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authorGhostkeeper <rubend@tutanota.com>2021-12-08 14:02:42 +0300
committerGhostkeeper <rubend@tutanota.com>2021-12-08 14:02:42 +0300
commit0da37ae6e742728b30e79be1813fc1ac12260bad (patch)
treedf6c6f0acf9a3ad64848f9c4dbeabbe5ba117397
parent9d4599df39ce5ce56dfa12a2b4114a28b73400ea (diff)
Revert "Workaround for if layer is None somehow."
This reverts commit f0cb9dd39ef996225ebd6d7b8d5ffc986c90e2f0.
-rw-r--r--plugins/SimulationView/SimulationPass.py3
1 files changed, 1 insertions, 2 deletions
diff --git a/plugins/SimulationView/SimulationPass.py b/plugins/SimulationView/SimulationPass.py
index 495feb6fd3..86cf643e08 100644
--- a/plugins/SimulationView/SimulationPass.py
+++ b/plugins/SimulationView/SimulationPass.py
@@ -172,8 +172,7 @@ class SimulationPass(RenderPass):
# where a type-chage occurs. However, the shader expects vertices to have only one type. In order to
# fix this, those vertices are duplicated. This introduces a discrepancy that we have to take into
# account, which is done by the type-change-count.
- layer = layer_data.getLayer(self._layer_view._current_layer_num)
- type_change_count = 0 if layer is None else layer.lineMeshCumulativeTypeChangeCount(max(self._layer_view._current_path_num - 1, 0))
+ type_change_count = layer_data.getLayer(self._layer_view._current_layer_num).lineMeshCumulativeTypeChangeCount(max(self._layer_view._current_path_num - 1, 0))
current_layer_start = end
current_layer_end = current_layer_start + self._layer_view._current_path_num + current_polygon_offset + type_change_count