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authorJaime van Kessel <nallath@gmail.com>2015-07-22 12:46:12 +0300
committerJaime van Kessel <nallath@gmail.com>2015-07-22 12:46:12 +0300
commit78ebb13089e0765a8d582c886220d128b45fe058 (patch)
treeae7058e190a6cd983d722204cb0035f1b5207ee3 /cura/OneAtATimeIterator.py
parent1ce7e7868547807e6e2748153bb72f22b5278c7b (diff)
Changes required for printing one at a time
Diffstat (limited to 'cura/OneAtATimeIterator.py')
-rw-r--r--cura/OneAtATimeIterator.py102
1 files changed, 102 insertions, 0 deletions
diff --git a/cura/OneAtATimeIterator.py b/cura/OneAtATimeIterator.py
new file mode 100644
index 0000000000..e617f4b232
--- /dev/null
+++ b/cura/OneAtATimeIterator.py
@@ -0,0 +1,102 @@
+# Copyright (c) 2015 Ultimaker B.V.
+# Cura is released under the terms of the AGPLv3 or higher.
+
+from UM.Scene.Iterator import Iterator
+from functools import cmp_to_key
+
+## Iterator that returns a list of nodes in the order that they need to be printed
+# If there is no solution an empty list is returned.
+# Take note that the list of nodes can have children (that may or may not contain mesh data)
+class OneAtATimeIterator(Iterator.Iterator):
+ def __init__(self, scene_node):
+ super(OneAtATimeIterator, self).__init__(scene_node) # Call super to make multiple inheritence work.
+ self._hit_map = [[]]
+ self._original_node_list = []
+
+ def _fillStack(self):
+ node_list = []
+ for node in self._scene_node.getChildren():
+ if node.callDecoration("getConvexHull"):
+ node_list.append(node)
+
+ if len(node_list) < 2:
+ return node_list
+
+ self._original_node_list = node_list[:]
+
+ ## Initialise the hit map (pre-compute all hits between all objects)
+ self._hit_map = [[self._checkHit(j,i) for i in node_list] for j in node_list]
+
+ # Check if we have to files that block eachother. If this is the case, there is no solution!
+ for a in range(0,len(node_list)):
+ for b in range(0,len(node_list)):
+ if a != b and self._hit_map[a][b] and self._hit_map[b][a]:
+ return []
+
+ # Sort the original list so that items that block the most other objects are at the beginning.
+ # This does not decrease the worst case running time, but should improve it in most cases.
+ sorted(node_list, key = cmp_to_key(self._calculateScore))
+
+ todo_node_list = [_objectOrder([], node_list)]
+ while len(todo_node_list) > 0:
+ current = todo_node_list.pop()
+ for node in current.todo:
+ # Check if the object can be placed with what we have and still allows for a solution in the future
+ if not self._checkHitMultiple(node, current.order) and not self._checkBlockMultiple(node, current.todo):
+ # We found a possible result. Create new todo & order list.
+ new_todo_list = current.todo[:]
+ new_todo_list.remove(node)
+ new_order = current.order[:] + [node]
+ if len(new_todo_list) == 0:
+ # We have no more nodes to check, so quit looking.
+ todo_node_list = None
+ self._node_stack = new_order
+ return
+ todo_node_list.append(_objectOrder(new_order, new_todo_list))
+
+ self._node_stack = [] #No result found!
+
+
+ # Check if first object can be printed before the provided list (using the hit map)
+ def _checkHitMultiple(self, node, other_nodes):
+ node_index = self._original_node_list.index(node)
+ for other_node in other_nodes:
+ if self._hit_map[node_index][self._original_node_list.index(other_node)]:
+ return True
+ return False
+
+ def _checkBlockMultiple(self, node, other_nodes):
+ node_index = self._original_node_list.index(node)
+ for other_node in other_nodes:
+ if self._hit_map[self._original_node_list.index(other_node)][node_index] and node_index != self._original_node_list.index(other_node):
+ return True
+ return False
+
+ ## Calculate score simply sums the number of other objects it 'blocks'
+ def _calculateScore(self, a, b):
+ score_a = sum(self._hit_map[self._original_node_list.index(a)])
+ score_b = sum(self._hit_map[self._original_node_list.index(b)])
+ return score_a - score_b
+
+ # Checks if A can be printed before B
+ def _checkHit(self, a, b):
+ if a == b:
+ return False
+
+ overlap = a.callDecoration("getConvexHullBoundary").intersectsPolygon(b.callDecoration("getConvexHullHead"))
+ if overlap:
+ return True
+ else:
+ return False
+
+
+## Internal object used to keep track of a possible order in which to print objects.
+class _objectOrder():
+ def __init__(self, order, todo):
+ """
+ :param order: List of indexes in which to print objects, ordered by printing order.
+ :param todo: List of indexes which are not yet inserted into the order list.
+ """
+ self.order = order
+ self.todo = todo
+ \ No newline at end of file