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author | Ghostkeeper <rubend@tutanota.com> | 2017-08-16 14:26:17 +0300 |
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committer | Ghostkeeper <rubend@tutanota.com> | 2017-08-16 14:26:17 +0300 |
commit | 484740f2ff3b8dab8e4bea00892c4d2229dda25b (patch) | |
tree | a0d097c7da1cb21ab5044bebb49c469742b5291b /cura/BuildVolume.py | |
parent | b74c09dec87fcc06840ac65755e26207b85bde76 (diff) |
Remove grid pattern
It'll be replaced by grid lines instead of grid surfaces.
Contributes to issue CURA-4150.
Diffstat (limited to 'cura/BuildVolume.py')
-rwxr-xr-x | cura/BuildVolume.py | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/cura/BuildVolume.py b/cura/BuildVolume.py index e37268e244..e613daa947 100755 --- a/cura/BuildVolume.py +++ b/cura/BuildVolume.py @@ -169,8 +169,7 @@ class BuildVolume(SceneNode): self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "default.shader")) self._grid_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "grid.shader")) theme = Application.getInstance().getTheme() - self._grid_shader.setUniformValue("u_gridColor0", Color(*theme.getColor("buildplate").getRgb())) - self._grid_shader.setUniformValue("u_gridColor1", Color(*theme.getColor("buildplate_alt").getRgb())) + self._grid_shader.setUniformValue("u_buildplateColor", Color(*theme.getColor("buildplate").getRgb())) renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines) renderer.queueNode(self, mesh = self._origin_mesh) |