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authorJack Ha <j.ha@ultimaker.com>2017-03-30 17:26:39 +0300
committerJack Ha <j.ha@ultimaker.com>2017-03-30 17:26:39 +0300
commit1164805a68c6d08524983bfe2be767e1176c1f5f (patch)
tree4bb2e16b835ce5614c1020c019d2beb5a8550994 /cura/PlatformPhysics.py
parent3135dc7d77add478c3ed1d62d40948ac6435ca5b (diff)
WIP Solved stash apply. CURA-3610
Diffstat (limited to 'cura/PlatformPhysics.py')
-rwxr-xr-x[-rw-r--r--]cura/PlatformPhysics.py40
1 files changed, 4 insertions, 36 deletions
diff --git a/cura/PlatformPhysics.py b/cura/PlatformPhysics.py
index 42ea26f153..9fcd2f9251 100644..100755
--- a/cura/PlatformPhysics.py
+++ b/cura/PlatformPhysics.py
@@ -3,10 +3,10 @@
from PyQt5.QtCore import QTimer
+from UM.Application import Application
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Iterator.BreadthFirstIterator import BreadthFirstIterator
from UM.Math.Vector import Vector
-from UM.Math.AxisAlignedBox import AxisAlignedBox
from UM.Scene.Selection import Selection
from UM.Preferences import Preferences
@@ -51,7 +51,6 @@ class PlatformPhysics:
# same direction.
transformed_nodes = []
- group_nodes = []
# We try to shuffle all the nodes to prevent "locked" situations, where iteration B inverts iteration A.
# By shuffling the order of the nodes, this might happen a few times, but at some point it will resolve.
nodes = list(BreadthFirstIterator(root))
@@ -62,24 +61,6 @@ class PlatformPhysics:
bbox = node.getBoundingBox()
- # Ignore intersections with the bottom
- build_volume_bounding_box = self._build_volume.getBoundingBox()
- if build_volume_bounding_box:
- # It's over 9000!
- build_volume_bounding_box = build_volume_bounding_box.set(bottom=-9001)
- else:
- # No bounding box. This is triggered when running Cura from command line with a model for the first time
- # In that situation there is a model, but no machine (and therefore no build volume.
- return
- node._outside_buildarea = False
-
- # Mark the node as outside the build volume if the bounding box test fails.
- if build_volume_bounding_box.intersectsBox(bbox) != AxisAlignedBox.IntersectionResult.FullIntersection:
- node._outside_buildarea = True
-
- if node.callDecoration("isGroup"):
- group_nodes.append(node) # Keep list of affected group_nodes
-
# Move it downwards if bottom is above platform
move_vector = Vector()
if Preferences.getInstance().getValue("physics/automatic_drop_down") and not (node.getParent() and node.getParent().callDecoration("isGroup")) and node.isEnabled(): #If an object is grouped, don't move it down
@@ -145,27 +126,14 @@ class PlatformPhysics:
# Simply waiting for the next tick seems to resolve this correctly.
overlap = None
- convex_hull = node.callDecoration("getConvexHull")
- if convex_hull:
- if not convex_hull.isValid():
- return
- # Check for collisions between disallowed areas and the object
- for area in self._build_volume.getDisallowedAreas():
- overlap = convex_hull.intersectsPolygon(area)
- if overlap is None:
- continue
- node._outside_buildarea = True
-
if not Vector.Null.equals(move_vector, epsilon=1e-5):
transformed_nodes.append(node)
op = PlatformPhysicsOperation.PlatformPhysicsOperation(node, move_vector)
op.push()
- # Group nodes should override the _outside_buildarea property of their children.
- for group_node in group_nodes:
- for child_node in group_node.getAllChildren():
- child_node._outside_buildarea = group_node._outside_buildarea
-
+ # After moving, we have to evaluate the boundary checks for nodes
+ build_volume = Application.getInstance().getBuildVolume()
+ build_volume.updateNodeBoundaryCheck()
def _onToolOperationStarted(self, tool):
self._enabled = False