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authorJack Ha <j.ha@ultimaker.com>2016-07-26 12:45:06 +0300
committerJack Ha <j.ha@ultimaker.com>2016-07-26 12:45:06 +0300
commit3703ed9eb061caa4e2e0cf50bcafb6205b473b03 (patch)
treea9dfa1ad72841fce7335431ee4a2528f6743cc25 /cura/ConvexHullNode.py
parent76723c2412d33cc54000b970dcea12dffd7fe20c (diff)
Fix overlapping object with raft/brim/skirt in one-at-a-time mode.
head_and_fans is extended by an extra margin to prevent overlapping. CURA-1776 Also fixed: showing one-at-a-time head convex at start.
Diffstat (limited to 'cura/ConvexHullNode.py')
-rw-r--r--cura/ConvexHullNode.py18
1 files changed, 10 insertions, 8 deletions
diff --git a/cura/ConvexHullNode.py b/cura/ConvexHullNode.py
index f73db2a597..703dfb0bed 100644
--- a/cura/ConvexHullNode.py
+++ b/cura/ConvexHullNode.py
@@ -28,15 +28,16 @@ class ConvexHullNode(SceneNode):
# The y-coordinate of the convex hull mesh. Must not be 0, to prevent z-fighting.
self._mesh_height = 0.1
+ self._thickness = thickness
+
# The node this mesh is "watching"
self._node = node
+ self._convex_hull_head_mesh = None
+
self._node.decoratorsChanged.connect(self._onNodeDecoratorsChanged)
self._onNodeDecoratorsChanged(self._node)
- self._convex_hull_head_mesh = None
-
self._hull = hull
- self._thickness = thickness
if self._hull:
hull_mesh_builder = MeshBuilder()
@@ -46,11 +47,6 @@ class ConvexHullNode(SceneNode):
hull_mesh = hull_mesh_builder.build()
self.setMeshData(hull_mesh)
- convex_hull_head = self._node.callDecoration("getConvexHullHead")
- if convex_hull_head:
- convex_hull_head_builder = MeshBuilder()
- convex_hull_head_builder.addConvexPolygon(convex_hull_head.getPoints(), self._mesh_height-thickness)
- self._convex_hull_head_mesh = convex_hull_head_builder.build()
def getHull(self):
return self._hull
@@ -78,6 +74,12 @@ class ConvexHullNode(SceneNode):
def _onNodeDecoratorsChanged(self, node):
self._color = Color(35, 35, 35, 0.5)
+ convex_hull_head = self._node.callDecoration("getConvexHullHead")
+ if convex_hull_head:
+ convex_hull_head_builder = MeshBuilder()
+ convex_hull_head_builder.addConvexPolygon(convex_hull_head.getPoints(), self._mesh_height-self._thickness)
+ self._convex_hull_head_mesh = convex_hull_head_builder.build()
+
if not node:
return