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authorSeva Alekseyev <sevaa@nih.gov>2016-08-22 21:57:28 +0300
committerGhostkeeper <rubend@tutanota.com>2016-08-24 18:28:31 +0300
commit8ba9ff53e54ccabcd314687d3f1dcea1b310179b (patch)
treeb450968aad62dabe5ee27d8274d557dcb53946a7 /plugins/X3DReader
parenta43efcde056e238d8eb9e723e5837808165d559f (diff)
X3D loading performance: vertex organization for faster transforms
Diffstat (limited to 'plugins/X3DReader')
-rw-r--r--plugins/X3DReader/X3DReader.py105
1 files changed, 56 insertions, 49 deletions
diff --git a/plugins/X3DReader/X3DReader.py b/plugins/X3DReader/X3DReader.py
index b7df621c41..42efbe84ef 100644
--- a/plugins/X3DReader/X3DReader.py
+++ b/plugins/X3DReader/X3DReader.py
@@ -11,9 +11,6 @@ from UM.Job import Job
from math import pi, sin, cos, sqrt
import numpy
-
-EPSILON = 0.000001 # So very crude. :(
-
try:
import xml.etree.cElementTree as ET
except ImportError:
@@ -23,8 +20,12 @@ except ImportError:
# Use CADPart, for example, to distinguish between separate objects
DEFAULT_SUBDIV = 16 # Default subdivision factor for spheres, cones, and cylinders
+EPSILON = 0.000001
class Shape:
+
+ # Expects verts in MeshBuilder-ready format, as a n by 3 mdarray
+ # with vertices stored in rows
def __init__(self, verts, faces, index_base, name):
self.verts = verts
self.faces = faces
@@ -62,7 +63,7 @@ class X3DReader(MeshReader):
xml_scene = xml_root[0]
if xml_scene.tag != "Scene":
- return None
+ return None
self.transform = Matrix()
self.transform.setByScaleFactor(scale)
@@ -127,8 +128,8 @@ class X3DReader(MeshReader):
self.verts = self.faces = [] # Safeguard
self.geometry_importers[geometry.tag](self, geometry)
m = self.transform.getData()
- # TODO: can this be done with one dot() call?
- verts = numpy.array([m.dot(vert)[:3] for vert in self.verts])
+ verts = m.dot(self.verts)[:3].transpose()
+
self.shapes.append(Shape(verts, self.faces, self.index_base, geometry.tag))
self.index_base += len(verts)
@@ -526,12 +527,10 @@ class X3DReader(MeshReader):
# num_faces can be a function, in case the face count is a function of vertex count
def startCoordMesh(self, node, num_faces):
ccw = readBoolean(node, "ccw", True)
- coord = self.readVertices(node)
+ self.readVertices(node) # This will allocate and fill the vertex array
if hasattr(num_faces, "__call__"):
- num_faces = num_faces(len(coord))
- self.reserveFaceAndVertexCount(num_faces, len(coord))
- for pt in coord:
- self.addVertex(*pt)
+ num_faces = num_faces(self.getVertexCount())
+ self.reserveFaceCount(num_faces)
return ccw
@@ -539,61 +538,61 @@ class X3DReader(MeshReader):
def processGeometryIndexedTriangleSet(self, node):
index = readIntArray(node, "index", [])
num_faces = len(index) // 3
- ccw = self.startCoordMesh(node, num_faces)
+ ccw = int(self.startCoordMesh(node, num_faces))
for i in range(0, num_faces*3, 3):
- self.addTriFlip(index[i], index[i+1], index[i+2], ccw)
+ self.addTri(index[i + 1 - ccw], index[i + ccw], index[i+2])
def processGeometryIndexedTriangleStripSet(self, node):
strips = readIndex(node, "index")
- ccw = self.startCoordMesh(node, sum([len(strip) - 2 for strip in strips]))
+ ccw = int(self.startCoordMesh(node, sum([len(strip) - 2 for strip in strips])))
for strip in strips:
sccw = ccw # Running CCW value, reset for each strip
for i in range(len(strip) - 2):
- self.addTriFlip(strip[i], strip[i+1], strip[i+2], sccw)
- sccw = not sccw
+ self.addTri(strip[i + 1 - sccw], strip[i + sccw], strip[i+2])
+ sccw = 1 - sccw
def processGeometryIndexedTriangleFanSet(self, node):
fans = readIndex(node, "index")
- ccw = self.startCoordMesh(node, sum([len(fan) - 2 for fan in fans]))
+ ccw = int(self.startCoordMesh(node, sum([len(fan) - 2 for fan in fans])))
for fan in fans:
for i in range(1, len(fan) - 1):
- self.addTriFlip(fan[0], fan[i], fan[i+1], ccw)
+ self.addTri(fan[0], fan[i + 1 - ccw], fan[i + ccw])
def processGeometryTriangleSet(self, node):
- ccw = self.startCoordMesh(node, lambda num_vert: num_vert // 3)
- for i in range(0, len(self.verts), 3):
- self.addTriFlip(i, i+1, i+2, ccw)
+ ccw = int(self.startCoordMesh(node, lambda num_vert: num_vert // 3))
+ for i in range(0, self.getVertexCount(), 3):
+ self.addTri(i + 1 - ccw, i + ccw, i+2)
def processGeometryTriangleStripSet(self, node):
strips = readIntArray(node, "stripCount", [])
- ccw = self.startCoordMesh(node, sum([n-2 for n in strips]))
+ ccw = int(self.startCoordMesh(node, sum([n-2 for n in strips])))
vb = 0
for n in strips:
sccw = ccw
for i in range(n-2):
- self.addTriFlip(vb+i, vb+i+1, vb+i+2, sccw)
- sccw = not sccw
+ self.addTri(vb + i + 1 - sccw, vb + i + sccw, vb + i + 2)
+ sccw = 1 - sccw
vb += n
def processGeometryTriangleFanSet(self, node):
fans = readIntArray(node, "fanCount", [])
- ccw = self.startCoordMesh(node, sum([n-2 for n in fans]))
+ ccw = int(self.startCoordMesh(node, sum([n-2 for n in fans])))
vb = 0
for n in fans:
for i in range(1, n-1):
- self.addTriFlip(vb, vb+i, vb+i+1, ccw)
+ self.addTri(vb, vb + i + 1 - ccw, vb + i + ccw)
vb += n
# Quad geometries from the CAD module, might be relevant for printing
def processGeometryQuadSet(self, node):
ccw = self.startCoordMesh(node, lambda num_vert: 2*(num_vert // 4))
- for i in range(0, len(self.verts), 4):
+ for i in range(0, self.getVertexCount(), 4):
self.addQuadFlip(i, i+1, i+2, i+3, ccw)
def processGeometryIndexedQuadSet(self, node):
@@ -686,7 +685,7 @@ class X3DReader(MeshReader):
"Cone": processGeometryCone
}
- # Parses the Coordinate.@point field
+ # Parses the Coordinate.@point field, fills the verts array.
def readVertices(self, node):
for c in node:
if c.tag == "Coordinate":
@@ -695,23 +694,33 @@ class X3DReader(MeshReader):
pt = c.attrib.get("point")
if pt:
co = [float(x) for x in pt.split()]
+ num_verts = len(co) // 3
+ self.verts = numpy.empty((4, num_verts), dtype=numpy.float32)
+ self.verts[3,:] = numpy.ones((num_verts), dtype=numpy.float32)
# Group by three
- return [(co[i], co[i+1], co[i+2]) for i in range(0, (len(co) // 3)*3, 3)]
- return []
+ for i in range(num_verts):
+ self.verts[:3,i] = co[3*i:3*i+3]
# Mesh builder helpers
def reserveFaceAndVertexCount(self, num_faces, num_verts):
- # Unlike the Cura MeshBuilder, we use 4-vectors here for easier transform
- self.verts = numpy.array([(0,0,0,1) for i in range(num_verts)], dtype=numpy.float32)
+ # Unlike the Cura MeshBuilder, we use 4-vectors stored as columns for easier transform
+ self.verts = numpy.zeros((4, num_verts), dtype=numpy.float32)
+ self.verts[3,:] = numpy.ones((num_verts), dtype=numpy.float32)
+ self.num_verts = 0
+ self.reserveFaceCount(num_faces)
+
+ def reserveFaceCount(self, num_faces):
self.faces = numpy.zeros((num_faces, 3), dtype=numpy.int32)
self.num_faces = 0
- self.num_verts = 0
+
+ def getVertexCount(self):
+ return self.verts.shape[1]
def addVertex(self, x, y, z):
- self.verts[self.num_verts, 0] = x
- self.verts[self.num_verts, 1] = y
- self.verts[self.num_verts, 2] = z
+ self.verts[0, self.num_verts] = x
+ self.verts[1, self.num_verts] = y
+ self.verts[2, self.num_verts] = z
self.num_verts += 1
# Indices are 0-based for this shape, but they won't be zero-based in the merged mesh
@@ -751,9 +760,7 @@ class X3DReader(MeshReader):
# Vertex coordinates are supposed to be already set
def addFace(self, indices, ccw):
# Resolve indices to coordinates for faster math
- n = len(indices)
- verts = self.verts
- face = [Vector(verts[i, 0], verts[i, 1], verts[i, 2]) for i in indices]
+ face = [Vector(data=self.verts[0:3, i]) for i in indices]
# Need a normal to the plane so that we can know which vertices form inner angles
normal = findOuterNormal(face)
@@ -762,14 +769,14 @@ class X3DReader(MeshReader):
return
# Find the vertex with the smallest inner angle and no points inside, cut off. Repeat until done
- m = len(face)
- vi = [i for i in range(m)] # We'll be using this to kick vertices from the face
- while m > 3:
+ n = len(face)
+ vi = [i for i in range(n)] # We'll be using this to kick vertices from the face
+ while n > 3:
max_cos = EPSILON # We don't want to check anything on Pi angles
i_min = 0 # max cos corresponds to min angle
- for i in range(m):
- inext = (i + 1) % m
- iprev = (i + m - 1) % m
+ for i in range(n):
+ inext = (i + 1) % n
+ iprev = (i + n - 1) % n
v = face[vi[i]]
next = face[vi[inext]] - v
prev = face[vi[iprev]] - v
@@ -779,7 +786,7 @@ class X3DReader(MeshReader):
if cos > max_cos:
# Check if there are vertices inside the triangle
no_points_inside = True
- for j in range(m):
+ for j in range(n):
if j != i and j != iprev and j != inext:
vx = face[vi[j]] - v
if pointInsideTriangle(vx, next, prev, nextXprev):
@@ -790,9 +797,9 @@ class X3DReader(MeshReader):
max_cos = cos
i_min = i
- self.addTriFlip(indices[vi[(i_min + m - 1) % m]], indices[vi[i_min]], indices[vi[(i_min + 1) % m]], ccw)
+ self.addTriFlip(indices[vi[(i_min + n - 1) % n]], indices[vi[i_min]], indices[vi[(i_min + 1) % n]], ccw)
vi.pop(i_min)
- m -= 1
+ n -= 1
self.addTriFlip(indices[vi[0]], indices[vi[1]], indices[vi[2]], ccw)
@@ -895,7 +902,7 @@ def pointInsideTriangle(vx, next, prev, nextXprev):
vxXprev = vx.cross(prev)
r = ratio(vxXprev, nextXprev)
if r < 0:
- return False;
+ return False
vxXnext = vx.cross(next);
s = -ratio(vxXnext, nextXprev)
return s > 0 and (s + r) < 1