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authorfieldOfView <aldo@fieldofview.com>2017-09-11 23:43:55 +0300
committerfieldOfView <aldo@fieldofview.com>2017-09-11 23:43:55 +0300
commita4aa134f25fd50a7bf2ea057486d7786ee8ff4e4 (patch)
tree5f45e113857ff585d15c11138f7d5c418db16a6c /cura/BuildVolume.py
parent637b536536bbeee635c896a992d9512fb43cae69 (diff)
Revert "Merge branch 'feature_grid_lines'"
This reverts commit a0b7a2d165d4f973c69bf5fc7314726f19eeeb65, reversing changes made to db640c6f3d7b32b4c387268e8ebeb0d4de1b461a. # Conflicts: # cura/BuildVolume.py
Diffstat (limited to 'cura/BuildVolume.py')
-rwxr-xr-xcura/BuildVolume.py87
1 files changed, 12 insertions, 75 deletions
diff --git a/cura/BuildVolume.py b/cura/BuildVolume.py
index dc239c15b8..1bd5c7028e 100755
--- a/cura/BuildVolume.py
+++ b/cura/BuildVolume.py
@@ -1,4 +1,4 @@
-# Copyright (c) 2017 Ultimaker B.V.
+# Copyright (c) 2016 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from cura.Settings.ExtruderManager import ExtruderManager
@@ -27,9 +27,8 @@ import math
from typing import List
-PRIME_CLEARANCE = 6.5 #Setting for clearance around the prime.
-MAJOR_GRID_SIZE = 10 #Size of the grid cells.
-MINOR_GRID_SIZE = 1
+# Setting for clearance around the prime
+PRIME_CLEARANCE = 6.5
## Build volume is a special kind of node that is responsible for rendering the printable area & disallowed areas.
@@ -45,8 +44,6 @@ class BuildVolume(SceneNode):
self._z_axis_color = None
self._disallowed_area_color = None
self._error_area_color = None
- self._grid_color = None
- self._grid_minor_color = None
self._width = 0
self._height = 0
@@ -59,9 +56,8 @@ class BuildVolume(SceneNode):
self._origin_line_length = 20
self._origin_line_width = 0.5
- self._plate_mesh = None
self._grid_mesh = None
- self._plate_shader = None
+ self._grid_shader = None
self._disallowed_areas = []
self._disallowed_area_mesh = None
@@ -180,15 +176,15 @@ class BuildVolume(SceneNode):
if not self._shader:
self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "default.shader"))
- self._plate_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
+ self._grid_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "grid.shader"))
theme = Application.getInstance().getTheme()
- self._plate_shader.setUniformValue("u_color", Color(*theme.getColor("buildplate").getRgb()))
- self._plate_shader.setUniformValue("u_z_bias", 0.000001)
+ self._grid_shader.setUniformValue("u_gridColor0", Color(*theme.getColor("buildplate").getRgb()))
+ self._grid_shader.setUniformValue("u_gridColor1", Color(*theme.getColor("buildplate_alt").getRgb()))
+ self._grid_shader.setUniformValue("u_z_bias", 0.000001)
renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines)
renderer.queueNode(self, mesh = self._origin_mesh)
- renderer.queueNode(self, mesh = self._plate_mesh, shader = self._plate_shader, backface_cull = True)
- renderer.queueNode(self, mesh = self._grid_mesh, mode = RenderBatch.RenderMode.Lines, transparent = True)
+ renderer.queueNode(self, mesh = self._grid_mesh, shader = self._grid_shader, backface_cull = True)
if self._disallowed_area_mesh:
renderer.queueNode(self, mesh = self._disallowed_area_mesh, shader = self._shader, transparent = True, backface_cull = True, sort = -9)
@@ -261,8 +257,6 @@ class BuildVolume(SceneNode):
self._z_axis_color = Color(*theme.getColor("z_axis").getRgb())
self._disallowed_area_color = Color(*theme.getColor("disallowed_area").getRgb())
self._error_area_color = Color(*theme.getColor("error_area").getRgb())
- self._grid_color = Color(*theme.getColor("buildplate_grid").getRgb())
- self._grid_minor_color = Color(*theme.getColor("buildplate_grid_minor").getRgb())
min_w = -self._width / 2
max_w = self._width / 2
@@ -293,7 +287,7 @@ class BuildVolume(SceneNode):
self.setMeshData(mb.build())
- # Build plate surface.
+ # Build plate grid mesh
mb = MeshBuilder()
mb.addQuad(
Vector(min_w, min_h - z_fight_distance, min_d),
@@ -305,30 +299,6 @@ class BuildVolume(SceneNode):
for n in range(0, 6):
v = mb.getVertex(n)
mb.setVertexUVCoordinates(n, v[0], v[2])
- self._plate_mesh = mb.build()
-
- #Build plate grid mesh.
- mb = MeshBuilder()
- for x in range(0, int(math.ceil(max_w)), MAJOR_GRID_SIZE):
- mb.addLine(Vector(x, min_h, min_d), Vector(x, min_h, max_d), color = self._grid_color)
- #Start from 0 in both cases, so you need to do this in two for loops.
- mb.addLine(Vector(-x, min_h, min_d), Vector(-x, min_h, max_d), color = self._grid_color)
- for y in range(0, int(math.ceil(max_d)), MAJOR_GRID_SIZE):
- mb.addLine(Vector(min_w, min_h, y), Vector(max_w, min_h, y), color = self._grid_color)
- mb.addLine(Vector(min_w, min_h, -y), Vector(max_w, min_h, -y), color = self._grid_color)
-
- #More fine grained grid.
- for x in range(0, int(math.ceil(max_w)), MINOR_GRID_SIZE):
- if x % MAJOR_GRID_SIZE == 0: #Don't overlap with the major grid.
- pass
- mb.addLine(Vector(x, min_h, min_d), Vector(x, min_h, max_d), color = self._grid_minor_color)
- mb.addLine(Vector(-x, min_h, min_d), Vector(-x, min_h, max_d), color = self._grid_minor_color)
- for y in range(0, int(math.ceil(max_d)), MINOR_GRID_SIZE):
- if y % MAJOR_GRID_SIZE == 0:
- pass
- mb.addLine(Vector(min_w, min_h, y), Vector(max_w, min_h, y), color = self._grid_minor_color)
- mb.addLine(Vector(min_w, min_h, -y), Vector(max_w, min_h, -y), color = self._grid_minor_color)
-
self._grid_mesh = mb.build()
else:
@@ -344,7 +314,7 @@ class BuildVolume(SceneNode):
mb.addArc(max_w, Vector.Unit_Y, center = (0, max_h, 0), color = self._volume_outline_color)
self.setMeshData(mb.build().getTransformed(scale_matrix))
- # Build plate surface.
+ # Build plate grid mesh
mb = MeshBuilder()
mb.addVertex(0, min_h - z_fight_distance, 0)
mb.addArc(max_w, Vector.Unit_Y, center = Vector(0, min_h - z_fight_distance, 0))
@@ -358,40 +328,7 @@ class BuildVolume(SceneNode):
for n in range(0, mb.getVertexCount()):
v = mb.getVertex(n)
mb.setVertexUVCoordinates(n, v[0], v[2] * aspect)
- self._plate_mesh = mb.build().getTransformed(scale_matrix)
-
- #Build plate grid mesh.
- #We need to constrain the length of the lines to the build plate ellipsis. Time to get out the calculator!
- mb = MeshBuilder()
- for x in range(0, int(math.ceil(max_w)), MAJOR_GRID_SIZE):
- #x / max_w is the fraction along the build plate we have progressed, counting from the centre.
- #So x / max_w is sin(a), where a is the angle towards an endpoint of the grid line from the centre.
- #So math.asin(x / max_w) is a.
- #So math.cos(math.asin(x / max_w)) is half of the length of the grid line on a unit circle, which scales between 0 and 1.
- length_factor = math.cos(math.asin(x / max_w))
- mb.addLine(Vector(x, min_h, min_d * length_factor), Vector(x, min_h, max_d * length_factor), color = self._grid_color)
- #Start from 0 in both cases, so you need to do this in two for loops.
- mb.addLine(Vector(-x, min_h, min_d * length_factor), Vector(-x, min_h, max_d * length_factor), color = self._grid_color)
- for y in range(0, int(math.ceil(max_d)), MAJOR_GRID_SIZE):
- length_factor = math.sin(math.acos(y / max_d))
- mb.addLine(Vector(min_w * length_factor, min_h, y), Vector(max_w * length_factor, min_h, y), color = self._grid_color)
- mb.addLine(Vector(min_w * length_factor, min_h, -y), Vector(max_w * length_factor, min_h, -y), color = self._grid_color)
-
- #More fine grained grid.
- for x in range(0, int(math.ceil(max_w)), MINOR_GRID_SIZE):
- if x % MAJOR_GRID_SIZE == 0: #Don't overlap with the major grid.
- pass
- length_factor = math.cos(math.asin(x / max_w))
- mb.addLine(Vector(x, min_h, min_d * length_factor), Vector(x, min_h, max_d * length_factor), color = self._grid_minor_color)
- mb.addLine(Vector(-x, min_h, min_d * length_factor), Vector(-x, min_h, max_d * length_factor), color = self._grid_minor_color)
- for y in range(0, int(math.ceil(max_d)), MINOR_GRID_SIZE):
- if y % MAJOR_GRID_SIZE == 0:
- pass
- length_factor = math.sin(math.acos(y / max_d))
- mb.addLine(Vector(min_w * length_factor, min_h, y), Vector(max_w * length_factor, min_h, y), color = self._grid_minor_color)
- mb.addLine(Vector(min_w * length_factor, min_h, -y), Vector(max_w * length_factor, min_h, -y), color = self._grid_minor_color)
-
- self._grid_mesh = mb.build()
+ self._grid_mesh = mb.build().getTransformed(scale_matrix)
# Indication of the machine origin
if self._global_container_stack.getProperty("machine_center_is_zero", "value"):