diff options
author | Arjen Hiemstra <ahiemstra@heimr.nl> | 2017-04-20 18:25:05 +0300 |
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committer | Arjen Hiemstra <ahiemstra@heimr.nl> | 2017-04-20 18:41:53 +0300 |
commit | 905e59354b314db9806374111616c8ba775d3136 (patch) | |
tree | b6cf9a0185c43db6e261ba94c1d0c2dc9bd60c4a /cura/MultiplyObjectsJob.py | |
parent | 97fd35c21d2d8e90c0f078f4e9529b03383760e8 (diff) |
Change MultiplyObjectsJob to work on a list of objects
This makes MultiplyObjectsJob able to handle a list of objects instead
of a single object ID.
Contributes to CURA-3609
Diffstat (limited to 'cura/MultiplyObjectsJob.py')
-rw-r--r-- | cura/MultiplyObjectsJob.py | 58 |
1 files changed, 31 insertions, 27 deletions
diff --git a/cura/MultiplyObjectsJob.py b/cura/MultiplyObjectsJob.py index 40dbc221d6..a795e0bc10 100644 --- a/cura/MultiplyObjectsJob.py +++ b/cura/MultiplyObjectsJob.py @@ -24,9 +24,9 @@ from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation class MultiplyObjectsJob(Job): - def __init__(self, object_id, count, min_offset = 8): + def __init__(self, objects, count, min_offset = 8): super().__init__() - self._object_id = object_id + self._objects = objects self._count = count self._min_offset = min_offset @@ -35,38 +35,42 @@ class MultiplyObjectsJob(Job): dismissable=False, progress=0) status_message.show() scene = Application.getInstance().getController().getScene() - node = scene.findObject(self._object_id) - if not node and self._object_id != 0: # Workaround for tool handles overlapping the selected object - node = Selection.getSelectedObject(0) - - # If object is part of a group, multiply group - current_node = node - while current_node.getParent() and current_node.getParent().callDecoration("isGroup"): - current_node = current_node.getParent() + total_progress = len(self._objects) * self._count + current_progress = 0 root = scene.getRoot() arranger = Arrange.create(scene_root=root) - node_too_big = False - if node.getBoundingBox().width < 300 or node.getBoundingBox().depth < 300: - offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(current_node, min_offset=self._min_offset) - else: - node_too_big = True nodes = [] - found_solution_for_all = True - for i in range(self._count): - # We do place the nodes one by one, as we want to yield in between. - if not node_too_big: - node, solution_found = arranger.findNodePlacement(current_node, offset_shape_arr, hull_shape_arr) - if node_too_big or not solution_found: - found_solution_for_all = False - new_location = node.getPosition() - new_location = new_location.set(z = 100 - i * 20) - node.setPosition(new_location) + for node in self._objects: + # If object is part of a group, multiply group + current_node = node + while current_node.getParent() and current_node.getParent().callDecoration("isGroup"): + current_node = current_node.getParent() + + node_too_big = False + if node.getBoundingBox().width < 300 or node.getBoundingBox().depth < 300: + offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(current_node, min_offset=self._min_offset) + else: + node_too_big = True + + found_solution_for_all = True + for i in range(self._count): + # We do place the nodes one by one, as we want to yield in between. + if not node_too_big: + node, solution_found = arranger.findNodePlacement(current_node, offset_shape_arr, hull_shape_arr) + if node_too_big or not solution_found: + found_solution_for_all = False + new_location = node.getPosition() + new_location = new_location.set(z = 100 - i * 20) + node.setPosition(new_location) + + nodes.append(node) + current_progress += 1 + status_message.setProgress((current_progress / total_progress) * 100) + Job.yieldThread() - nodes.append(node) Job.yieldThread() - status_message.setProgress((i + 1) / self._count * 100) if nodes: op = GroupedOperation() |