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authorluz paz <luzpaz@users.noreply.github.com>2021-09-07 18:33:54 +0300
committerluz paz <luzpaz@users.noreply.github.com>2021-09-07 18:33:54 +0300
commitd68f375e386049878de69eb0b33aacc3f40cb344 (patch)
tree7c31e3a32ac8b9d2c7328c6de5f300eb4eb15182 /plugins/CuraEngineBackend
parent7eeae4db87f3f6e860c2bc4faab79af50c59e484 (diff)
Fix various typos
Found via `codespell -q 3 -S *.po,*.pot -L childs,initialy,lod,ned,te,slicable,sur,tutoriels,wont`
Diffstat (limited to 'plugins/CuraEngineBackend')
-rwxr-xr-xplugins/CuraEngineBackend/CuraEngineBackend.py2
-rw-r--r--plugins/CuraEngineBackend/StartSliceJob.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/plugins/CuraEngineBackend/CuraEngineBackend.py b/plugins/CuraEngineBackend/CuraEngineBackend.py
index a29fd2ad11..74f564c825 100755
--- a/plugins/CuraEngineBackend/CuraEngineBackend.py
+++ b/plugins/CuraEngineBackend/CuraEngineBackend.py
@@ -647,7 +647,7 @@ class CuraEngineBackend(QObject, Backend):
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData"):
if not build_plate_numbers or node.callDecoration("getBuildPlateNumber") in build_plate_numbers:
- # We can asume that all nodes have a parent as we're looping through the scene (and filter out root)
+ # We can assume that all nodes have a parent as we're looping through the scene (and filter out root)
cast(SceneNode, node.getParent()).removeChild(node)
def markSliceAll(self) -> None:
diff --git a/plugins/CuraEngineBackend/StartSliceJob.py b/plugins/CuraEngineBackend/StartSliceJob.py
index 453907ffc0..de3b375e28 100644
--- a/plugins/CuraEngineBackend/StartSliceJob.py
+++ b/plugins/CuraEngineBackend/StartSliceJob.py
@@ -195,7 +195,7 @@ class StartSliceJob(Job):
# Remove old layer data.
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData") and node.callDecoration("getBuildPlateNumber") == self._build_plate_number:
- # Singe we walk through all nodes in the scene, they always have a parent.
+ # Since we walk through all nodes in the scene, they always have a parent.
cast(SceneNode, node.getParent()).removeChild(node)
break