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authorArjen Hiemstra <ahiemstra@heimr.nl>2016-07-27 19:02:31 +0300
committerArjen Hiemstra <ahiemstra@heimr.nl>2016-07-27 19:03:20 +0300
commit823ab61cc577eb072a61cb3bd7cb524e1b4561d3 (patch)
treedcb4ff4234623b3a2e7ae8330c52540fbcea3a06 /cura/ConvexHullNode.py
parent6af0f28f32e776e971d04cd3e15b01f75319425d (diff)
Tweak convex hull node and transparent object shader
Now we render at least a vague hint at lighting instead of nothing at all.
Diffstat (limited to 'cura/ConvexHullNode.py')
-rw-r--r--cura/ConvexHullNode.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/cura/ConvexHullNode.py b/cura/ConvexHullNode.py
index 703dfb0bed..232b30e317 100644
--- a/cura/ConvexHullNode.py
+++ b/cura/ConvexHullNode.py
@@ -23,7 +23,7 @@ class ConvexHullNode(SceneNode):
self._original_parent = parent
# Color of the drawn convex hull
- self._color = Color(35, 35, 35, 192)
+ self._color = Color(0.4, 0.4, 0.4, 1.0)
# The y-coordinate of the convex hull mesh. Must not be 0, to prevent z-fighting.
self._mesh_height = 0.1