NULL; } // Delete all the packets from the packet queue void NeoClearPacketQueue() { // Release the memory of the packet queue NeoLock(ctx->PacketQueueLock); { NEO_QUEUE *q = ctx->PacketQueue; NEO_QUEUE *qn; while (q != NULL) { qn = q->Next; NeoFree(q->Buf); NeoFree(q); q = qn; } ctx->PacketQueue = NULL; ctx->Tail = NULL; ctx->NumPacketQueue = 0; } NeoUnlock(ctx->PacketQueueLock); } // Release the packet queue void NeoFreePacketQueue() { // Delete all packets NeoClearPacketQueue(); // Delete the lock NeoFreeLock(ctx->PacketQueueLock); ctx->PacketQueueLock = NULL; } // Start the adapter void NeoStartAdapter() { // Initialize the packet queue NeoInitPacketQueue(); } // Stop the adapter void NeoStopAdapter() { // Delete the packet queue NeoFreePacketQueue(); } // Initialization BOOL NeoInit() { // Initialize the context NeoZero(ctx, sizeof(NEO_CTX)); // Initialize the status information NeoNewStatus(&ctx->Status); return TRUE; } // Shutdown void NeoShutdown() { if (ctx == NULL) { // Uninitialized return; } // Relaese the status information NeoFreeStatus(&ctx->Status); NeoZero(ctx, sizeof(NEO_CTX)); } // Create a status information void NeoNewStatus(NEO_STATUS *s) { // Validate arguments if (s == NULL) { return; } // Memory initialization NeoZero(s, sizeof(NEO_STATUS)); } // Release the status information void NeoFreeStatus(NEO_STATUS *s) { // Validate arguments if (s == NULL) { return; } // Memory initialization NeoZero(s, sizeof(NEO_STATUS)); }