diff options
author | Ghostkeeper <rubend@tutanota.com> | 2017-08-22 17:40:11 +0300 |
---|---|---|
committer | Ghostkeeper <rubend@tutanota.com> | 2017-08-22 17:40:11 +0300 |
commit | 18b88065f45f8a871763a635808237729c66bf8e (patch) | |
tree | 0b95ff92275938b5b34b59926497f0fb6c5dff5d /cura/BuildVolume.py | |
parent | 25c5c5a88836f30ceb71c1d333ba76f939aafe2e (diff) |
Render build plate slightly lower than grid to prevent Z fighting
Looks much better.
Contributes to issue CURA-4150.
Diffstat (limited to 'cura/BuildVolume.py')
-rwxr-xr-x | cura/BuildVolume.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/cura/BuildVolume.py b/cura/BuildVolume.py index 2757a37609..7514f15c14 100755 --- a/cura/BuildVolume.py +++ b/cura/BuildVolume.py @@ -174,6 +174,7 @@ class BuildVolume(SceneNode): self._plate_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader")) theme = Application.getInstance().getTheme() self._plate_shader.setUniformValue("u_color", Color(*theme.getColor("buildplate").getRgb())) + self._plate_shader.setUniformValue("u_z_bias", 0.01) renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines) renderer.queueNode(self, mesh = self._origin_mesh) |