diff options
author | Jelle Spijker <spijker.jelle@gmail.com> | 2022-03-28 16:02:18 +0300 |
---|---|---|
committer | Jelle Spijker <spijker.jelle@gmail.com> | 2022-03-28 16:02:18 +0300 |
commit | 12ee57e4ad95d02a73b2c3e4a4b51a4ac095b0b0 (patch) | |
tree | 14c2eea4d847aca90d834ee47566c56e8acb0d12 /cura | |
parent | c3c59ef67a9b4c6634ea6feb4301acb585753a96 (diff) | |
parent | cba956be193de02121159127a32095da27cb40b7 (diff) |
Merge branch 'master' into CURA-8640_PyQt6
# Conflicts:
# cura/UI/CuraSplashScreen.py
Diffstat (limited to 'cura')
-rw-r--r-- | cura/Arranging/Arrange.py | 258 | ||||
-rw-r--r-- | cura/Arranging/ArrangeObjectsAllBuildPlatesJob.py | 154 | ||||
-rwxr-xr-x | cura/CuraApplication.py | 32 | ||||
-rw-r--r-- | cura/PrinterOutput/PrinterOutputModel.py | 4 | ||||
-rw-r--r-- | cura/PrinterOutputDevice.py | 4 | ||||
-rwxr-xr-x | cura/Settings/GlobalStack.py | 10 | ||||
-rw-r--r-- | cura/UI/CuraSplashScreen.py | 26 |
7 files changed, 12 insertions, 476 deletions
diff --git a/cura/Arranging/Arrange.py b/cura/Arranging/Arrange.py deleted file mode 100644 index e4a64afd3f..0000000000 --- a/cura/Arranging/Arrange.py +++ /dev/null @@ -1,258 +0,0 @@ -# Copyright (c) 2020 Ultimaker B.V. -# Cura is released under the terms of the LGPLv3 or higher. -from typing import Optional - -from UM.Decorators import deprecated -from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator -from UM.Logger import Logger -from UM.Math.Polygon import Polygon -from UM.Math.Vector import Vector -from UM.Scene.SceneNode import SceneNode -from cura.Arranging.ShapeArray import ShapeArray -from cura.BuildVolume import BuildVolume -from cura.Scene import ZOffsetDecorator - -from collections import namedtuple - -import numpy -import copy - -LocationSuggestion = namedtuple("LocationSuggestion", ["x", "y", "penalty_points", "priority"]) -"""Return object for bestSpot""" - - -class Arrange: - """ - The Arrange classed is used together with :py:class:`cura.Arranging.ShapeArray.ShapeArray`. Use it to find good locations for objects that you try to put - on a build place. Different priority schemes can be defined so it alters the behavior while using the same logic. - - .. note:: - - Make sure the scale is the same between :py:class:`cura.Arranging.ShapeArray.ShapeArray` objects and the :py:class:`cura.Arranging.Arrange.Arrange` instance. - """ - - build_volume = None # type: Optional[BuildVolume] - - @deprecated("Use the functions in Nest2dArrange instead", "4.8") - def __init__(self, x, y, offset_x, offset_y, scale = 0.5): - self._scale = scale # convert input coordinates to arrange coordinates - world_x, world_y = int(x * self._scale), int(y * self._scale) - self._shape = (world_y, world_x) - self._priority = numpy.zeros((world_y, world_x), dtype=numpy.int32) # beware: these are indexed (y, x) - self._priority_unique_values = [] - self._occupied = numpy.zeros((world_y, world_x), dtype=numpy.int32) # beware: these are indexed (y, x) - self._offset_x = int(offset_x * self._scale) - self._offset_y = int(offset_y * self._scale) - self._last_priority = 0 - self._is_empty = True - - @classmethod - @deprecated("Use the functions in Nest2dArrange instead", "4.8") - def create(cls, scene_root = None, fixed_nodes = None, scale = 0.5, x = 350, y = 250, min_offset = 8) -> "Arrange": - """Helper to create an :py:class:`cura.Arranging.Arrange.Arrange` instance - - Either fill in scene_root and create will find all sliceable nodes by itself, or use fixed_nodes to provide the - nodes yourself. - - :param scene_root: Root for finding all scene nodes default = None - :param fixed_nodes: Scene nodes to be placed default = None - :param scale: default = 0.5 - :param x: default = 350 - :param y: default = 250 - :param min_offset: default = 8 - """ - - arranger = Arrange(x, y, x // 2, y // 2, scale = scale) - arranger.centerFirst() - - if fixed_nodes is None: - fixed_nodes = [] - for node_ in DepthFirstIterator(scene_root): - # Only count sliceable objects - if node_.callDecoration("isSliceable"): - fixed_nodes.append(node_) - - # Place all objects fixed nodes - for fixed_node in fixed_nodes: - vertices = fixed_node.callDecoration("getConvexHullHead") or fixed_node.callDecoration("getConvexHull") - if not vertices: - continue - vertices = vertices.getMinkowskiHull(Polygon.approximatedCircle(min_offset)) - points = copy.deepcopy(vertices._points) - - # After scaling (like up to 0.1 mm) the node might not have points - if not points.size: - continue - try: - shape_arr = ShapeArray.fromPolygon(points, scale = scale) - except ValueError: - Logger.logException("w", "Unable to create polygon") - continue - arranger.place(0, 0, shape_arr) - - # If a build volume was set, add the disallowed areas - if Arrange.build_volume: - disallowed_areas = Arrange.build_volume.getDisallowedAreasNoBrim() - for area in disallowed_areas: - points = copy.deepcopy(area._points) - shape_arr = ShapeArray.fromPolygon(points, scale = scale) - arranger.place(0, 0, shape_arr, update_empty = False) - return arranger - - def resetLastPriority(self): - """This resets the optimization for finding location based on size""" - - self._last_priority = 0 - - @deprecated("Use the functions in Nest2dArrange instead", "4.8") - def findNodePlacement(self, node: SceneNode, offset_shape_arr: ShapeArray, hull_shape_arr: ShapeArray, step = 1) -> bool: - """Find placement for a node (using offset shape) and place it (using hull shape) - - :param node: The node to be placed - :param offset_shape_arr: shape array with offset, for placing the shape - :param hull_shape_arr: shape array without offset, used to find location - :param step: default = 1 - :return: the nodes that should be placed - """ - - best_spot = self.bestSpot( - hull_shape_arr, start_prio = self._last_priority, step = step) - x, y = best_spot.x, best_spot.y - - # Save the last priority. - self._last_priority = best_spot.priority - - # Ensure that the object is above the build platform - node.removeDecorator(ZOffsetDecorator.ZOffsetDecorator) - bbox = node.getBoundingBox() - if bbox: - center_y = node.getWorldPosition().y - bbox.bottom - else: - center_y = 0 - - if x is not None: # We could find a place - node.setPosition(Vector(x, center_y, y)) - found_spot = True - self.place(x, y, offset_shape_arr) # place the object in arranger - else: - Logger.log("d", "Could not find spot!") - found_spot = False - node.setPosition(Vector(200, center_y, 100)) - return found_spot - - def centerFirst(self): - """Fill priority, center is best. Lower value is better. """ - - # Square distance: creates a more round shape - self._priority = numpy.fromfunction( - lambda j, i: (self._offset_x - i) ** 2 + (self._offset_y - j) ** 2, self._shape, dtype=numpy.int32) - self._priority_unique_values = numpy.unique(self._priority) - self._priority_unique_values.sort() - - def backFirst(self): - """Fill priority, back is best. Lower value is better """ - - self._priority = numpy.fromfunction( - lambda j, i: 10 * j + abs(self._offset_x - i), self._shape, dtype=numpy.int32) - self._priority_unique_values = numpy.unique(self._priority) - self._priority_unique_values.sort() - - def checkShape(self, x, y, shape_arr) -> Optional[numpy.ndarray]: - """Return the amount of "penalty points" for polygon, which is the sum of priority - - :param x: x-coordinate to check shape - :param y: y-coordinate to check shape - :param shape_arr: the shape array object to place - :return: None if occupied - """ - - x = int(self._scale * x) - y = int(self._scale * y) - offset_x = x + self._offset_x + shape_arr.offset_x - offset_y = y + self._offset_y + shape_arr.offset_y - if offset_x < 0 or offset_y < 0: - return None # out of bounds in self._occupied - occupied_x_max = offset_x + shape_arr.arr.shape[1] - occupied_y_max = offset_y + shape_arr.arr.shape[0] - if occupied_x_max > self._occupied.shape[1] + 1 or occupied_y_max > self._occupied.shape[0] + 1: - return None # out of bounds in self._occupied - occupied_slice = self._occupied[ - offset_y:occupied_y_max, - offset_x:occupied_x_max] - try: - if numpy.any(occupied_slice[numpy.where(shape_arr.arr == 1)]): - return None - except IndexError: # out of bounds if you try to place an object outside - return None - prio_slice = self._priority[ - offset_y:offset_y + shape_arr.arr.shape[0], - offset_x:offset_x + shape_arr.arr.shape[1]] - return numpy.sum(prio_slice[numpy.where(shape_arr.arr == 1)]) - - def bestSpot(self, shape_arr, start_prio = 0, step = 1) -> LocationSuggestion: - """Find "best" spot for ShapeArray - - :param shape_arr: shape array - :param start_prio: Start with this priority value (and skip the ones before) - :param step: Slicing value, higher = more skips = faster but less accurate - :return: namedtuple with properties x, y, penalty_points, priority. - """ - - start_idx_list = numpy.where(self._priority_unique_values == start_prio) - if start_idx_list: - try: - start_idx = start_idx_list[0][0] - except IndexError: - start_idx = 0 - else: - start_idx = 0 - priority = 0 - for priority in self._priority_unique_values[start_idx::step]: - tryout_idx = numpy.where(self._priority == priority) - for idx in range(len(tryout_idx[0])): - x = tryout_idx[1][idx] - y = tryout_idx[0][idx] - projected_x = int((x - self._offset_x) / self._scale) - projected_y = int((y - self._offset_y) / self._scale) - - penalty_points = self.checkShape(projected_x, projected_y, shape_arr) - if penalty_points is not None: - return LocationSuggestion(x = projected_x, y = projected_y, penalty_points = penalty_points, priority = priority) - return LocationSuggestion(x = None, y = None, penalty_points = None, priority = priority) # No suitable location found :-( - - def place(self, x, y, shape_arr, update_empty = True): - """Place the object. - - Marks the locations in self._occupied and self._priority - - :param x: - :param y: - :param shape_arr: - :param update_empty: updates the _is_empty, used when adding disallowed areas - """ - - x = int(self._scale * x) - y = int(self._scale * y) - offset_x = x + self._offset_x + shape_arr.offset_x - offset_y = y + self._offset_y + shape_arr.offset_y - shape_y, shape_x = self._occupied.shape - - min_x = min(max(offset_x, 0), shape_x - 1) - min_y = min(max(offset_y, 0), shape_y - 1) - max_x = min(max(offset_x + shape_arr.arr.shape[1], 0), shape_x - 1) - max_y = min(max(offset_y + shape_arr.arr.shape[0], 0), shape_y - 1) - occupied_slice = self._occupied[min_y:max_y, min_x:max_x] - # we use a slice of shape because it can be out of bounds - new_occupied = numpy.where(shape_arr.arr[ - min_y - offset_y:max_y - offset_y, min_x - offset_x:max_x - offset_x] == 1) - if update_empty and new_occupied: - self._is_empty = False - occupied_slice[new_occupied] = 1 - - # Set priority to low (= high number), so it won't get picked at trying out. - prio_slice = self._priority[min_y:max_y, min_x:max_x] - prio_slice[new_occupied] = 999 - - @property - def isEmpty(self): - return self._is_empty diff --git a/cura/Arranging/ArrangeObjectsAllBuildPlatesJob.py b/cura/Arranging/ArrangeObjectsAllBuildPlatesJob.py deleted file mode 100644 index e18f8098df..0000000000 --- a/cura/Arranging/ArrangeObjectsAllBuildPlatesJob.py +++ /dev/null @@ -1,154 +0,0 @@ -# Copyright (c) 2019 Ultimaker B.V. -# Cura is released under the terms of the LGPLv3 or higher. - -from UM.Application import Application -from UM.Job import Job -from UM.Scene.SceneNode import SceneNode -from UM.Math.Vector import Vector -from UM.Operations.TranslateOperation import TranslateOperation -from UM.Operations.GroupedOperation import GroupedOperation -from UM.Message import Message -from UM.i18n import i18nCatalog -i18n_catalog = i18nCatalog("cura") - -from cura.Scene.ZOffsetDecorator import ZOffsetDecorator -from cura.Arranging.Arrange import Arrange -from cura.Arranging.ShapeArray import ShapeArray - -from typing import List - - -class ArrangeArray: - """Do arrangements on multiple build plates (aka builtiplexer)""" - - def __init__(self, x: int, y: int, fixed_nodes: List[SceneNode]) -> None: - self._x = x - self._y = y - self._fixed_nodes = fixed_nodes - self._count = 0 - self._first_empty = None - self._has_empty = False - self._arrange = [] # type: List[Arrange] - - def _updateFirstEmpty(self): - for i, a in enumerate(self._arrange): - if a.isEmpty: - self._first_empty = i - self._has_empty = True - return - self._first_empty = None - self._has_empty = False - - def add(self): - new_arrange = Arrange.create(x = self._x, y = self._y, fixed_nodes = self._fixed_nodes) - self._arrange.append(new_arrange) - self._count += 1 - self._updateFirstEmpty() - - def count(self): - return self._count - - def get(self, index): - return self._arrange[index] - - def getFirstEmpty(self): - if not self._has_empty: - self.add() - return self._arrange[self._first_empty] - - -class ArrangeObjectsAllBuildPlatesJob(Job): - def __init__(self, nodes: List[SceneNode], min_offset = 8) -> None: - super().__init__() - self._nodes = nodes - self._min_offset = min_offset - - def run(self): - status_message = Message(i18n_catalog.i18nc("@info:status", "Finding new location for objects"), - lifetime = 0, - dismissable=False, - progress = 0, - title = i18n_catalog.i18nc("@info:title", "Finding Location")) - status_message.show() - - - # Collect nodes to be placed - nodes_arr = [] # fill with (size, node, offset_shape_arr, hull_shape_arr) - for node in self._nodes: - offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(node, min_offset = self._min_offset) - nodes_arr.append((offset_shape_arr.arr.shape[0] * offset_shape_arr.arr.shape[1], node, offset_shape_arr, hull_shape_arr)) - - # Sort the nodes with the biggest area first. - nodes_arr.sort(key=lambda item: item[0]) - nodes_arr.reverse() - - global_container_stack = Application.getInstance().getGlobalContainerStack() - machine_width = global_container_stack.getProperty("machine_width", "value") - machine_depth = global_container_stack.getProperty("machine_depth", "value") - - x, y = machine_width, machine_depth - - arrange_array = ArrangeArray(x = x, y = y, fixed_nodes = []) - arrange_array.add() - - # Place nodes one at a time - start_priority = 0 - grouped_operation = GroupedOperation() - found_solution_for_all = True - left_over_nodes = [] # nodes that do not fit on an empty build plate - - for idx, (size, node, offset_shape_arr, hull_shape_arr) in enumerate(nodes_arr): - # For performance reasons, we assume that when a location does not fit, - # it will also not fit for the next object (while what can be untrue). - - try_placement = True - - current_build_plate_number = 0 # always start with the first one - - while try_placement: - # make sure that current_build_plate_number is not going crazy or you'll have a lot of arrange objects - while current_build_plate_number >= arrange_array.count(): - arrange_array.add() - arranger = arrange_array.get(current_build_plate_number) - - best_spot = arranger.bestSpot(hull_shape_arr, start_prio=start_priority) - x, y = best_spot.x, best_spot.y - node.removeDecorator(ZOffsetDecorator) - if node.getBoundingBox(): - center_y = node.getWorldPosition().y - node.getBoundingBox().bottom - else: - center_y = 0 - if x is not None: # We could find a place - arranger.place(x, y, offset_shape_arr) # place the object in the arranger - - node.callDecoration("setBuildPlateNumber", current_build_plate_number) - grouped_operation.addOperation(TranslateOperation(node, Vector(x, center_y, y), set_position = True)) - try_placement = False - else: - # very naive, because we skip to the next build plate if one model doesn't fit. - if arranger.isEmpty: - # apparently we can never place this object - left_over_nodes.append(node) - try_placement = False - else: - # try next build plate - current_build_plate_number += 1 - try_placement = True - - status_message.setProgress((idx + 1) / len(nodes_arr) * 100) - Job.yieldThread() - - for node in left_over_nodes: - node.callDecoration("setBuildPlateNumber", -1) # these are not on any build plate - found_solution_for_all = False - - grouped_operation.push() - - status_message.hide() - - if not found_solution_for_all: - no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", - "Unable to find a location within the build volume for all objects"), - title = i18n_catalog.i18nc("@info:title", "Can't Find Location"), - message_type = Message.MessageType.WARNING) - no_full_solution_message.show() diff --git a/cura/CuraApplication.py b/cura/CuraApplication.py index 7d318d3bb5..b48e48b1b0 100755 --- a/cura/CuraApplication.py +++ b/cura/CuraApplication.py @@ -52,8 +52,6 @@ from UM.i18n import i18nCatalog from cura import ApplicationMetadata from cura.API import CuraAPI from cura.API.Account import Account -from cura.Arranging.Arrange import Arrange -from cura.Arranging.ArrangeObjectsAllBuildPlatesJob import ArrangeObjectsAllBuildPlatesJob from cura.Arranging.ArrangeObjectsJob import ArrangeObjectsJob from cura.Arranging.Nest2DArrange import arrange from cura.Machines.MachineErrorChecker import MachineErrorChecker @@ -835,9 +833,6 @@ class CuraApplication(QtApplication): root = self.getController().getScene().getRoot() self._volume = BuildVolume.BuildVolume(self, root) - # Ensure that the old style arranger still works. - Arrange.build_volume = self._volume - # initialize info objects self._print_information = PrintInformation.PrintInformation(self) self._cura_actions = CuraActions.CuraActions(self) @@ -1393,33 +1388,6 @@ class CuraApplication(QtApplication): op.addOperation(SetTransformOperation(node, Vector(0, center_y, 0), Quaternion(), Vector(1, 1, 1))) op.push() - @pyqtSlot() - def arrangeObjectsToAllBuildPlates(self) -> None: - """Arrange all objects.""" - - nodes_to_arrange = [] - for node in DepthFirstIterator(self.getController().getScene().getRoot()): - if not isinstance(node, SceneNode): - continue - - if not node.getMeshData() and not node.callDecoration("isGroup"): - continue # Node that doesn't have a mesh and is not a group. - - parent_node = node.getParent() - if parent_node and parent_node.callDecoration("isGroup"): - continue # Grouped nodes don't need resetting as their parent (the group) is reset) - - if not node.callDecoration("isSliceable") and not node.callDecoration("isGroup"): - continue # i.e. node with layer data - - bounding_box = node.getBoundingBox() - # Skip nodes that are too big - if bounding_box is None or bounding_box.width < self._volume.getBoundingBox().width or bounding_box.depth < self._volume.getBoundingBox().depth: - nodes_to_arrange.append(node) - job = ArrangeObjectsAllBuildPlatesJob(nodes_to_arrange) - job.start() - self.getCuraSceneController().setActiveBuildPlate(0) # Select first build plate - # Single build plate @pyqtSlot() def arrangeAll(self) -> None: diff --git a/cura/PrinterOutput/PrinterOutputModel.py b/cura/PrinterOutput/PrinterOutputModel.py deleted file mode 100644 index 87020ce2d0..0000000000 --- a/cura/PrinterOutput/PrinterOutputModel.py +++ /dev/null @@ -1,4 +0,0 @@ -import warnings -warnings.warn("Importing cura.PrinterOutput.PrinterOutputModel has been deprecated since 4.1, use cura.PrinterOutput.Models.PrinterOutputModel instead", DeprecationWarning, stacklevel=2) -# We moved the the models to one submodule deeper -from cura.PrinterOutput.Models.PrinterOutputModel import PrinterOutputModel
\ No newline at end of file diff --git a/cura/PrinterOutputDevice.py b/cura/PrinterOutputDevice.py deleted file mode 100644 index 51e563410c..0000000000 --- a/cura/PrinterOutputDevice.py +++ /dev/null @@ -1,4 +0,0 @@ -import warnings -warnings.warn("Importing cura.PrinterOutputDevice has been deprecated since 4.1, use cura.PrinterOutput.PrinterOutputDevice instead", DeprecationWarning, stacklevel=2) -# We moved the PrinterOutput device to it's own submodule. -from cura.PrinterOutput.PrinterOutputDevice import PrinterOutputDevice, ConnectionState
\ No newline at end of file diff --git a/cura/Settings/GlobalStack.py b/cura/Settings/GlobalStack.py index 84f77d0451..f0a6946f88 100755 --- a/cura/Settings/GlobalStack.py +++ b/cura/Settings/GlobalStack.py @@ -60,16 +60,6 @@ class GlobalStack(CuraContainerStack): extrudersChanged = pyqtSignal() configuredConnectionTypesChanged = pyqtSignal() - @pyqtProperty("QVariantMap", notify = extrudersChanged) - @deprecated("Please use extruderList instead.", "4.4") - def extruders(self) -> Dict[str, "ExtruderStack"]: - """Get the list of extruders of this stack. - - :return: The extruders registered with this stack. - """ - - return self._extruders - @pyqtProperty("QVariantList", notify = extrudersChanged) def extruderList(self) -> List["ExtruderStack"]: result_tuple_list = sorted(list(self._extruders.items()), key=lambda x: int(x[0])) diff --git a/cura/UI/CuraSplashScreen.py b/cura/UI/CuraSplashScreen.py index 656a5aea55..c609f9a44f 100644 --- a/cura/UI/CuraSplashScreen.py +++ b/cura/UI/CuraSplashScreen.py @@ -14,7 +14,7 @@ import time class CuraSplashScreen(QSplashScreen): def __init__(self): super().__init__() - self._scale = 0.7 + self._scale = 1 self._version_y_offset = 0 # when extra visual elements are in the background image, move version text down if ApplicationMetadata.IsAlternateVersion: @@ -69,23 +69,21 @@ class CuraSplashScreen(QSplashScreen): version = Application.getInstance().getVersion().split("-") # Draw version text - font = QFont() # Using system-default font here - font.setPixelSize(18) + font = QFont() + font.setPixelSize(24) painter.setFont(font) - painter.drawText(60, 70 + self._version_y_offset, round(330 * self._scale), round(230 * self._scale), Qt.AlignmentFlag.AlignLeft | Qt.AlignmentFlag.AlignTop, version[0] if not ApplicationMetadata.IsAlternateVersion else ApplicationMetadata.CuraBuildType) - if len(version) > 1: - font.setPixelSize(16) - painter.setFont(font) - painter.setPen(QColor(200, 200, 200, 255)) - painter.drawText(247, 105 + self._version_y_offset, round(330 * self._scale), round(255 * self._scale), Qt.AlignmentFlag.AlignLeft | Qt.AlignmentFlag.AlignTop, version[1]) - painter.setPen(QColor(255, 255, 255, 255)) + + if len(version) == 1: + painter.drawText(40, 104 + self._version_y_offset, round(330 * self._scale), round(230 * self._scale), Qt.AlignmentFlag.AlignLeft | Qt.AlignmentFlag.AlignTop, version[0] if not ApplicationMetadata.IsAlternateVersion else ApplicationMetadata.CuraBuildType) + elif len(version) > 1: + painter.drawText(40, 104 + self._version_y_offset, round(330 * self._scale), round(230 * self._scale), Qt.AlignmentFlag.AlignLeft | Qt.AlignmentFlag.AlignTop, version[0] +" "+ version[1] if not ApplicationMetadata.IsAlternateVersion else ApplicationMetadata.CuraBuildType) # Draw the loading image pen = QPen() - pen.setWidthF(6 * self._scale) - pen.setColor(QColor(32, 166, 219, 255)) + pen.setWidthF(2 * self._scale) + pen.setColor(QColor(255, 255, 255, 255)) painter.setPen(pen) - painter.drawArc(60, 150, round(32 * self._scale), round(32 * self._scale), round(self._loading_image_rotation_angle * 16), 300 * 16) + painter.drawArc(38, 324, round(20 * self._scale), round(20 * self._scale), round(self._loading_image_rotation_angle * 16), 300 * 16) # Draw message text if self._current_message: @@ -95,7 +93,7 @@ class CuraSplashScreen(QSplashScreen): pen.setColor(QColor(255, 255, 255, 255)) painter.setPen(pen) painter.setFont(font) - painter.drawText(100, 128, 170, 64, + painter.drawText(70, 320, 170, 24, Qt.AlignmentFlag.AlignLeft | Qt.AlignmentFlag.AlignVCenter | Qt.TextFlag.TextWordWrap, self._current_message) |