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authorTim Kuipers <t.kuipers@ultimaker.com>2019-03-22 13:30:58 +0300
committerTim Kuipers <t.kuipers@ultimaker.com>2019-03-22 13:30:58 +0300
commitbdf102ea64dd9206c175e6e97c81238cadcb3712 (patch)
tree7fcd5f4781805d651c3ae2e5ed9739bc3c006f72 /plugins/ImageReader
parent709321fc0ca8f9ee63c0b09d584f03150957ce5c (diff)
make description of color invert explanatory, rather than purely descriptive.
Diffstat (limited to 'plugins/ImageReader')
-rw-r--r--plugins/ImageReader/ConfigUI.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/plugins/ImageReader/ConfigUI.qml b/plugins/ImageReader/ConfigUI.qml
index 87e155846b..42b93be918 100644
--- a/plugins/ImageReader/ConfigUI.qml
+++ b/plugins/ImageReader/ConfigUI.qml
@@ -123,7 +123,7 @@ UM.Dialog
UM.TooltipArea {
Layout.fillWidth:true
height: childrenRect.height
- text: catalog.i18nc("@info:tooltip","By default, black pixels represent high points on the mesh and white pixels represent low points on the mesh. Change this option to reverse the behavior such that white pixels represent high points on the mesh and black pixels represent low points on the mesh. ")
+ text: catalog.i18nc("@info:tooltip","For lithophanes dark pixels should correspond to thicker locations in order to block more light coming through. For height maps lighter pixels signify higher terrain, so lighter pixels should correspond to thicker locations in the generated 3D model.")
Row {
width: parent.width