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authorRemco Burema <r.burema@ultimaker.com>2021-07-30 20:50:18 +0300
committerRemco Burema <r.burema@ultimaker.com>2021-07-30 20:50:18 +0300
commita2442919f4f7216bbe386c1da3c45ab94069be72 (patch)
treea05d314c78af061c9d2a0e024a4d818320ee9977 /cura/PreviewPass.py
parentf5eb2ec74fb79f81c31d8456a207d71af4b238f0 (diff)
Part of fix for crash on context menu open + click on slice.
See also the backend (Uranium) fix/PR (needed for this to work properly). If the context menu is opened over the slice button, then it _may_ on some cases (on Windows) fail on the creation of the snapshot. Within this fix, the snapshot is then still not created, but at least it doesn't crash any more. (Also the snapshot _will_ be there if a reslice is done.) part of CURA-8412
Diffstat (limited to 'cura/PreviewPass.py')
-rw-r--r--cura/PreviewPass.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/cura/PreviewPass.py b/cura/PreviewPass.py
index 47e8c367dc..dd1c71bc5e 100644
--- a/cura/PreviewPass.py
+++ b/cura/PreviewPass.py
@@ -1,4 +1,4 @@
-# Copyright (c) 2020 Ultimaker B.V.
+# Copyright (c) 2021 Ultimaker B.V.
# Cura is released under the terms of the LGPLv3 or higher.
from typing import Optional, TYPE_CHECKING, cast, List
@@ -74,6 +74,7 @@ class PreviewPass(RenderPass):
self._shader.setUniformValue("u_faceId", -1) # Don't render any selected faces in the preview.
else:
Logger.error("Unable to compile shader program: overhang.shader")
+ return
if not self._non_printing_shader:
self._non_printing_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "transparent_object.shader"))