Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/Ultimaker/Cura.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJaime van Kessel <nallath@gmail.com>2020-10-05 15:09:50 +0300
committerJaime van Kessel <nallath@gmail.com>2020-10-05 15:09:50 +0300
commita1f43e7bcf07160bd23cde734479c018dcb4cfaa (patch)
tree984e606916e3dc6969d9156e71103483110914dc /cura/MultiplyObjectsJob.py
parent5823140b213548996e608eb186d36829ce840ff1 (diff)
Also use the new arranger when multiplying objects
Diffstat (limited to 'cura/MultiplyObjectsJob.py')
-rw-r--r--cura/MultiplyObjectsJob.py64
1 files changed, 32 insertions, 32 deletions
diff --git a/cura/MultiplyObjectsJob.py b/cura/MultiplyObjectsJob.py
index 533f631409..4ab0ab1e3f 100644
--- a/cura/MultiplyObjectsJob.py
+++ b/cura/MultiplyObjectsJob.py
@@ -7,10 +7,18 @@ from typing import List
from PyQt5.QtCore import QCoreApplication
from UM.Job import Job
+from UM.Math.Matrix import Matrix
+from UM.Math.Quaternion import Quaternion
+from UM.Math.Vector import Vector
from UM.Operations.GroupedOperation import GroupedOperation
from UM.Message import Message
+from UM.Operations.RotateOperation import RotateOperation
+from UM.Operations.TranslateOperation import TranslateOperation
+from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Scene.SceneNode import SceneNode
from UM.i18n import i18nCatalog
+from cura.Arranging.Nest2DArrange import findNodePlacement
+
i18n_catalog = i18nCatalog("cura")
from cura.Arranging.Arrange import Arrange
@@ -43,11 +51,16 @@ class MultiplyObjectsJob(Job):
machine_depth = global_container_stack.getProperty("machine_depth", "value")
root = scene.getRoot()
- scale = 0.5
- arranger = Arrange.create(x = machine_width, y = machine_depth, scene_root = root, scale = scale, min_offset = self._min_offset)
+
processed_nodes = [] # type: List[SceneNode]
nodes = []
+ fixed_nodes = []
+ for node_ in DepthFirstIterator(root):
+ # Only count sliceable objects
+ if node_.callDecoration("isSliceable"):
+ fixed_nodes.append(node_)
+
not_fit_count = 0
found_solution_for_all = False
for node in self._objects:
@@ -60,31 +73,8 @@ class MultiplyObjectsJob(Job):
continue
processed_nodes.append(current_node)
- node_too_big = False
- if node.getBoundingBox().width < machine_width or node.getBoundingBox().depth < machine_depth:
- offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(current_node, min_offset = self._min_offset, scale = scale)
- else:
- node_too_big = True
-
- found_solution_for_all = True
- arranger.resetLastPriority()
for _ in range(self._count):
- # We do place the nodes one by one, as we want to yield in between.
new_node = copy.deepcopy(node)
- solution_found = False
- if not node_too_big:
- if offset_shape_arr is not None and hull_shape_arr is not None:
- solution_found = arranger.findNodePlacement(new_node, offset_shape_arr, hull_shape_arr)
- else:
- # The node has no shape, so no need to arrange it. The solution is simple: Do nothing.
- solution_found = True
-
- if node_too_big or not solution_found:
- found_solution_for_all = False
- new_location = new_node.getPosition()
- new_location = new_location.set(z = - not_fit_count * 20)
- new_node.setPosition(new_location)
- not_fit_count += 1
# Same build plate
build_plate_number = current_node.callDecoration("getBuildPlateNumber")
@@ -93,17 +83,27 @@ class MultiplyObjectsJob(Job):
child.callDecoration("setBuildPlateNumber", build_plate_number)
nodes.append(new_node)
- current_progress += 1
- status_message.setProgress((current_progress / total_progress) * 100)
- QCoreApplication.processEvents()
- Job.yieldThread()
- QCoreApplication.processEvents()
- Job.yieldThread()
+ factor = 10000
+ found_solution_for_all, node_items = findNodePlacement(nodes, Application.getInstance().getBuildVolume(), fixed_nodes, factor = 10000)
if nodes:
operation = GroupedOperation()
- for new_node in nodes:
+ for new_node, node_item in zip(nodes, node_items):
operation.addOperation(AddSceneNodeOperation(new_node, root))
+
+ if node_item.binId() == 0:
+ # We found a spot for it
+ rotation_matrix = Matrix()
+ rotation_matrix.setByRotationAxis(node_item.rotation(), Vector(0, -1, 0))
+ operation.addOperation(RotateOperation(new_node, Quaternion.fromMatrix(rotation_matrix)))
+ operation.addOperation(
+ TranslateOperation(new_node, Vector(node_item.translation().x() / factor, 0,
+ node_item.translation().y() / factor)))
+ else:
+ # We didn't find a spot
+ operation.addOperation(
+ TranslateOperation(new_node, Vector(200, 0, -not_fit_count * 20), set_position=True))
+
operation.push()
status_message.hide()