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authorSeva Alekseyev <sevaa@nih.gov>2016-08-22 17:35:59 +0300
committerGhostkeeper <rubend@tutanota.com>2016-08-24 18:28:30 +0300
commita43efcde056e238d8eb9e723e5837808165d559f (patch)
treec990cf74ee0a3b52a9f7b7fe86071cb4de6aca5c /plugins/X3DReader
parent13ead1e4de4a1247b3319dc45494f66c69ed1868 (diff)
Code review issues
Diffstat (limited to 'plugins/X3DReader')
-rw-r--r--plugins/X3DReader/X3DReader.py218
1 files changed, 109 insertions, 109 deletions
diff --git a/plugins/X3DReader/X3DReader.py b/plugins/X3DReader/X3DReader.py
index cb74188b6e..b7df621c41 100644
--- a/plugins/X3DReader/X3DReader.py
+++ b/plugins/X3DReader/X3DReader.py
@@ -1,4 +1,5 @@
-# Seva Alekseyev with National Institutes of Health, 2016
+# Contributed by Seva Alekseyev <sevaa@nih.gov> with National Institutes of Health, 2016
+# Cura is released under the terms of the AGPLv3 or higher.
from UM.Mesh.MeshReader import MeshReader
from UM.Mesh.MeshBuilder import MeshBuilder
@@ -6,7 +7,6 @@ from UM.Logger import Logger
from UM.Math.Matrix import Matrix
from UM.Math.Vector import Vector
from UM.Scene.SceneNode import SceneNode
-from UM.Scene.GroupDecorator import GroupDecorator
from UM.Job import Job
from math import pi, sin, cos, sqrt
import numpy
@@ -25,12 +25,12 @@ except ImportError:
DEFAULT_SUBDIV = 16 # Default subdivision factor for spheres, cones, and cylinders
class Shape:
- def __init__(self, v, f, ib, n):
- self.verts = v
- self.faces = f
+ def __init__(self, verts, faces, index_base, name):
+ self.verts = verts
+ self.faces = faces
# Those are here for debugging purposes only
- self.index_base = ib
- self.name = n
+ self.index_base = index_base
+ self.name = name
class X3DReader(MeshReader):
def __init__(self):
@@ -72,26 +72,22 @@ class X3DReader(MeshReader):
self.processChildNodes(xml_scene)
if self.shapes:
- bui = MeshBuilder()
- bui.setVertices(numpy.concatenate([shape.verts for shape in self.shapes]))
- bui.setIndices(numpy.concatenate([shape.faces for shape in self.shapes]))
- bui.calculateNormals()
- bui.setFileName(file_name)
+ builder = MeshBuilder()
+ builder.setVertices(numpy.concatenate([shape.verts for shape in self.shapes]))
+ builder.setIndices(numpy.concatenate([shape.faces for shape in self.shapes]))
+ builder.calculateNormals()
+ builder.setFileName(file_name)
scene = SceneNode()
- scene.setMeshData(bui.build().getTransformed(Matrix()))
+ scene.setMeshData(builder.build())
scene.setSelectable(True)
scene.setName(file_name)
+ scene.getBoundingBox()
else:
return None
- except Exception as e:
- Logger.log("e", "exception occured in x3d reader: %s", e)
-
- try:
- boundingBox = scene.getBoundingBox()
- boundingBox.isValid()
- except:
+ except Exception:
+ Logger.logException("e", "Exception in X3D reader")
return None
return scene
@@ -119,11 +115,11 @@ class X3DReader(MeshReader):
def processShape(self, xml_node):
# Find the geometry and the appearance inside the Shape
geometry = appearance = None
- for subNode in xml_node:
- if subNode.tag == "Appearance" and not appearance:
- appearance = self.resolveDefUse(subNode)
- elif subNode.tag in self.geometry_importers and not geometry:
- geometry = self.resolveDefUse(subNode)
+ for sub_node in xml_node:
+ if sub_node.tag == "Appearance" and not appearance:
+ appearance = self.resolveDefUse(sub_node)
+ elif sub_node.tag in self.geometry_importers and not geometry:
+ geometry = self.resolveDefUse(sub_node)
# TODO: appearance is completely ignored. At least apply the material color...
if not geometry is None:
@@ -131,12 +127,13 @@ class X3DReader(MeshReader):
self.verts = self.faces = [] # Safeguard
self.geometry_importers[geometry.tag](self, geometry)
m = self.transform.getData()
+ # TODO: can this be done with one dot() call?
verts = numpy.array([m.dot(vert)[:3] for vert in self.verts])
self.shapes.append(Shape(verts, self.faces, self.index_base, geometry.tag))
self.index_base += len(verts)
- except Exception as e:
- Logger.log("e", "exception occured in x3d reader while reading %s: %s", geometry.tag, e)
+ except Exception:
+ Logger.logException("e", "Exception in X3D reader while reading %s", geometry.tag)
# Returns the referenced node if the node has USE, the same node otherwise.
# May return None is USE points at a nonexistent node
@@ -168,43 +165,43 @@ class X3DReader(MeshReader):
trans = readVector(node, "translation", (0, 0, 0)) # Vector
scale = readVector(node, "scale", (1, 1, 1)) # Vector
center = readVector(node, "center", (0, 0, 0)) # Vector
- scaleOrient = readRotation(node, "scaleOrientation", (0, 0, 1, 0)) # (angle, axisVactor) tuple
+ scale_orient = readRotation(node, "scaleOrientation", (0, 0, 1, 0)) # (angle, axisVactor) tuple
# Store the previous transform; in Cura, the default matrix multiplication is in place
prev = Matrix(self.transform.getData()) # It's deep copy, I've checked
# The rest of transform manipulation will be applied in place
- gotCenter = (center.x != 0 or center.y != 0 or center.z != 0)
+ got_center = (center.x != 0 or center.y != 0 or center.z != 0)
T = self.transform
if trans.x != 0 or trans.y != 0 or trans.z !=0:
T.translate(trans)
- if gotCenter:
+ if got_center:
T.translate(center)
if rot[0] != 0:
T.rotateByAxis(*rot)
if scale.x != 1 or scale.y != 1 or scale.z != 1:
- gotScaleOrient = scaleOrient[0] != 0
- if gotScaleOrient:
- T.rotateByAxis(*scaleOrient)
+ got_scale_orient = scale_orient[0] != 0
+ if got_scale_orient:
+ T.rotateByAxis(*scale_orient)
# No scale by vector in place operation in UM
S = Matrix()
S.setByScaleVector(scale)
T.multiply(S)
- if gotScaleOrient:
- T.rotateByAxis(-scaleOrient[0], scaleOrient[1])
- if gotCenter:
+ if got_scale_orient:
+ T.rotateByAxis(-scale_orient[0], scale_orient[1])
+ if got_center:
T.translate(-center)
self.processChildNodes(node)
self.transform = prev
# ------------------------- Geometry importers
- # They are supposed to fill the MeshBuilder object with vertices and faces, the caller will do the rest
+ # They are supposed to fill the self.verts and self.faces arrays, the caller will do the rest
# Primitives
- def geomBox(self, node):
+ def processGeometryBox(self, node):
(dx, dy, dz) = readFloatArray(node, "size", [2, 2, 2])
dx /= 2
dy /= 2
@@ -230,9 +227,9 @@ class X3DReader(MeshReader):
self.addQuad(7, 6, 5, 4) # -y
# The sphere is subdivided into nr rings and ns segments
- def geomSphere(self, node):
+ def processGeometrySphere(self, node):
r = readFloat(node, "radius", 0.5)
- subdiv = readIntArray(node, 'subdivision', None)
+ subdiv = readIntArray(node, "subdivision", None)
if subdiv:
if len(subdiv) == 1:
nr = ns = subdiv[0]
@@ -282,12 +279,12 @@ class X3DReader(MeshReader):
nseg = (seg + 1) % ns
self.addQuad(tvb + seg, bvb + seg, bvb + nseg, tvb + nseg)
- def geomCone(self, node):
+ def processGeometryCone(self, node):
r = readFloat(node, "bottomRadius", 1)
height = readFloat(node, "height", 2)
bottom = readBoolean(node, "bottom", True)
side = readBoolean(node, "side", True)
- n = readInt(node, 'subdivision', DEFAULT_SUBDIV)
+ n = readInt(node, "subdivision", DEFAULT_SUBDIV)
d = height / 2
angle = 2 * pi / n
@@ -307,7 +304,7 @@ class X3DReader(MeshReader):
for i in range(2, n):
self.addTri(1, i, i+1)
- def geomCylinder(self, node):
+ def processGeometryCylinder(self, node):
r = readFloat(node, "radius", 1)
height = readFloat(node, "height", 2)
bottom = readBoolean(node, "bottom", True)
@@ -342,7 +339,7 @@ class X3DReader(MeshReader):
# Semi-primitives
- def geomElevationGrid(self, node):
+ def processGeometryElevationGrid(self, node):
dx = readFloat(node, "xSpacing", 1)
dz = readFloat(node, "zSpacing", 1)
nx = readInt(node, "xDimension", 0)
@@ -364,17 +361,30 @@ class X3DReader(MeshReader):
self.addTriFlip((z - 1)*nx + x - 1, z*nx + x, (z - 1)*nx + x, ccw)
self.addTriFlip((z - 1)*nx + x - 1, z*nx + x - 1, z*nx + x, ccw)
- def geomExtrusion(self, node):
+ def processGeometryExtrusion(self, node):
ccw = readBoolean(node, "ccw", True)
- beginCap = readBoolean(node, "beginCap", True)
- endCap = readBoolean(node, "endCap", True)
+ begin_cap = readBoolean(node, "beginCap", True)
+ end_cap = readBoolean(node, "endCap", True)
cross = readFloatArray(node, "crossSection", (1, 1, 1, -1, -1, -1, -1, 1, 1, 1))
cross = [(cross[i], cross[i+1]) for i in range(0, len(cross), 2)]
spine = readFloatArray(node, "spine", (0, 0, 0, 0, 1, 0))
spine = [(spine[i], spine[i+1], spine[i+2]) for i in range(0, len(spine), 3)]
- orient = readFloatArray(node, 'orientation', None)
+ orient = readFloatArray(node, "orientation", None)
if orient:
- orient = [toNumpyRotation(orient[i:i+4]) if orient[i+3] != 0 else None for i in range(0, len(orient), 4)]
+ # This converts X3D's axis/angle rotation to a 3x3 numpy matrix
+ def toRotationMatrix(rot):
+ (x, y, z) = rot[:3]
+ a = rot[3]
+ s = sin(a)
+ c = cos(a)
+ t = 1-c
+ return numpy.array((
+ (x * x * t + c, x * y * t - z*s, x * z * t + y * s),
+ (x * y * t + z*s, y * y * t + c, y * z * t - x * s),
+ (x * z * t - y * s, y * z * t + x * s, z * z * t + c)))
+
+ orient = [toRotationMatrix(orient[i:i+4]) if orient[i+3] != 0 else None for i in range(0, len(orient), 4)]
+
scale = readFloatArray(node, "scale", None)
if scale:
scale = [numpy.array(((scale[i], 0, 0), (0, 1, 0), (0, 0, scale[i+1])))
@@ -394,12 +404,12 @@ class X3DReader(MeshReader):
# Face count along the cross; for closed cross, it's the same as the
# respective vertex count
- spineClosed = spine[0] == spine[-1]
- if spineClosed:
+ spine_closed = spine[0] == spine[-1]
+ if spine_closed:
spine = spine[:-1]
ns = len(spine)
spine = [Vector(*s) for s in spine]
- nsf = ns if spineClosed else ns - 1
+ nsf = ns if spine_closed else ns - 1
# This will be used for fallback, where the current spine point joins
# two collinear spine segments. No need to recheck the case of the
@@ -431,11 +441,11 @@ class X3DReader(MeshReader):
orig_z = Vector(*m.dot(orig_z.getData()))
return orig_z
- self.reserveFaceAndVertexCount(2*nsf*ncf + (nc - 2 if beginCap else 0) + (nc - 2 if endCap else 0), ns*nc)
+ self.reserveFaceAndVertexCount(2*nsf*ncf + (nc - 2 if begin_cap else 0) + (nc - 2 if end_cap else 0), ns*nc)
z = None
for i, spt in enumerate(spine):
- if (i > 0 and i < ns - 1) or spineClosed:
+ if (i > 0 and i < ns - 1) or spine_closed:
snext = spine[(i + 1) % ns]
sprev = spine[(i - 1 + ns) % ns]
y = snext - sprev
@@ -486,7 +496,7 @@ class X3DReader(MeshReader):
v = sptv3 + m.dot(cpt)
self.addVertex(*v)
- if beginCap:
+ if begin_cap:
self.addFace([x for x in range(nc - 1, -1, -1)], ccw)
# Order of edges in the face: forward along cross, forward along spine,
@@ -499,26 +509,26 @@ class X3DReader(MeshReader):
self.addQuadFlip(s * nc + c, s * nc + (c + 1) % nc,
(s + 1) * nc + (c + 1) % nc, (s + 1) * nc + c, ccw)
- if spineClosed:
+ if spine_closed:
# The faces between the last and the first spine points
b = (ns - 1) * nc
for c in range(ncf):
self.addQuadFlip(b + c, b + (c + 1) % nc,
(c + 1) % nc, c, ccw)
- if endCap:
+ if end_cap:
self.addFace([(ns - 1) * nc + x for x in range(0, nc)], ccw)
# Triangle meshes
# Helper for numerous nodes with a Coordinate subnode holding vertices
# That all triangle meshes and IndexedFaceSet
- # num_faces can be a function, in case the face count is a function of coord
+ # num_faces can be a function, in case the face count is a function of vertex count
def startCoordMesh(self, node, num_faces):
ccw = readBoolean(node, "ccw", True)
coord = self.readVertices(node)
- if hasattr(num_faces, '__call__'):
- num_faces = num_faces(coord)
+ if hasattr(num_faces, "__call__"):
+ num_faces = num_faces(len(coord))
self.reserveFaceAndVertexCount(num_faces, len(coord))
for pt in coord:
self.addVertex(*pt)
@@ -526,7 +536,7 @@ class X3DReader(MeshReader):
return ccw
- def geomIndexedTriangleSet(self, node):
+ def processGeometryIndexedTriangleSet(self, node):
index = readIntArray(node, "index", [])
num_faces = len(index) // 3
ccw = self.startCoordMesh(node, num_faces)
@@ -534,7 +544,7 @@ class X3DReader(MeshReader):
for i in range(0, num_faces*3, 3):
self.addTriFlip(index[i], index[i+1], index[i+2], ccw)
- def geomIndexedTriangleStripSet(self, node):
+ def processGeometryIndexedTriangleStripSet(self, node):
strips = readIndex(node, "index")
ccw = self.startCoordMesh(node, sum([len(strip) - 2 for strip in strips]))
@@ -544,7 +554,7 @@ class X3DReader(MeshReader):
self.addTriFlip(strip[i], strip[i+1], strip[i+2], sccw)
sccw = not sccw
- def geomIndexedTriangleFanSet(self, node):
+ def processGeometryIndexedTriangleFanSet(self, node):
fans = readIndex(node, "index")
ccw = self.startCoordMesh(node, sum([len(fan) - 2 for fan in fans]))
@@ -552,12 +562,12 @@ class X3DReader(MeshReader):
for i in range(1, len(fan) - 1):
self.addTriFlip(fan[0], fan[i], fan[i+1], ccw)
- def geomTriangleSet(self, node):
- ccw = self.startCoordMesh(node, lambda coord: len(coord) // 3)
+ def processGeometryTriangleSet(self, node):
+ ccw = self.startCoordMesh(node, lambda num_vert: num_vert // 3)
for i in range(0, len(self.verts), 3):
self.addTriFlip(i, i+1, i+2, ccw)
- def geomTriangleStripSet(self, node):
+ def processGeometryTriangleStripSet(self, node):
strips = readIntArray(node, "stripCount", [])
ccw = self.startCoordMesh(node, sum([n-2 for n in strips]))
@@ -569,7 +579,7 @@ class X3DReader(MeshReader):
sccw = not sccw
vb += n
- def geomTriangleFanSet(self, node):
+ def processGeometryTriangleFanSet(self, node):
fans = readIntArray(node, "fanCount", [])
ccw = self.startCoordMesh(node, sum([n-2 for n in fans]))
@@ -581,24 +591,24 @@ class X3DReader(MeshReader):
# Quad geometries from the CAD module, might be relevant for printing
- def geomQuadSet(self, node):
- ccw = self.startCoordMesh(node, lambda coord: 2*(len(coord) // 4))
+ def processGeometryQuadSet(self, node):
+ ccw = self.startCoordMesh(node, lambda num_vert: 2*(num_vert // 4))
for i in range(0, len(self.verts), 4):
self.addQuadFlip(i, i+1, i+2, i+3, ccw)
- def geomIndexedQuadSet(self, node):
+ def processGeometryIndexedQuadSet(self, node):
index = readIntArray(node, "index", [])
- nQuads = len(index) // 4
- ccw = self.startCoordMesh(node, nQuads*2)
+ num_quads = len(index) // 4
+ ccw = self.startCoordMesh(node, num_quads*2)
- for i in range(0, nQuads*4, 4):
+ for i in range(0, num_quads*4, 4):
self.addQuadFlip(index[i], index[i+1], index[i+2], index[i+3], ccw)
# 2D polygon geometries
# Won't work for now, since Cura expects every mesh to have a nontrivial convex hull
# The only way around that is merging meshes.
- def geomDisk2D(self, node):
+ def processGeometryDisk2D(self, node):
innerRadius = readFloat(node, "innerRadius", 0)
outerRadius = readFloat(node, "outerRadius", 1)
n = readInt(node, "subdivision", DEFAULT_SUBDIV)
@@ -620,7 +630,7 @@ class X3DReader(MeshReader):
for i in range(2, n):
self.addTri(0, i-1, i)
- def geomRectangle2D(self, node):
+ def processGeometryRectangle2D(self, node):
(x, y) = readFloatArray(node, "size", (2, 2))
self.reserveFaceAndVertexCount(2, 4)
self.addVertex(-x/2, -y/2, 0)
@@ -629,7 +639,7 @@ class X3DReader(MeshReader):
self.addVertex(-x/2, y/2, 0)
self.addQuad(0, 1, 2, 3)
- def geomTriangleSet2D(self, node):
+ def processGeometryTriangleSet2D(self, node):
verts = readFloatArray(node, "vertices", ())
num_faces = len(verts) // 6;
verts = [(verts[i], verts[i+1], 0) for i in range(0, 6 * num_faces, 2)]
@@ -645,7 +655,7 @@ class X3DReader(MeshReader):
# General purpose polygon mesh
- def geomIndexedFaceSet(self, node):
+ def processGeometryIndexedFaceSet(self, node):
faces = readIndex(node, "coordIndex")
ccw = self.startCoordMesh(node, sum([len(face) - 2 for face in faces]))
@@ -656,24 +666,24 @@ class X3DReader(MeshReader):
self.addFace(face, ccw)
geometry_importers = {
- 'IndexedFaceSet': geomIndexedFaceSet,
- 'IndexedTriangleSet': geomIndexedTriangleSet,
- 'IndexedTriangleStripSet': geomIndexedTriangleStripSet,
- 'IndexedTriangleFanSet': geomIndexedTriangleFanSet,
- 'TriangleSet': geomTriangleSet,
- 'TriangleStripSet': geomTriangleStripSet,
- 'TriangleFanSet': geomTriangleFanSet,
- 'QuadSet': geomQuadSet,
- 'IndexedQuadSet': geomIndexedQuadSet,
- 'TriangleSet2D': geomTriangleSet2D,
- 'Rectangle2D': geomRectangle2D,
- 'Disk2D': geomDisk2D,
- 'ElevationGrid': geomElevationGrid,
- 'Extrusion': geomExtrusion,
- 'Sphere': geomSphere,
- 'Box': geomBox,
- 'Cylinder': geomCylinder,
- 'Cone': geomCone
+ "IndexedFaceSet": processGeometryIndexedFaceSet,
+ "IndexedTriangleSet": processGeometryIndexedTriangleSet,
+ "IndexedTriangleStripSet": processGeometryIndexedTriangleStripSet,
+ "IndexedTriangleFanSet": processGeometryIndexedTriangleFanSet,
+ "TriangleSet": processGeometryTriangleSet,
+ "TriangleStripSet": processGeometryTriangleStripSet,
+ "TriangleFanSet": processGeometryTriangleFanSet,
+ "QuadSet": processGeometryQuadSet,
+ "IndexedQuadSet": processGeometryIndexedQuadSet,
+ "TriangleSet2D": processGeometryTriangleSet2D,
+ "Rectangle2D": processGeometryRectangle2D,
+ "Disk2D": processGeometryDisk2D,
+ "ElevationGrid": processGeometryElevationGrid,
+ "Extrusion": processGeometryExtrusion,
+ "Sphere": processGeometrySphere,
+ "Box": processGeometryBox,
+ "Cylinder": processGeometryCylinder,
+ "Cone": processGeometryCone
}
# Parses the Coordinate.@point field
@@ -869,10 +879,10 @@ def findOuterNormal(face):
return edge.cross(prev_rejection)
return False
-
-# Assumes the vectors are either parallel or antiparallel and the denominator is nonzero.
+
+# Given two *collinear* vectors a and b, returns the coefficient that takes b to a.
# No error handling.
-# For stability, taking the ration between the biggest coordinates would be better; none of that, either.
+# For stability, taking the ration between the biggest coordinates would be better...
def ratio(a, b):
if b.x > EPSILON or b.x < -EPSILON:
return a.x / b.x
@@ -889,14 +899,4 @@ def pointInsideTriangle(vx, next, prev, nextXprev):
vxXnext = vx.cross(next);
s = -ratio(vxXnext, nextXprev)
return s > 0 and (s + r) < 1
-
-def toNumpyRotation(rot):
- (x, y, z) = rot[:3]
- a = rot[3]
- s = sin(a)
- c = cos(a)
- t = 1-c
- return numpy.array((
- (x * x * t + c, x * y * t - z*s, x * z * t + y * s),
- (x * y * t + z*s, y * y * t + c, y * z * t - x * s),
- (x * z * t - y * s, y * z * t + x * s, z * z * t + c)))
+