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authorJack Ha <j.ha@ultimaker.com>2017-03-28 12:33:07 +0300
committerJack Ha <j.ha@ultimaker.com>2017-03-28 12:33:07 +0300
commitd8c20b9d6cb50987e3ade50638e16118536babef (patch)
tree68fc77368e24967d719b566415046ceec568d619 /cura/Arrange.py
parent462f3abeada759b584cf720423487bf61f341876 (diff)
First version of multiply object seems to work quite well. CURA-3239
Diffstat (limited to 'cura/Arrange.py')
-rwxr-xr-xcura/Arrange.py107
1 files changed, 61 insertions, 46 deletions
diff --git a/cura/Arrange.py b/cura/Arrange.py
index 986f9110c1..d1f166ef87 100755
--- a/cura/Arrange.py
+++ b/cura/Arrange.py
@@ -12,16 +12,45 @@ class ShapeArray:
def from_polygon(cls, vertices, scale = 1):
# scale
vertices = vertices * scale
+ # flip x, y
+ flip_vertices = np.zeros((vertices.shape))
+ flip_vertices[:, 0] = vertices[:, 1]
+ flip_vertices[:, 1] = vertices[:, 0]
+ flip_vertices = flip_vertices[::-1]
# offset
- offset_y = int(np.amin(vertices[:, 0]))
- offset_x = int(np.amin(vertices[:, 1]))
- # normalize to 0
- vertices[:, 0] = np.add(vertices[:, 0], -offset_y)
- vertices[:, 1] = np.add(vertices[:, 1], -offset_x)
- shape = [int(np.amax(vertices[:, 0])), int(np.amax(vertices[:, 1]))]
- arr = cls.array_from_polygon(shape, vertices)
+ offset_y = int(np.amin(flip_vertices[:, 0]))
+ offset_x = int(np.amin(flip_vertices[:, 1]))
+ # offset to 0
+ flip_vertices[:, 0] = np.add(flip_vertices[:, 0], -offset_y)
+ flip_vertices[:, 1] = np.add(flip_vertices[:, 1], -offset_x)
+ shape = [int(np.amax(flip_vertices[:, 0])), int(np.amax(flip_vertices[:, 1]))]
+ #from UM.Logger import Logger
+ #Logger.log("d", " Vertices: %s" % str(flip_vertices))
+ arr = cls.array_from_polygon(shape, flip_vertices)
return cls(arr, offset_x, offset_y)
+ # Originally from: http://stackoverflow.com/questions/37117878/generating-a-filled-polygon-inside-a-numpy-array
+ @classmethod
+ def array_from_polygon(cls, shape, vertices):
+ """
+ Creates np.array with dimensions defined by shape
+ Fills polygon defined by vertices with ones, all other values zero
+
+ Only works correctly for convex hull vertices
+ """
+ base_array = np.zeros(shape, dtype=float) # Initialize your array of zeros
+
+ fill = np.ones(base_array.shape) * True # Initialize boolean array defining shape fill
+
+ # Create check array for each edge segment, combine into fill array
+ for k in range(vertices.shape[0]):
+ fill = np.all([fill, cls._check(vertices[k - 1], vertices[k], base_array)], axis=0)
+
+ # Set all values inside polygon to one
+ base_array[fill] = 1
+
+ return base_array
+
## Return indices that mark one side of the line, used by array_from_polygon
# Uses the line defined by p1 and p2 to check array of
# input indices against interpolated value
@@ -30,8 +59,6 @@ class ShapeArray:
# Originally from: http://stackoverflow.com/questions/37117878/generating-a-filled-polygon-inside-a-numpy-array
@classmethod
def _check(cls, p1, p2, base_array):
- """
- """
if p1[0] == p2[0] and p1[1] == p2[1]:
return
idxs = np.indices(base_array.shape) # Create 3D array of indices
@@ -53,27 +80,6 @@ class ShapeArray:
sign = np.sign(p2[0] - p1[0])
return idxs[1] * sign <= max_col_idx * sign
- @classmethod
- def array_from_polygon(cls, shape, vertices):
- """
- Creates np.array with dimensions defined by shape
- Fills polygon defined by vertices with ones, all other values zero
-
- Only works correctly for convex hull vertices
- """
- base_array = np.zeros(shape, dtype=float) # Initialize your array of zeros
-
- fill = np.ones(base_array.shape) * True # Initialize boolean array defining shape fill
-
- # Create check array for each edge segment, combine into fill array
- for k in range(vertices.shape[0]):
- fill = np.all([fill, cls._check(vertices[k - 1], vertices[k], base_array)], axis=0)
-
- # Set all values inside polygon to one
- base_array[fill] = 1
-
- return base_array
-
class Arrange:
def __init__(self, x, y, offset_x, offset_y, scale=1):
@@ -99,7 +105,10 @@ class Arrange:
occupied_slice = self._occupied[
offset_y:offset_y + shape_arr.arr.shape[0],
offset_x:offset_x + shape_arr.arr.shape[1]]
- if np.any(occupied_slice[np.where(shape_arr.arr == 1)]):
+ try:
+ if np.any(occupied_slice[np.where(shape_arr.arr == 1)]):
+ return 999999
+ except IndexError: # out of bounds if you try to place an object outside
return 999999
prio_slice = self._priority[
offset_y:offset_y + shape_arr.arr.shape[0],
@@ -122,33 +131,39 @@ class Arrange:
return best_x, best_y, best_points
## Faster
- def bestSpot(self, shape_arr):
- min_y = max(-shape_arr.offset_y, 0) - self._offset_y
- max_y = self.shape[0] - shape_arr.arr.shape[0] - self._offset_y
- min_x = max(-shape_arr.offset_x, 0) - self._offset_x
- max_x = self.shape[1] - shape_arr.arr.shape[1] - self._offset_x
-
- for prio in range(200):
+ def bestSpot(self, shape_arr, start_prio = 0):
+ for prio in range(start_prio, 300):
tryout_idx = np.where(self._priority == prio)
for idx in range(len(tryout_idx[0])):
x = tryout_idx[0][idx]
y = tryout_idx[1][idx]
projected_x = x - self._offset_x
projected_y = y - self._offset_y
- if projected_x < min_x or projected_x > max_x or projected_y < min_y or projected_y > max_y:
- continue
+
# array to "world" coordinates
penalty_points = self.check_shape(projected_x, projected_y, shape_arr)
if penalty_points != 999999:
- return projected_x, projected_y, penalty_points
- return None, None, None # No suitable location found :-(
+ return projected_x, projected_y, penalty_points, prio
+ return None, None, None, prio # No suitable location found :-(
+ ## Place the object
def place(self, x, y, shape_arr):
x = int(self._scale * x)
y = int(self._scale * y)
offset_x = x + self._offset_x + shape_arr.offset_x
offset_y = y + self._offset_y + shape_arr.offset_y
- occupied_slice = self._occupied[
- offset_y:offset_y + shape_arr.arr.shape[0],
- offset_x:offset_x + shape_arr.arr.shape[1]]
- occupied_slice[np.where(shape_arr.arr == 1)] = 1
+ shape_y, shape_x = self._occupied.shape
+
+ min_x = min(max(offset_x, 0), shape_x - 1)
+ min_y = min(max(offset_y, 0), shape_y - 1)
+ max_x = min(max(offset_x + shape_arr.arr.shape[1], 0), shape_x - 1)
+ max_y = min(max(offset_y + shape_arr.arr.shape[0], 0), shape_y - 1)
+ occupied_slice = self._occupied[min_y:max_y, min_x:max_x]
+ # we use a slice of shape because it can be out of bounds
+ occupied_slice[np.where(shape_arr.arr[
+ min_y - offset_y:max_y - offset_y, min_x - offset_x:max_x - offset_x] == 1)] = 1
+
+ # Set priority to low (= high number), so it won't get picked at trying out.
+ prio_slice = self._priority[min_y:max_y, min_x:max_x]
+ prio_slice[np.where(shape_arr.arr[
+ min_y - offset_y:max_y - offset_y, min_x - offset_x:max_x - offset_x] == 1)] = 999