diff options
author | fieldOfView <aldo@fieldofview.com> | 2020-03-28 01:24:20 +0300 |
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committer | fieldOfView <aldo@fieldofview.com> | 2020-03-28 01:24:20 +0300 |
commit | 0794766644e169b2c1d1614cc2712b0d9db286b6 (patch) | |
tree | c47c0c4de633c62f0a1710e379804b7ef6e265b0 /plugins/XRayView | |
parent | 986284052d4bb460074cbe11de8d33aea293b849 (diff) |
Fix xray composite shader for opengl 2.1
textureSize() is not available in opengl 2.1, so we calculate the xray error image scale outside the shader (which is also a theoretical performance improvement because now the scale does not get computed over and over for each pixel)
Diffstat (limited to 'plugins/XRayView')
-rw-r--r-- | plugins/XRayView/XRayView.py | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/plugins/XRayView/XRayView.py b/plugins/XRayView/XRayView.py index 29fcfbca53..1b6fcca4c6 100644 --- a/plugins/XRayView/XRayView.py +++ b/plugins/XRayView/XRayView.py @@ -1,4 +1,4 @@ -# Copyright (c) 2015 Ultimaker B.V. +# Copyright (c) 2020 Ultimaker B.V. # Cura is released under the terms of the LGPLv3 or higher. import os.path @@ -91,16 +91,17 @@ class XRayView(CuraView): if not self._xray_error_image: self._xray_error_image = OpenGL.getInstance().createTexture() - img = QImage(1, 1, QImage.Format_RGB888) + dummy_image = QImage(1, 1, QImage.Format_RGB888) theme = Application.getInstance().getTheme() - img.setPixelColor(0, 0, theme.getColor("xray_error")) - self._xray_error_image.setImage(img) + dummy_image.setPixelColor(0, 0, theme.getColor("xray_error")) + self._xray_error_image.setImage(dummy_image) if not self._xray_composite_shader: self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray_composite.shader")) self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb())) self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb())) self._xray_composite_shader.setUniformValue("u_xray_error_strength", 0.8) + self._xray_composite_shader.setUniformValue("u_xray_error_scale", [1, 1]) # irrelevant, because we don't use an actual texture self._xray_composite_shader.setTexture(3, self._xray_error_image) if not self._composite_pass: |