diff options
author | Arjen Hiemstra <ahiemstra@heimr.nl> | 2016-07-27 19:02:31 +0300 |
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committer | Arjen Hiemstra <ahiemstra@heimr.nl> | 2016-07-27 19:03:20 +0300 |
commit | 823ab61cc577eb072a61cb3bd7cb524e1b4561d3 (patch) | |
tree | dcb4ff4234623b3a2e7ae8330c52540fbcea3a06 /cura/ConvexHullNode.py | |
parent | 6af0f28f32e776e971d04cd3e15b01f75319425d (diff) |
Tweak convex hull node and transparent object shader
Now we render at least a vague hint at lighting instead of nothing at
all.
Diffstat (limited to 'cura/ConvexHullNode.py')
-rw-r--r-- | cura/ConvexHullNode.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/cura/ConvexHullNode.py b/cura/ConvexHullNode.py index 703dfb0bed..232b30e317 100644 --- a/cura/ConvexHullNode.py +++ b/cura/ConvexHullNode.py @@ -23,7 +23,7 @@ class ConvexHullNode(SceneNode): self._original_parent = parent # Color of the drawn convex hull - self._color = Color(35, 35, 35, 192) + self._color = Color(0.4, 0.4, 0.4, 1.0) # The y-coordinate of the convex hull mesh. Must not be 0, to prevent z-fighting. self._mesh_height = 0.1 |