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author | Seva Alekseyev <sevaa@nih.gov> | 2016-08-11 17:08:25 +0300 |
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committer | Ghostkeeper <rubend@tutanota.com> | 2016-08-24 18:28:30 +0300 |
commit | 8190b9875e725ee516f95fabcab3474681e8e8bd (patch) | |
tree | bebbc9f3dd2b2ace080232a5b006f66f661ce41e /plugins/X3DReader | |
parent | d9e07f66a6588d00f86de2c512c1e92310ed5309 (diff) |
In X3D import, setSelectable(true) for the whole scene
Diffstat (limited to 'plugins/X3DReader')
-rw-r--r-- | plugins/X3DReader/X3DReader.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/plugins/X3DReader/X3DReader.py b/plugins/X3DReader/X3DReader.py index ba798e0e96..72fba5d1fe 100644 --- a/plugins/X3DReader/X3DReader.py +++ b/plugins/X3DReader/X3DReader.py @@ -66,6 +66,7 @@ class X3DReader(MeshReader): theScene.addDecorator(group_decorator) for node in self.sceneNodes: theScene.addChild(node) + theScene.setSelectable(True) elif len(self.sceneNodes) == 1: theScene = self.sceneNodes[0] else: # No shapes read :( @@ -700,7 +701,6 @@ def addQuadFlip(bui, a, b, c, d, ccw): # - Find an outer vertex with the smallest angle and no vertices inside its adjacent triangle # - Remove the triangle at that vertex # - Repeat until done -# Note that n is the count of vertices in the face, but the `face` array is one element bigger, with nth element same as the 0th one # Vertex coordinates are supposed to be already in the mesh builder object def addFace(bui, indices, ccw): # Resolve indices to coordinates for faster math |