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authorTim Kuipers <t.kuipers@ultimaker.com>2017-05-19 13:14:05 +0300
committerLipu Fei <lipu.fei815@gmail.com>2017-06-21 16:05:49 +0300
commitcfe1dd4fb6dbb3f8dee11189933e6ff82e4673eb (patch)
tree0c74a30390e3dd32a1fb080f59aa7288c7990e91 /plugins/SolidView
parent827ec9b6a50b056e9238b885f900094538b98df5 (diff)
fix: group selection box uses proper rendermode now (CURA-3846)
Renderer.RenderMode doesn't exist any more. This should have been fixed way back when RenderBatch was introduced
Diffstat (limited to 'plugins/SolidView')
-rw-r--r--plugins/SolidView/SolidView.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/plugins/SolidView/SolidView.py b/plugins/SolidView/SolidView.py
index 60c01670b1..04a0afd77b 100644
--- a/plugins/SolidView/SolidView.py
+++ b/plugins/SolidView/SolidView.py
@@ -7,7 +7,7 @@ from UM.Scene.Selection import Selection
from UM.Resources import Resources
from UM.Application import Application
from UM.Preferences import Preferences
-from UM.View.Renderer import Renderer
+from UM.View.RenderBatch import RenderBatch
from UM.Settings.Validator import ValidatorState
from UM.Math.Color import Color
from UM.View.GL.OpenGL import OpenGL
@@ -118,7 +118,7 @@ class SolidView(View):
else:
renderer.queueNode(node, material = self._enabled_shader, uniforms = uniforms)
if node.callDecoration("isGroup") and Selection.isSelected(node):
- renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = Renderer.RenderLines)
+ renderer.queueNode(scene.getRoot(), mesh = node.getBoundingBoxMesh(), mode = RenderBatch.RenderMode.LineLoop)
def endRendering(self):
pass